Zdexby TheHolyOneZ
1,876 classes
Class

Ahero_mirror_C

: ACharacter : APawn : AActor : UObject
/Game/BP/hero_mirror.hero_mirror_C 0x080A (2,058 B) align 8 inherited 0x0750 9 scripted vtable /Game/BP/hero_mirror
0x00x080A

Members 25

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BoxUBoxComponent*7 flagsnullptr
0x08Noha_RUStaticMeshComponent*7 flagsnullptr
0x08SceneUSceneComponent*7 flagsnullptr
0x08MidUStaticMeshComponent*7 flagsnullptr
0x08mid_lUStaticMeshComponent*7 flagsnullptr
0x08mir_rUStaticMeshComponent*7 flagsnullptr
0x08Ruka_LUStaticMeshComponent*7 flagsnullptr
0x08Noha_LUStaticMeshComponent*7 flagsnullptr
0x08HlavaUStaticMeshComponent*7 flagsnullptr
0x08Ruka_RUStaticMeshComponent*7 flagsnullptr
0x04Timeline_0_NewTrack_1_DB04CC9F46FF305EC85A07A29C91EEFEfloat4 flags0
0x04Timeline_0_NewTrack_0_DB04CC9F46FF305EC85A07A29C91EEFEfloat4 flags0
0x01Timeline_0__Direction_DB04CC9F46FF305EC85A07A29C91EEFEETimelineDirection4 flagsForward
0x07B10x07padding / unreflected
0x08Timeline_0UTimelineComponent*6 flagsnullptr
0x10ColorFLinearColor6 flags{R=0, G=0, B=0, A=0}
0x08hero_particleUParticleSystemComponent*8 flagsnullptr
0x0Cprev_locFVector7 flags{X=0, Y=0, Z=0}
0x0CrotFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x04wayfloat7 flags0
0x01lifebool6 flagsfalse
0x01imitatebool6 flagsfalse
0x07F60x02padding / unreflected
0x10BodyTArray<Fbodyparts>5 flags[]
0x01start_sizingbool6 flagsfalse
0x01dietbool6 flagsfalse
Inherited from ACharacter 37
OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*11 flags/Script/Engine.Default__Character.CharacterMesh0
0x08CharacterMovementUCharacterMovementComponent*11 flags/Script/Engine.Default__Character.CharMoveComp
0x08CapsuleComponentUCapsuleComponent*11 flags/Script/Engine.Default__Character.CollisionCylinder
0x30BasedMovementFBasedMovementInfoProtected+3 flags{MovementBase=nullptr, BoneName=None, Location={}, Rotation…
0x30ReplicatedBasedMovementFBasedMovementInfoNetRepNotify+4 flags{MovementBase=nullptr, BoneName=None, Location={}, Rotation…
0x04AnimRootMotionTranslationScalefloatNetProtected+5 flags1
0x0CBaseTranslationOffsetFVectorProtected+5 flags{X=0, Y=0, Z=0}
0x04180x08padding / unreflected
0x10BaseRotationOffsetFQuatProtected+3 flags{X=0, Y=0, Z=0, W=1}
0x04ReplicatedServerLastTransformUpdateTimeStampfloatNetProtected+5 flags0
0x04ReplayLastTransformUpdateTimeStampfloatNetRepNotify+6 flags0
0x01ReplicatedMovementModeuint8NetProtected+5 flags0
0x01bInBaseReplicationboolProtected+5 flagsfalse
0x043A0x02padding / unreflected
0x04CrouchedEyeHeightfloat7 flags32
0x01bIsCrouched : 1bit 0boolNetRepNotify+5 flagsfalse
0x01bProxyIsJumpForceApplied : 1bit 1boolNetTransient+3 flagsfalse
0x01bPressedJump : 1bit 2bool5 flagsfalse
0x01bClientUpdating : 1bit 3boolTransient+3 flagsfalse
0x01bClientWasFalling : 1bit 4boolTransient+3 flagsfalse
0x01bClientResimulateRootMotion : 1bit 5boolTransient+3 flagsfalse
0x01bClientResimulateRootMotionSources : 1bit 6boolTransient+3 flagsfalse
0x01bSimGravityDisabled : 1bit 7bool3 flagsfalse
