Zdexby TheHolyOneZ
1,876 classes
Class

AENEMY_KING_C

: AActor : UObject
/Game/BP/ENEMY_KING.ENEMY_KING_C 0x0430 (1,072 B) align 8 inherited 0x0330 17 scripted vtable /Game/BP/ENEMY_KING
0x00x0430

Members 35

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08StaticMeshUStaticMeshComponent*7 flagsnullptr
0x08crownUStaticMeshComponent*7 flagsnullptr
0x08SkeletalMeshUSkeletalMeshComponent*7 flagsnullptr
0x08arrowUArrowComponent*7 flagsnullptr
0x08mid_lUStaticMeshComponent*7 flagsnullptr
0x08mir_rUStaticMeshComponent*7 flagsnullptr
0x08BoxUBoxComponent*7 flagsnullptr
0x08Noha_RUStaticMeshComponent*7 flagsnullptr
0x08SceneUSceneComponent*7 flagsnullptr
0x08SpringArmUSpringArmComponent*7 flagsnullptr
0x08MidUStaticMeshComponent*7 flagsnullptr
0x08Ruka_LUStaticMeshComponent*7 flagsnullptr
0x08Noha_LUStaticMeshComponent*7 flagsnullptr
0x08HlavaUStaticMeshComponent*7 flagsnullptr
0x08Ruka_RUStaticMeshComponent*7 flagsnullptr
0x04Timeline_0_NewTrack_0_0BAAAD094ADD92182934F1A91112D69Ffloat4 flags0
0x01Timeline_0__Direction_0BAAAD094ADD92182934F1A91112D69FETimelineDirection4 flagsForward
0x03B50x03padding / unreflected
0x08Timeline_0UTimelineComponent*6 flagsnullptr
0x04float_NewTrack_0_5D47F3CF4A724829BB90F0B13EF704DAfloat4 flags0
0x01float__Direction_5D47F3CF4A724829BB90F0B13EF704DAETimelineDirection4 flagsForward
0x03C50x03padding / unreflected
0x08FloatUTimelineComponent*6 flagsnullptr
0x01back_forthbool6 flagstrue
0x01diedbool6 flagsfalse
0x03D20x06padding / unreflected
0x10BodyTArray<Fbodyparts>5 flags[]
0x01start_sizingbool6 flagsfalse
0x01bosstypebool6 flagsfalse
0x03EA0x02padding / unreflected
0x04Xfloat7 flags0
0x0Cprev_locFVector7 flags{X=0, Y=0, Z=0}
0x0Cnew_locFVector7 flags{X=0, Y=0, Z=0}
0x04cntfloat7 flags0
0x040C0x04padding / unreflected
0x10list_of_non_damaged_componentsTArray<UStaticMeshComponent*>4 flags[]
0x08selectedUStaticMeshComponent*8 flagsnullptr
0x04max_rocketsint327 flags1
0x04zasahint327 flags0
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x10OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x10OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x10OnClickedFMulticastScriptDelegate4 flags<delegate>
0x10OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x10OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x10OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x10OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x10OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02A00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 17

