| float StopParticleSystem(const ParticleSystem[]& systems, bool stopLoopingOnly) | PublicStatic | | 0x08 |
| float StopParticleSystem(const ParticleSystem[]& systems, const ParticleSystemStopBehavior& stopBehavior) | PublicStatic | | 0x08 |
| float StopParticleSystem(const ParticleSystem[]& systems, bool stopLoopingOnly, const ParticleSystemStopBehavior& stopBehavior) | PublicStatic | | 0x08 |
| float StopParticleSystem(ParticleSystem system, bool stopLoopingOnly, bool stopChildren) | PublicStatic | | 0x08 |
| float StopParticleSystem(ParticleSystem system, const ParticleSystemStopBehavior& stopBehavior, bool stopChildren) | PublicStatic | | 0x08 |
| float StopParticleSystem(ParticleSystem system, bool stopLoopingOnly, const ParticleSystemStopBehavior& stopBehavior, bool stopChildren) | PublicStatic | | 0x08 |