| bool get_controllingDirectors() | 2 flags | | 0x01 |
| void set_controllingDirectors(bool value) | Private+1 flags | | 0x01 |
| bool get_controllingParticles() | 2 flags | | 0x01 |
| void set_controllingParticles(bool value) | Private+1 flags | | 0x01 |
| void OnEnable() | Public | | 0x00 |
| double get_duration() | Public+2 flags | | 0x08 |
| ClipCaps get_clipCaps() | PublicFinal+3 flags | | 0x04 |
| Playable CreatePlayable(const PlayableGraph& graph, GameObject go) | Public+1 flags | | 0x10 |
| Playable ConnectPlayablesToMixer(const PlayableGraph& graph, List<UnityEngine.Playables.Playable> playables) | PrivateStatic | | 0x10 |
| void CreateActivationPlayable(GameObject root, const PlayableGraph& graph, List<UnityEngine.Playables.Playable> outplayables) | Private | | 0x10 |
| void SearchHierarchyAndConnectParticleSystem(IEnumerable<UnityEngine.ParticleSystem> particleSystems, const PlayableGraph& graph, List<UnityEngine.Playables.Playable> outplayables) | Private | | 0x10 |
| void SearchHierarchyAndConnectDirector(IEnumerable<UnityEngine.Playables.PlayableDirector> directors, const PlayableGraph& graph, List<UnityEngine.Playables.Playable> outplayables, bool disableSelfReferences) | Private | | 0x10 |
| void SearchHierarchyAndConnectControlableScripts(IEnumerable<UnityEngine.MonoBehaviour> controlableScripts, const PlayableGraph& graph, List<UnityEngine.Playables.Playable> outplayables) | PrivateStatic | | 0x10 |
| void ConnectMixerAndPlayable(const PlayableGraph& graph, const Playable& mixer, const Playable& playable, int portIndex) | PrivateStatic | | 0x10 |
| IList<T> GetComponent(GameObject gameObject) | 1 flags | | 0x08 |
| IEnumerable<UnityEngine.MonoBehaviour> GetControlableScripts(GameObject root) | Static+1 flags | | 0x08 |
| void UpdateDurationAndLoopFlag(IList<UnityEngine.Playables.PlayableDirector> directors, IList<UnityEngine.ParticleSystem> particleSystems) | 1 flags | | 0x08 |
| IList<UnityEngine.ParticleSystem> GetControllableParticleSystems(GameObject go) | Private | | 0x08 |
| void GetControllableParticleSystems(Transform t, ICollection<UnityEngine.ParticleSystem> roots, HashSet<UnityEngine.ParticleSystem> subEmitters) | PrivateStatic | | 0x08 |
| void CacheSubEmitters(ParticleSystem ps, HashSet<UnityEngine.ParticleSystem> subEmitters) | PrivateStatic | | 0x08 |
| void GatherProperties(PlayableDirector director, IPropertyCollector driver) | PublicFinal+2 flags | | 0x08 |
| void PreviewParticles(IPropertyCollector driver, IEnumerable<UnityEngine.ParticleSystem> particles) | Static+1 flags | | 0x08 |
| void PreviewActivation(IPropertyCollector driver, IEnumerable<UnityEngine.GameObject> objects) | Static+1 flags | | 0x08 |
| void PreviewTimeControl(IPropertyCollector driver, PlayableDirector director, IEnumerable<UnityEngine.MonoBehaviour> scripts) | Static+1 flags | | 0x08 |
| void PreviewDirectors(IPropertyCollector driver, IEnumerable<UnityEngine.Playables.PlayableDirector> directors) | Static+1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |