Zdexby TheHolyOneZ
1,876 classes
Class

UAIPerceptionComponent

: UActorComponent : UObject
/Script/AIModule.AIPerceptionComponent 0x01C8 (456 B) align 1 inherited 0x00F8 vtable /Script/AIModule
0x00x01C8

Members 5

OffsetSizeNameTypeFlagsDefault
0x10SensesConfigTArray<UAISenseConfig*>Protected+6 flags[]
0x08DominantSenseTSubclassOf<UAISense>Protected+8 flagsnullptr
0x01100x10padding / unreflected
0x08AIOwnerAAIController*TransientProtected+5 flagsnullptr
0x01280x80padding / unreflected
0x10OnPerceptionUpdatedFMulticastScriptDelegate4 flags<delegate>
0x10OnTargetPerceptionUpdatedFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 14
OffsetSizeNameTypeFlagsDefault
0x58PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00A80x04padding / unreflected
0x01bReplicates : 1bit 3boolNetProtected+7 flagsfalse
0x01bNetAddressable : 1bit 4boolProtected+3 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 6bool6 flagsfalse
0x00AF0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x00B10x07padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]
0x10OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x10OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 8

SignatureFlagsNativeParams
void SetSenseEnabled(TSubclassOf<UAISense> SenseClass, bool bEnable)FinalNative+1 flags0x09
void RequestStimuliListenerUpdate()FinalNative+1 flags0x00
void OnOwnerEndPlay(AActor* Actor, const EEndPlayReason& EndPlayReason)FinalNative+1 flags0x09
void GetPerceivedHostileActors(const TArray<AActor*>& OutActors)FinalNative+1 flags0x10
void GetPerceivedActors(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors)FinalNative+1 flags0x18
void GetKnownPerceivedActors(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors)FinalNative+1 flags0x18
void GetCurrentlyPerceivedActors(TSubclassOf<UAISense> SenseToUse, const TArray<AActor*>& OutActors)FinalNative+1 flags0x18
bool GetActorsPerception(AActor* Actor, FActorPerceptionBlueprintInfo& Info)FinalNative+1 flags0x29

Used by 2

types with a member, parameter or interface of this type