0x01bClientCheckEncroachmentOnNetUpdate : 1bit 0boolTransient+3 flagstrue
0x01bServerMoveIgnoreRootMotion : 1bit 1boolTransient+3 flagsfalse
0x01bWasJumping : 1bit 2boolTransient+8 flagsfalse
0x04420x02padding / unreflected
0x04JumpKeyHoldTimefloatTransient+10 flags0
0x04JumpForceTimeRemainingfloatTransient+10 flags0
0x04ProxyJumpForceStartedTimefloatTransient+10 flags0
0x04JumpMaxHoldTimefloatNet+7 flags0
0x04JumpMaxCountint32Net+7 flags1
0x04JumpCurrentCountint3210 flags0
0x045C0x04padding / unreflected
0x10OnReachedJumpApexFMulticastScriptDelegate4 flags<delegate>
0x04700x10padding / unreflected
0x10MovementModeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterMovementUpdatedFMulticastScriptDelegate4 flags<delegate>
0xF8SavedRootMotionFRootMotionSourceGroupTransient+1 flags{bHasAdditiveSources=false, bHasOverrideSources=false, bIsA…
0x05980x08padding / unreflected
0x40ClientRootMotionParamsFRootMotionMovementParamsTransient+2 flags{bHasRootMotion=false, BlendWeight=0, RootMotionTransform={…
0x10RootMotionRepMovesTArray<FSimulatedRootMotionReplicatedMove>Transient+3 flags[]
0x158RepRootMotionFRepRootMotionMontageNetRepNotify+2 flags{bIsActive=false, AnimMontage=nullptr, Position=0, Location…
Inherited from APawn 14
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x03390x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayerEAutoReceiveInput6 flagsDisabled
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x03430x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x03580x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x03700x04padding / unreflected
0x0CControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x0CLastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x10OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnClickedFMulticastScriptDelegate4 flags<delegate>
0x10OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x10OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x10OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x10OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02A00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 9

SignatureFlagsNativeParams
void Timeline_0__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_hero_mirror(5887);0x000Freturn;0x0011// end of script
0x00
void Timeline_0__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_hero_mirror(5815);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_hero_mirror(2381);0x000Freturn;0x0011// end of script
EventProtected0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_hero_mirror(3087);0x0021return;0x0023// end of script
EventPublic0x04
void WALK CYCLE()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_hero_mirror(3374);0x000Freturn;0x0011// end of script
0x00
void jmp()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_hero_mirror(4848);0x000Freturn;0x0011// end of script
0x00
void OnLanded(FHitResult& Hit)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Hit = Hit;0x0012ExecuteUbergraph_hero_mirror(4863);0x0021return;0x0023// end of script
