Zdexby TheHolyOneZ
1,876 classes
Class

Alampa_C

: AActor : UObject
/Game/attachables/lampa.lampa_C 0x0370 (880 B) align 8 inherited 0x0330 3 scripted vtable /Game/attachables/lampa
0x00x0370

Members 8

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08StaticMesh2UStaticMeshComponent*7 flagsnullptr
0x08arrowUArrowComponent*7 flagsnullptr
0x08StaticMesh1UStaticMeshComponent*7 flagsnullptr
0x08StaticMeshUStaticMeshComponent*7 flagsnullptr
0x08SpotLightUSpotLightComponent*7 flagsnullptr
0x08cubeUStaticMeshComponent*7 flagsnullptr
0x08SceneUSceneComponent*7 flagsnullptr
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x10OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnClickedFMulticastScriptDelegate4 flags<delegate>
0x10OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x10OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x10OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x10OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02A00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 3

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_lampa(1050);0x000Freturn;0x0011// end of script
EventProtected0x00
void blikanie()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_lampa(1407);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_lampa(int32 EntryPoint)
Script66 statements · 1,415 bytes of bytecode
0x0000PushFlow(Label_0584);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(0.5f, 1.5f);0x0035CallFunc_K2_SetTimer_ReturnValue = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "blikanie", CallFunc_RandomFloatInRange_ReturnValue, false);0x007CPopFlow();0x007DLabel_007D:0x007DTemp_int_Array_Index_Variable = 0;0x0094Label_0094:0x0094CallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x00B9CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByClass_ReturnValue);0x00F4CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x011Aif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0124Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x013FPushFlow(Label_0216);0x0144CallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x0169/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01A4CallFunc_Conv_LinearColorToVector_ReturnValue = Conv_LinearColorToVector(K2Node_DynamicCast_AsVISUALIZER_.GROUND_COLOR);0x01DFCallFunc_Array_Get_Item.SetVectorParameterValueOnMaterials(FName(Color), CallFunc_Conv_LinearColorToVector_ReturnValue);0x0215PopFlow();0x0216Label_0216:0x0216CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0240Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x025Bgoto Label_0094;0x0260Label_0260:0x0260CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x028BK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x02AFK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x02CCif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x02D6SetLifeSpan(K2Node_DynamicCast_AsGI.die_time);0x0303PopFlow();0x0304Label_0304:0x0304Temp_int_Loop_Counter_Variable = 0;0x031Bgoto Label_007D;0x0320Label_0320:0x0320if (!(Temp_bool_Variable)) goto Label_03BE;0x032ESpotLight.SetVisibility(false, true);0x0350CallFunc_RandomFloatInRange_ReturnValue1 = RandomFloatInRange(0.03f, 0.18f);0x0376CallFunc_K2_SetTimer_ReturnValue2 = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "blikanie", CallFunc_RandomFloatInRange_ReturnValue1, false);0x03BDPopFlow();0x03BELabel_03BE:0x03BESpotLight.SetVisibility(true, true);0x03E0goto Label_000F;0x03E5Label_03E5:0x03E5CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_Variable);0x0402Temp_bool_Variable = CallFunc_Not_PreBool_ReturnValue;0x0415goto Label_0320;0x041APushFlow(Label_04E9);0x041FPushFlow(Label_0260);0x0424CallFunc_GetAllActorsOfClass_OutActors = {};0x042F/Script/Engine.Default__GameplayStatics.GetAllActorsOfClass(this, /Game/VISUALIZER_.VISUALIZER__C, CallFunc_GetAllActorsOfClass_OutActors);0x0462/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, 0, CallFunc_Array_Get_Item1);0x0499K2Node_DynamicCast_AsVISUALIZER_ = Cast<VISUALIZER__C>(CallFunc_Array_Get_Item1);0x04BDK2Node_DynamicCast_bSuccess1 = Cast<71>(K2Node_DynamicCast_AsVISUALIZER_);0x04DAif (!(K2Node_DynamicCast_bSuccess1)) PopFlow();0x04E4goto Label_0304;0x04E9Label_04E9:0x04E9CallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(0, 2);0x050FCallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_RandomIntegerInRange_ReturnValue, 0);0x0531if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) PopFlow();0x053BCallFunc_K2_SetTimer_ReturnValue1 = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "blikanie", 0.5f, false);0x057EPopFlow();0x057Fgoto Label_03E5;0x0584Label_0584:0x0584return;0x0586// end of script
Final0x04