SignatureFlagsNativeParams
void GetLiveCube(const FVector& NewParam)
Script44 statements · 1,374 bytes of bytecode
0x0000PushFlow(Label_055B);0x0005CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0030K2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x0054K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x0071if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x007B/Script/Engine.Default__KismetArrayLibrary.Array_Clear(SpawnableCubesPool);0x00A4CallFunc_GetAllActorsOfClass_OutActors = {};0x00AF/Script/Engine.Default__GameplayStatics.GetAllActorsOfClass(this, /Game/BP/cube.cube_C, CallFunc_GetAllActorsOfClass_OutActors);0x00E2Temp_int_Loop_Counter_Variable = 0;0x00F9Temp_int_Array_Index_Variable = 0;0x0110Label_0110:0x0110CallFunc_Array_Length_ReturnValue1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x014BCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue1);0x0171if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_033C;0x017FTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x019APushFlow(Label_0511);0x019FCallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(K2Node_DynamicCast_AsGI.die_time, 1.01f);0x01DF/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item1);0x021ACallFunc_GetLifeSpan_ReturnValue = CallFunc_Array_Get_Item1.GetLifeSpan();0x0250CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(CallFunc_GetLifeSpan_ReturnValue, CallFunc_Divide_FloatFloat_ReturnValue);0x0276CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_Array_Get_Item1.dont_die, CallFunc_Greater_FloatFloat_ReturnValue);0x02B2if (!(CallFunc_BooleanOR_ReturnValue)) PopFlow();0x02BC/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item1);0x02F7CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(SpawnableCubesPool, CallFunc_Array_Get_Item1);0x033BPopFlow();0x033CLabel_033C:0x033CCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(SpawnableCubesPool);0x0377CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_Array_Length_ReturnValue, 1);0x03A1CallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(0, CallFunc_Subtract_IntInt_ReturnValue);0x03CB/Script/Engine.Default__KismetArrayLibrary.Array_Get(SpawnableCubesPool, CallFunc_RandomIntegerInRange_ReturnValue, CallFunc_Array_Get_Item);0x0406CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_Array_Get_Item.K2_GetActorLocation();0x0438BreakVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0466CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(CallFunc_BreakVector_Z, 80f);0x0490CallFunc_Add_FloatFloat_ReturnValue1 = Add_FloatFloat(CallFunc_Add_FloatFloat_ReturnValue, 1f);0x04BACallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_Add_FloatFloat_ReturnValue1);0x04F1NewParam = CallFunc_MakeVector_ReturnValue;0x050Cgoto Label_055B;0x0511Label_0511:0x0511CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x053BTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0556goto Label_0110;0x055BLabel_055B:0x055Breturn;0x055D// end of script
Public0x0C
void SetMaterialOnAll(UMaterialInstance* Material)
Script10 statements · 403 bytes of bytecode
0x0000Hlava.SetMaterial(0, Material);0x0032Noha_L.SetMaterial(0, Material);0x0064Ruka_L.SetMaterial(0, Material);0x0096Mid.SetMaterial(0, Material);0x00C8mir_r.SetMaterial(0, Material);0x00FAmid_l.SetMaterial(0, Material);0x012CNoha_R.SetMaterial(0, Material);0x015ERuka_R.SetMaterial(0, Material);0x0190return;0x0192// end of script
Public0x08
void float__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_KING(15);0x000Freturn;0x0011// end of script
0x00
void float__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_KING(12277);0x000Freturn;0x0011// end of script
0x00
void Timeline_0__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_KING(10396);0x000Freturn;0x0011// end of script
0x00
void Timeline_0__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_KING(9581);0x000Freturn;0x0011// end of script
0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_ENEMY_KING(9712);0x0021return;0x0023// end of script
EventPublic0x04
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_KING(9750);0x000Freturn;0x0011// end of script
EventProtected0x00
void slow(float Speed)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_speed = Speed;0x0012ExecuteUbergraph_ENEMY_KING(10354);0x0021return;0x0023// end of script
0x04
void go()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_KING(10401);0x000Freturn;0x0011// end of script
0x00
void UpdateMaterials()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_KING(10685);0x000Freturn;0x0011// end of script
0x00
void BndEvt__Box_K2Node_ComponentBoundEvent_1_ComponentHitSignature__DelegateSignature(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& Hit)
Script8 statements · 108 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_HitComponent = HitComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_NormalImpulse = NormalImpulse;0x0048PersistentFrame.K2Node_ComponentBoundEvent_Hit = Hit;0x005AExecuteUbergraph_ENEMY_KING(12138);0x0069return;0x006B// end of script
0xAC
void die()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_KING(12139);0x000Freturn;0x0011// end of script
0x00
void rockets()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_KING(12155);0x000Freturn;0x0011// end of script
0x00
void BndEvt__Box_K2Node_ComponentBoundEvent_2_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_ENEMY_KING(12338);0x007Breturn;0x007D// end of script