EventPublic0x88
void BndEvt__Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_hero_mirror(4879);0x007Breturn;0x007D// end of script
0xA8
void ExecuteUbergraph_hero_mirror(int32 EntryPoint)
Script298 statements · 5,895 bytes of bytecode
0x0000PushFlow(Label_1704);0x0005goto [EntryPoint];0x000FK2_DestroyActor();0x001DPopFlow();0x001ELabel_001E:0x001Eif (!(false)) PopFlow();0x0020Temp_bool_IsClosed_Variable = true;0x002BPopFlow();0x002CLabel_002C:0x002CTemp_int_Array_Index_Variable = 0;0x0043Label_0043:0x0043CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Body);0x007ECallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable1, CallFunc_Array_Length_ReturnValue);0x00A4if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x00AETemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable1;0x00C9PushFlow(Label_01C6);0x00CE/Script/Engine.Default__KismetArrayLibrary.Array_Get(Body, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0109CallFunc_IsValid_ReturnValue = /Script/Engine.Default__KismetSystemLibrary.IsValid(CallFunc_Array_Get_Item.component_4_6A9D12B546FAFC7C6CD47FB09B7DB8CF);0x0145if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x014F/Script/Engine.Default__KismetArrayLibrary.Array_Get(Body, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x018ACallFunc_Array_Get_Item.component_4_6A9D12B546FAFC7C6CD47FB09B7DB8CF.SetWorldScale3D(CallFunc_Array_Get_Item.scale_5_7BCF50544F64D53CC349F18AAC2E64A8);0x01C5PopFlow();0x01C6Label_01C6:0x01C6CallFunc_Add_IntInt_ReturnValue2 = Add_IntInt(Temp_int_Loop_Counter_Variable1, 1);0x01F0Temp_int_Loop_Counter_Variable1 = CallFunc_Add_IntInt_ReturnValue2;0x020Bgoto Label_0043;0x0210Label_0210:0x0210Temp_int_Loop_Counter_Variable = 0;0x0227Temp_int_Array_Index_Variable1 = 0;0x023ELabel_023E:0x023ECallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x0270CallFunc_Array_Length_ReturnValue1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByTag_ReturnValue);0x02ABCallFunc_Less_IntInt_ReturnValue1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue1);0x02D1if (!(CallFunc_Less_IntInt_ReturnValue1)) PopFlow();0x02DBTemp_int_Array_Index_Variable1 = Temp_int_Loop_Counter_Variable;0x02F6PushFlow(Label_041F);0x02FBCallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x032D/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue, Temp_int_Array_Index_Variable1, CallFunc_Array_Get_Item1);0x0368CallFunc_K2_GetComponentScale_ReturnValue = CallFunc_Array_Get_Item1.K2_GetComponentScale();0x039AK2Node_MakeStruct_bodyparts.component_4_6A9D12B546FAFC7C6CD47FB09B7DB8CF = CallFunc_Array_Get_Item1;0x03B6K2Node_MakeStruct_bodyparts.scale_5_7BCF50544F64D53CC349F18AAC2E64A8 = CallFunc_K2_GetComponentScale_ReturnValue;0x03DACallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Body, K2Node_MakeStruct_bodyparts);0x041EPopFlow();0x041FLabel_041F:0x041FCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0449Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0464goto Label_023E;0x0469Label_0469:0x0469PushFlow(Label_047D);0x046Eif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_04A6;0x047CPopFlow();0x047DLabel_047D:0x047Dif (!