Zdexby TheHolyOneZ
44,741 classes
Class

ControlPlayableAsset

: PlayableAsset : ScriptableObject : Object : Object
UnityEngine.Timeline.ControlPlayableAsset, Unity.Timeline 0x0058 (88 B) inherited 0x0018 Unity.Timeline.dll
0x00x0058

Members 20

OffsetSizeNameTypeFlagsDefault
—0x04k_MaxRandIntintPrivateStatic+1 flags-2128981008
0x08k_EmptyDirectorsListList<UnityEngine.Playables.PlayableDirector>PrivateStatic+1 flags—
0x08k_EmptyParticlesListList<UnityEngine.ParticleSystem>PrivateStatic+1 flags—
0x08s_SubEmitterCollectorHashSet<UnityEngine.ParticleSystem>PrivateStatic+1 flags—
0x10sourceGameObjectExposedReference<UnityEngine.GameObject>Public—
0x08prefabGameObjectGameObjectPublic—
0x01updateParticleboolPublic—
0x00310x03padding / unreflected
0x04particleRandomSeeduintPublic—
0x01updateDirectorboolPublic—
0x01updateITimeControlboolPublic—
0x01searchHierarchyboolPublic—
0x01activeboolPublic—
0x04postPlaybackPostPlaybackStatePublic—
0x08m_ControlDirectorAssetPlayableAssetPrivate—
0x08m_DurationdoublePrivate—
0x01m_SupportLoopboolPrivate—
0x08s_ProcessedDirectorsHashSet<UnityEngine.Playables.PlayableDirector>PrivateStatic—
0x08s_CreatedPrefabsHashSet<UnityEngine.GameObject>PrivateStatic—
0x01<controllingDirectors>k__BackingFieldboolPrivate—
0x01<controllingParticles>k__BackingFieldboolPrivate—
0x00530x05unreflected bytes to end of ControlPlayableAsset
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 27

SignatureFlagsNativeParams
bool get_controllingDirectors()2 flags0x01
void set_controllingDirectors(bool value)Private+1 flags0x01
bool get_controllingParticles()2 flags0x01
void set_controllingParticles(bool value)Private+1 flags0x01
void OnEnable()Public0x00
double get_duration()Public+2 flags0x08
ClipCaps get_clipCaps()PublicFinal+3 flags0x04
Playable CreatePlayable(const PlayableGraph& graph, GameObject go)Public+1 flags0x10
Playable ConnectPlayablesToMixer(const PlayableGraph& graph, List<UnityEngine.Playables.Playable> playables)PrivateStatic0x10
void CreateActivationPlayable(GameObject root, const PlayableGraph& graph, List<UnityEngine.Playables.Playable> outplayables)Private0x10
void SearchHierarchyAndConnectParticleSystem(IEnumerable<UnityEngine.ParticleSystem> particleSystems, const PlayableGraph& graph, List<UnityEngine.Playables.Playable> outplayables)Private0x10
void SearchHierarchyAndConnectDirector(IEnumerable<UnityEngine.Playables.PlayableDirector> directors, const PlayableGraph& graph, List<UnityEngine.Playables.Playable> outplayables, bool disableSelfReferences)Private0x10
void SearchHierarchyAndConnectControlableScripts(IEnumerable<UnityEngine.MonoBehaviour> controlableScripts, const PlayableGraph& graph, List<UnityEngine.Playables.Playable> outplayables)PrivateStatic0x10
void ConnectMixerAndPlayable(const PlayableGraph& graph, const Playable& mixer, const Playable& playable, int portIndex)PrivateStatic0x10
IList<T> GetComponent(GameObject gameObject)1 flags0x08
IEnumerable<UnityEngine.MonoBehaviour> GetControlableScripts(GameObject root)Static+1 flags0x08
void UpdateDurationAndLoopFlag(IList<UnityEngine.Playables.PlayableDirector> directors, IList<UnityEngine.ParticleSystem> particleSystems)1 flags0x08
IList<UnityEngine.ParticleSystem> GetControllableParticleSystems(GameObject go)Private0x08
void GetControllableParticleSystems(Transform t, ICollection<UnityEngine.ParticleSystem> roots, HashSet<UnityEngine.ParticleSystem> subEmitters)PrivateStatic0x08
void CacheSubEmitters(ParticleSystem ps, HashSet<UnityEngine.ParticleSystem> subEmitters)PrivateStatic0x08
void GatherProperties(PlayableDirector director, IPropertyCollector driver)PublicFinal+2 flags0x08
void PreviewParticles(IPropertyCollector driver, IEnumerable<UnityEngine.ParticleSystem> particles)Static+1 flags0x08
void PreviewActivation(IPropertyCollector driver, IEnumerable<UnityEngine.GameObject> objects)Static+1 flags0x08
void PreviewTimeControl(IPropertyCollector driver, PlayableDirector director, IEnumerable<UnityEngine.MonoBehaviour> scripts)Static+1 flags0x08
void PreviewDirectors(IPropertyCollector driver, IEnumerable<UnityEngine.Playables.PlayableDirector> directors)Static+1 flags0x08
void .ctor()Public+1 flags0x00
void .cctor()PrivateStatic+1 flags0x00