Zdexby TheHolyOneZ
1,876 classes
Class

USceneComponent

: UActorComponent : UObject
/Script/Engine.SceneComponent 0x0260 (608 B) align 1 inherited 0x00F8 vtable /Script/Engine
0x00x0260

Members 22

OffsetSizeNameTypeFlagsDefault
0x00F80x08padding / unreflected
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+5 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+4 flags[]
0x01380x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x01880x38padding / unreflected
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bHiddenInGame : 1bit 6bool7 flagsfalse
0x01bShouldBeAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 0bool6 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 1bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 2bool6 flagsfalse
0x01CE0x01padding / unreflected
0x01MobilityEComponentMobility8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01D10x4Fpadding / unreflected
0x10PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x02300x30unreflected bytes to end of USceneComponent
Inherited from UActorComponent 14
OffsetSizeNameTypeFlagsDefault
0x58PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00A80x04padding / unreflected
0x01bReplicates : 1bit 3boolNetProtected+7 flagsfalse
0x01bNetAddressable : 1bit 4boolProtected+3 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 6bool6 flagsfalse
0x00AF0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x00B10x07padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]
0x10OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x10OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 63

SignatureFlagsNativeParams
void ToggleVisibility(bool bPropagateToChildren)FinalNative+1 flags0x01
bool SnapTo(USceneComponent* InParent, const FName& InSocketName)FinalNative+1 flags0x11
void SetWorldScale3D(const FVector& NewScale)FinalNative+1 flags0x0C
void SetVisibility(bool bNewVisibility, bool bPropagateToChildren)FinalNative+1 flags0x02
void SetShouldUpdatePhysicsVolume(bool bInShouldUpdatePhysicsVolume)FinalNative+1 flags0x01
void SetRelativeScale3D(const FVector& NewScale3D)NativePublic0x0C
void SetMobility(const EComponentMobility& NewMobility)NativePublic0x01
void SetHiddenInGame(bool NewHidden, bool bPropagateToChildren)FinalNative+1 flags0x02
void SetAbsolute(bool bNewAbsoluteLocation, bool bNewAbsoluteRotation, bool bNewAbsoluteScale)FinalNative+1 flags0x03
void ResetRelativeTransform()FinalNative+1 flags0x00
void OnRep_Visibility(bool OldValue)FinalNative+1 flags0x01
void OnRep_Transform()FinalNative+1 flags0x00
void OnRep_RelativeRotation()FinalNative+1 flags0x00
void OnRep_RelativeLocation()FinalNative+1 flags0x00
void OnRep_AttachSocketName()FinalNative+1 flags0x00
void OnRep_AttachParent()FinalNative+1 flags0x00
void OnRep_AttachChildren()FinalNative+1 flags0x00
void K2_SetWorldTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0xBD
void K2_SetWorldRotation(const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x99
void K2_SetWorldLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0xA5
void K2_SetWorldLocation(const FVector& NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x99
void K2_SetRelativeTransform(FTransform& NewTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0xBD
void K2_SetRelativeRotation(const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x99
void K2_SetRelativeLocationAndRotation(const FVector& NewLocation, const FRotator& NewRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0xA5
void K2_SetRelativeLocation(const FVector& NewLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x99
FTransform K2_GetComponentToWorld()FinalNative+1 flags0x30
FVector K2_GetComponentScale()FinalNative+1 flags0x0C
FRotator K2_GetComponentRotation()FinalNative+1 flags0x0C
FVector K2_GetComponentLocation()FinalNative+1 flags0x0C
void K2_DetachFromComponent(const EDetachmentRule& LocationRule, const EDetachmentRule& RotationRule, const EDetachmentRule& ScaleRule, bool bCallModify)FinalNative+1 flags0x04
bool K2_AttachToComponent(USceneComponent* Parent, const FName& SocketName, const EAttachmentRule& LocationRule, const EAttachmentRule& RotationRule, const EAttachmentRule& ScaleRule, bool bWeldSimulatedBodies)FinalNative+1 flags0x15
bool K2_AttachTo(USceneComponent* InParent, const FName& InSocketName, const EAttachLocation& AttachType, bool bWeldSimulatedBodies)FinalNative+1 flags0x13
void K2_AddWorldTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0xBD
void K2_AddWorldRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x99
void K2_AddWorldOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x99
void K2_AddRelativeRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x99
void K2_AddRelativeLocation(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x99
void K2_AddLocalTransform(FTransform& DeltaTransform, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0xBD
void K2_AddLocalRotation(const FRotator& DeltaRotation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x99
void K2_AddLocalOffset(const FVector& DeltaLocation, bool bSweep, FHitResult& SweepHitResult, bool bTeleport)FinalNative+1 flags0x99
bool IsVisible()NativePublic0x01
bool IsSimulatingPhysics(const FName& BoneName)NativePublic0x09
bool IsAnySimulatingPhysics()NativePublic0x01
FVector GetUpVector()FinalNative+1 flags0x0C
FTransform GetSocketTransform(const FName& InSocketName, const ERelativeTransformSpace& TransformSpace)NativePublic0x40
FRotator GetSocketRotation(const FName& InSocketName)NativePublic0x14
FQuat GetSocketQuaternion(const FName& InSocketName)NativePublic0x20
FVector GetSocketLocation(const FName& InSocketName)NativePublic0x14
bool GetShouldUpdatePhysicsVolume()FinalNative+1 flags0x01
FVector GetRightVector()FinalNative+1 flags0x0C
FTransform GetRelativeTransform()FinalNative+1 flags0x30
APhysicsVolume* GetPhysicsVolume()FinalNative+1 flags0x08
void GetParentComponents(const TArray<USceneComponent*>& Parents)FinalNative+1 flags0x10
int32 GetNumChildrenComponents()FinalNative+1 flags0x04
FVector GetForwardVector()FinalNative+1 flags0x0C
FVector GetComponentVelocity()NativePublic0x0C
void GetChildrenComponents(bool bIncludeAllDescendants, const TArray<USceneComponent*>& Children)FinalNative+1 flags0x18
USceneComponent* GetChildComponent(int32 ChildIndex)FinalNative+1 flags0x10
FName GetAttachSocketName()FinalNative+1 flags0x08
USceneComponent* GetAttachParent()FinalNative+1 flags0x08
TArray<FName> GetAllSocketNames()FinalNative+1 flags0x10
bool DoesSocketExist(const FName& InSocketName)NativePublic0x09
void DetachFromParent(bool bMaintainWorldPosition, bool bCallModify)NativePublic0x02

Subclasses 25

Used by 69

types with a member, parameter or interface of this type