(Temp_bool_IsClosed_Variable)) goto Label_048C;0x048BPopFlow();0x048CLabel_048C:0x048CTemp_bool_IsClosed_Variable = true;0x0497jmp();0x04A5PopFlow();0x04A6Label_04A6:0x04A6Temp_bool_Has_Been_Initd_Variable = true;0x04B1goto Label_001E;0x04B6Label_04B6:0x04B6Temp_int_Loop_Counter_Variable2 = 0;0x04CDTemp_int_Array_Index_Variable2 = 0;0x04E4Label_04E4:0x04E4CallFunc_Array_Length_ReturnValue2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Body);0x051FCallFunc_Less_IntInt_ReturnValue2 = Less_IntInt(Temp_int_Loop_Counter_Variable2, CallFunc_Array_Length_ReturnValue2);0x0545if (!(CallFunc_Less_IntInt_ReturnValue2)) goto Label_06FE;0x0553Temp_int_Array_Index_Variable2 = Temp_int_Loop_Counter_Variable2;0x056EPushFlow(Label_06B4);0x0573/Script/Engine.Default__KismetArrayLibrary.Array_Get(Body, Temp_int_Array_Index_Variable2, CallFunc_Array_Get_Item2);0x05AECallFunc_Array_Get_Item2.component_4_6A9D12B546FAFC7C6CD47FB09B7DB8CF.K2_DetachFromComponent(1, 1, 1, true);0x05DE/Script/Engine.Default__KismetArrayLibrary.Array_Get(Body, Temp_int_Array_Index_Variable2, CallFunc_Array_Get_Item2);0x0619CallFunc_Array_Get_Item2.component_4_6A9D12B546FAFC7C6CD47FB09B7DB8CF.SetCollisionResponseToChannel(2, 1);0x064A/Script/Engine.Default__KismetArrayLibrary.Array_Get(Body, Temp_int_Array_Index_Variable2, CallFunc_Array_Get_Item2);0x0685CallFunc_Array_Get_Item2.component_4_6A9D12B546FAFC7C6CD47FB09B7DB8CF.SetSimulatePhysics(true);0x06B3PopFlow();0x06B4Label_06B4:0x06B4CallFunc_Add_IntInt_ReturnValue1 = Add_IntInt(Temp_int_Loop_Counter_Variable2, 1);0x06DETemp_int_Loop_Counter_Variable2 = CallFunc_Add_IntInt_ReturnValue1;0x06F9goto Label_04E4;0x06FELabel_06FE:0x06FE/Script/Engine.Default__KismetSystemLibrary.Delay(this, 4f, LatentActionInfo{0xF, 2044601158, FName(ExecuteUbergraph_hero_mirror), this});0x074APopFlow();0x074BLabel_074B:0x074BTemp_int_Loop_Counter_Variable1 = 0;0x0762goto Label_002C;0x0767Label_0767:0x0767if (!(Temp_bool_Variable)) PopFlow();0x0771CallFunc_Not_PreBool_ReturnValue1 = Not_PreBool(Temp_bool_Variable1);0x078ETemp_bool_Variable1 = CallFunc_Not_PreBool_ReturnValue1;0x07A1if (!(Temp_bool_Variable1)) PopFlow();0x07ABCallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x07D6K2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x07FAK2Node_DynamicCast_bSuccess6 = Cast<71>(K2Node_DynamicCast_AsGI);0x0817if (!(K2Node_DynamicCast_bSuccess6)) PopFlow();0x0821CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x083DBreakVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakVector_X1, CallFunc_BreakVector_Y1, CallFunc_BreakVector_Z1);0x086BBreakVector(K2Node_DynamicCast_AsGI.BOX_LOC, CallFunc_BreakVector_X2, CallFunc_BreakVector_Y2, CallFunc_BreakVector_Z2);0x08AFCallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(CallFunc_BreakVector_Z2, 2000f);0x08D9CallFunc_LessEqual_FloatFloat_ReturnValue = LessEqual_FloatFloat(CallFunc_BreakVector_Z1, CallFunc_Subtract_FloatFloat_ReturnValue);0x08FFif (!(CallFunc_LessEqual_FloatFloat_ReturnValue)) PopFlow();0x0909K2_DestroyActor();0x0917PopFlow();0x0918Label_0918:0x0918CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_Variable);0x0935Temp_bool_Variable = CallFunc_Not_PreBool_ReturnValue;0x0948goto Label_0767;0x094DPushFlow(Label_0BB7);0x0952PushFlow(Label_0BAC);0x0957PushFlow(Label_0B34);0x095CPushFlow(Label_0AA0);0x0961PushFlow(Label_0970);0x0966PushFlow(Label_098D);0x096Bgoto Label_0210;0x0970Label_0970:0x0970SpawnDefaultController();0x097EWALK CYCLE();0x098CPopFlow();0x098DLabel_098D:0x098Dif (!(imitate)) PopFlow();0x0997Hlava.SetRenderCustomDepth(true);0x09B8Noha_L.SetRenderCustomDepth(true);0x09D9Ruka_L.SetRenderCustomDepth(true);0x09FAMid.SetRenderCustomDepth(true);0x0A1Bmir_r.SetRenderCustomDepth(true);0x0A3Cmid_l.SetRenderCustomDepth(true);0x0A5DNoha_R.SetRenderCustomDepth(true);0x0A7ERuka_R.SetRenderCustomDepth(true);0x0A9FPopFlow();0x0AA0Label_0AA0:0x0AA0if (!(imitate)) goto Label_0AC6;0x0AAELabel_0AAE:0x0AAEway = 1f;0x0AC5PopFlow();0x0AC6Label_0AC6:0x0AC6CallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(0, 1);0x0AECCallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_RandomIntegerInRange_ReturnValue, 0);0x0B0Eif (!(CallFunc_EqualEqual_IntInt_ReturnValue)) goto Label_0AAE;0x0B1Cway = -1f;0x0B33PopFlow();0x0B34Label_0B34:0x0B34if (!(imitate)) goto Label_0B43;0x0B42PopFlow();0x0B43Label_0B43:0x0B43CallFunc_RandomFloatInRange_ReturnValue1 = RandomFloatInRange(0.5f, 1.8f);0x0B69CallFunc_K2_SetTimer_ReturnValue = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "jmp", CallFunc_RandomFloatInRange_ReturnValue1, false);0x0BABPopFlow();0x0BACLabel_0BAC:0x0BACif (!(imitate)) PopFlow();0x0BB6PopFlow();0x0BB7Label_0BB7:0x0BB7CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(200f, 260f);0x0BDDCharacterMovement.MaxWalkSpeed = CallFunc_RandomFloatInRange_ReturnValue;0x0C0EPopFlow();0x0C0FPushFlow(Label_0D1F);0x0C14PushFlow(Label_0918);0x0C19CallFunc_GetPlayerCharacter_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x0C49CallFunc_GetLastMovementInputVector_ReturnValue = CallFunc_GetPlayerCharacter_ReturnValue.GetLastMovementInputVector();0x0C7BAddMovementInput(CallFunc_GetLastMovementInputVector_ReturnValue, way, false);0x0C9CCallFunc_GetPlayerCharacter_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x0CCCCallFunc_IsFalling_ReturnValue = CallFunc_GetPlayerCharacter_ReturnValue.CharacterMovement.IsFalling();0x0D10if (!(CallFunc_IsFalling_ReturnValue)) PopFlow();0x0D1Agoto Label_0469;0x0D1FLabel_0D1F:0x0D1Fif (!(start_sizing)) PopFlow();0x0D29goto Label_074B;0x0D2ELabel_0D2E:0x0D2ETimeline_0.PlayFromStart();0x0D4EPopFlow();0x0D4FLabel_0D4F:0x0D4FCallFunc_Lerp_ReturnValue1 = Lerp(-70f, 10f, Timeline_0_NewTrack_0_DB04CC9F46FF305EC85A07A29C91EEFE);0x0D7ECallFunc_MakeVector_ReturnValue4 = MakeVector(0f, 50f, CallFunc_Lerp_ReturnValue1);0x0DADNoha_L.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue4, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x0DE1CallFunc_Lerp_ReturnValue3 = Lerp(-70f, 10f, Timeline_0_NewTrack_1_DB04CC9F46FF305EC85A07A29C91EEFE);0x0E10CallFunc_MakeVector_ReturnValue7 = MakeVector(0f, -50f, CallFunc_Lerp_ReturnValue3);0x0E3FNoha_R.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue7, false, CallFunc_K2_SetRelativeLocation_SweepHitResult1, false);0x0E73CallFunc_Lerp_ReturnValue = Lerp(1.5f, 1f, Timeline_0_NewTrack_0_DB04CC9F46FF305EC85A07A29C91EEFE);0x0EA2CallFunc_MakeVector_ReturnValue3 = MakeVector(0.5f, 0.5f, CallFunc_Lerp_ReturnValue);0x0ED1Ruka_L.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue3);0x0EFECallFunc_Lerp_ReturnValue2 = Lerp(1.5f, 1f, Timeline_0_NewTrack_1_DB04CC9F46FF305EC85A07A29C91EEFE);0x0F2DCallFunc_MakeVector_ReturnValue6 = MakeVector(0.5f, 0.5f, CallFunc_Lerp_ReturnValue2);0x0F5CRuka_R.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue6);0x0F89PopFlow();0x0F8ALabel_0F8A:0x0F8ATemp_bool_Has_Been_Initd_Variable = true;0x0F95PopFlow();0x0F96Label_0F96:0x0F96CallFunc_GetVelocity_ReturnValue = GetVelocity();0x0FB6BreakVector(CallFunc_GetVelocity_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0FE4CallFunc_VSizeXY_ReturnValue = VSizeXY(CallFunc_GetVelocity_ReturnValue);0x1009CallFunc_MakeVector_ReturnValue8 = MakeVector(0f, 0f, CallFunc_BreakVector_Z);0x1038CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(CallFunc_VSizeXY_ReturnValue, 0f);0x105ACallFunc_VSize_ReturnValue = VSize(CallFunc_MakeVector_ReturnValue8);0x107FCallFunc_Less_FloatFloat_ReturnValue = Less_FloatFloat(CallFunc_VSize_ReturnValue, 0f);0x10A1CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_Less_FloatFloat_ReturnValue, CallFunc_Greater_FloatFloat_ReturnValue);0x10C7if (!(CallFunc_BooleanOR_ReturnValue)) goto Label_10DA;0x10D5goto Label_0D4F;0x10DALabel_10DA:0x10DACallFunc_MakeVector_ReturnValue5 = MakeVector(0f, 50f, -70f);0x1105Noha_L.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue5, false, CallFunc_K2_SetRelativeLocation_SweepHitResult2, false);0x1139CallFunc_MakeVector_ReturnValue = MakeVector(0f, -50f, -70f);0x1164Noha_R.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult3, false);0x1198CallFunc_MakeVector_ReturnValue1 = MakeVector(0.5f, 0.5f, 1.5f);0x11C3Ruka_L.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue1);0x11F0CallFunc_MakeVector_ReturnValue2 = MakeVector(0.5f, 0.5f, 1.5f);0x121BRuka_R.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue2);0x1248PopFlow();0x1249Label_1249:0x1249Timeline_0.ReverseFromEnd();0x1269PopFlow();0x126ALabel_126A:0x126AJump();0x1278if (!(imitate)) goto Label_1287;0x1286PopFlow();0x1287Label_1287:0x1287CallFunc_RandomFloatInRange_ReturnValue2 = RandomFloatInRange(0.5f, 1.8f);0x12ADCallFunc_K2_SetTimer_ReturnValue1 = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "jmp", CallFunc_RandomFloatInRange_ReturnValue2, false);0x12EFPopFlow();0x12F0if (!(diet)) goto Label_126A;0x12FEPopFlow();0x12FFTemp_bool_IsClosed_Variable = false;0x130Agoto Label_0F8A;0x130FK2Node_DynamicCast_AsENEMY_Big = Cast<ENEMY_big_C>(K2Node_ComponentBoundEvent_OtherActor);0x1333K2Node_DynamicCast_bSuccess5 = Cast<71>(K2Node_DynamicCast_AsENEMY_Big);0x1350if (!(K2Node_DynamicCast_bSuccess5)) goto Label_1409;0x135Eif (!(K2Node_DynamicCast_AsENEMY_Big.died)) goto Label_1383;0x1382PopFlow();0x1383Label_1383:0x1383K2Node_DynamicCast_AsENEMY_Big.die();0x13A7Label_13A7:0x13A7PushFlow(Label_13D4);0x13ACif (!(Temp_bool_Has_Been_Initd_Variable1)) goto Label_13BB;0x13BAPopFlow();0x13BBLabel_13BB:0x13BBTemp_bool_Has_Been_Initd_Variable1 = true;0x13C6if (!(false)) PopFlow();0x13C8Temp_bool_IsClosed_Variable1 = true;0x13D3PopFlow();0x13D4Label_13D4:0x13D4if (!(Temp_bool_IsClosed_Variable1)) goto Label_13E3;0x13E2PopFlow();0x13E3Label_13E3:0x13E3Temp_bool_IsClosed_Variable1 = true;0x13EEdiet = true;0x13F9start_sizing = true;0x1404goto Label_04B6;0x1409Label_1409:0x1409K2Node_DynamicCast_AsENEMY_Invader = Cast<ENEMY_invader_C>(K2Node_ComponentBoundEvent_OtherActor);0x142DK2Node_DynamicCast_bSuccess4 = Cast<71>(K2Node_DynamicCast_AsENEMY_Invader);0x144Aif (!(K2Node_DynamicCast_bSuccess4)) goto Label_14A6;0x1458if (!(K2Node_DynamicCast_AsENEMY_Invader.died)) goto Label_147D;0x147CPopFlow();0x147DLabel_147D:0x147DK2Node_DynamicCast_AsENEMY_Invader.die();0x14A1goto Label_13A7;0x14A6Label_14A6:0x14A6K2Node_DynamicCast_AsENEMY = Cast<ENEMY_C>(K2Node_ComponentBoundEvent_OtherActor);0x14CAK2Node_DynamicCast_bSuccess3 = Cast<71>(K2Node_DynamicCast_AsENEMY);0x14E7if (!(K2Node_DynamicCast_bSuccess3)) goto Label_1543;0x14F5if (!(K2Node_DynamicCast_AsENEMY.died)) goto Label_151A;0x1519PopFlow();0x151ALabel_151A:0x151AK2Node_DynamicCast_AsENEMY.die();0x153Egoto Label_13A7;0x1543Label_1543:0x1543K2Node_DynamicCast_AsEnemy_Projektil = Cast<enemy_projektil_C>(K2Node_ComponentBoundEvent_OtherActor);0x1567K2Node_DynamicCast_bSuccess1 = Cast<71>(K2Node_DynamicCast_AsEnemy_Projektil);0x1584if (!(K2Node_DynamicCast_bSuccess1)) goto Label_15BB;0x1592K2Node_DynamicCast_AsEnemy_Projektil.K2_DestroyActor();0x15B6goto Label_13A7;0x15BBLabel_15BB:0x15BBK2Node_DynamicCast_AsENEMY_Shield = Cast<ENEMY_Shield_C>(K2Node_ComponentBoundEvent_OtherActor);0x15DFK2Node_DynamicCast_bSuccess2 = Cast<71>(K2Node_DynamicCast_AsENEMY_Shield);0x15FCif (!(K2Node_DynamicCast_bSuccess2)) goto Label_1658;0x160Aif (!(K2Node_DynamicCast_AsENEMY_Shield.died)) goto Label_162F;0x162EPopFlow();0x162FLabel_162F:0x162FK2Node_DynamicCast_AsENEMY_Shield.die();0x1653goto Label_13A7;0x1658Label_1658:0x1658K2Node_DynamicCast_AsRocket = Cast<rocket_C>(K2Node_ComponentBoundEvent_OtherActor);0x167CK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsRocket);0x1699if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x16A3goto Label_13A7;0x16A8Label_16A8:0x16A8if (!(diet)) goto Label_0F96;0x16B6PopFlow();0x16B7goto Label_16A8;0x16BCLabel_16BC:0x16BCCallFunc_Not_PreBool_ReturnValue2 = Not_PreBool(Temp_bool_Variable2);0x16D9Temp_bool_Variable2 = CallFunc_Not_PreBool_ReturnValue2;0x16ECif (!(Temp_bool_Variable2)) goto Label_0D2E;0x16FAgoto Label_1249;0x16FFgoto Label_16BC;0x1704Label_1704:0x1704return;0x1706// end of script
Final0x04