0xA8
void pridaj_raketu()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ENEMY_KING(12450);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_ENEMY_KING(int32 EntryPoint)
Script509 statements · 12,550 bytes of bytecode
0x0000PushFlow(Label_3103);0x0005goto [EntryPoint];0x000FPopFlow();0x0010if (!(died)) goto Label_001F;0x001EPopFlow();0x001FLabel_001F:0x001FBox.SetCollisionResponseToAllChannels(1);0x0045Temp_bool_IsClosed_Variable3 = false;0x0050Temp_bool_Has_Been_Initd_Variable2 = true;0x005BPopFlow();0x005CK2_DestroyActor();0x006APopFlow();0x006BLabel_006B:0x006BPushFlow(Label_007F);0x0070if (!(Temp_bool_Has_Been_Initd_Variable1)) goto Label_08A9;0x007EPopFlow();0x007FLabel_007F:0x007Fif (!(Temp_bool_IsClosed_Variable1)) goto Label_008E;0x008DPopFlow();0x008ELabel_008E:0x008ETemp_bool_IsClosed_Variable1 = true;0x0099CallFunc_GetGameInstance_ReturnValue6 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x00C4K2Node_DynamicCast_AsGI6 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue6);0x00E8K2Node_DynamicCast_bSuccess6 = Cast<71>(K2Node_DynamicCast_AsGI6);0x0105if (!(K2Node_DynamicCast_bSuccess6)) PopFlow();0x010FK2Node_DynamicCast_AsGI6.king = false;0x0130Box.SetCollisionResponseToAllChannels(0);0x0156Temp_int_Loop_Counter_Variable1 = 0;0x016DTemp_int_Array_Index_Variable1 = 0;0x0184Label_0184:0x0184CallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x01A9CallFunc_Array_Length_ReturnValue6 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByClass_ReturnValue);0x01E4CallFunc_Less_IntInt_ReturnValue5 = Less_IntInt(Temp_int_Loop_Counter_Variable1, CallFunc_Array_Length_ReturnValue6);0x020Aif (!(CallFunc_Less_IntInt_ReturnValue5)) goto Label_05F3;0x0218Temp_int_Array_Index_Variable1 = Temp_int_Loop_Counter_Variable1;0x0233PushFlow(Label_08C2);0x0238CallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x025D/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable1, CallFunc_Array_Get_Item5);0x0298CallFunc_Array_Get_Item5.K2_DetachFromComponent(1, 1, 1, true);0x02BFCallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x02E4/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable1, CallFunc_Array_Get_Item5);0x031FCallFunc_Array_Get_Item5.K2_DetachFromComponent(1, 1, 1, true);0x0346CallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x036B/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable1, CallFunc_Array_Get_Item5);0x03A6CallFunc_Array_Get_Item5.SetCollisionEnabled(2);0x03CCCallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x03F1/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable1, CallFunc_Array_Get_Item5);0x042CCallFunc_Array_Get_Item5.SetCollisionResponseToAllChannels(2);0x0452CallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x0477/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable1, CallFunc_Array_Get_Item5);0x04B2CallFunc_Array_Get_Item5.SetCollisionResponseToChannel(2, 1);0x04DACallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x04FF/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable1, CallFunc_Array_Get_Item5);0x053ACallFunc_Array_Get_Item5.SetCollisionResponseToChannel(1, 2);0x0562CallFunc_GetComponentsByClass_ReturnValue = GetComponentsByClass(/Script/Engine.StaticMeshComponent);0x0587/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByClass_ReturnValue, Temp_int_Array_Index_Variable1, CallFunc_Array_Get_Item5);0x05C2CallFunc_Array_Get_Item5.SetSimulatePhysics(true);0x05E7start_sizing = true;0x05F2PopFlow();0x05F3Label_05F3:0x05F3CallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x061EK2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x0642K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x065Fif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0669CallFunc_Add_IntInt_ReturnValue1 = Add_IntInt(K2Node_DynamicCast_AsGI.Score, 50);0x06A9K2Node_DynamicCast_AsGI.Score = CallFunc_Add_IntInt_ReturnValue1;0x06DAK2Node_MakeStruct_ToSpawn.Enemys_6_DABD65A74ECC31A4713000AF5A787EB7 = true;0x06EEK2Node_MakeStruct_ToSpawn.EnemysBIG_20_8F77C10F42BF41CBEF6526B8153FEAE9 = true;0x0702K2Node_MakeStruct_ToSpawn.Enemys_Invaders_22_4581A4E242D57153B5DCE9AE0A3CA45B = true;0x0716K2Node_MakeStruct_ToSpawn.Enemy_Stit_28_35194EA94C00AF154C67F7B398EFF0AF = true;0x072AK2Node_MakeStruct_ToSpawn.Shields_8_2CC16C4044CAD9927EC14F9254E57C05 = true;0x073EK2Node_MakeStruct_ToSpawn.Obstacles_spikesAround_17_B0512F9E4E60CA8461D9C9AC07045AA3 = true;0x0752K2Node_MakeStruct_ToSpawn.Obstacles_spikesUPDOWN_18_2668186748DD79D9EF72888849897F8A = true;0x0766K2Node_MakeStruct_ToSpawn.Coins_9_730437D3454BF105592103AC295138D6 = false;0x077AK2Node_MakeStruct_ToSpawn.birds_10_5A05AD6A4BA0F613F1029EA2CB3E9741 = true;0x078EK2Node_MakeStruct_ToSpawn.Walls_12_78C08FE24E4355632F40D5A47B90F90E = true;0x07A2K2Node_MakeStruct_ToSpawn.Lietadla_14_717F1A594A6795011496B690287216B7 = true;0x07B6K2Node_MakeStruct_ToSpawn.Crates_26_08A752C14FF89E1C2BA430BBD6EDE4D1 = true;0x07CAK2Node_MakeStruct_ToSpawn.sittingbirds_30_78DBF97C4D3D6695B67473AA378C63A4 = false;0x07DEK2Node_DynamicCast_AsGI.VIS.SelectItemsToSpawn = K2Node_MakeStruct_ToSpawn;0x0825K2Node_DynamicCast_AsGI.VIS.top_platform_now = true;0x085C/Script/Engine.Default__KismetSystemLibrary.Delay(this, 5f, LatentActionInfo{0x5C, -60191856, FName(ExecuteUbergraph_ENEMY_KING), this});0x08A8PopFlow();0x08A9Label_08A9:0x08A9Temp_bool_Has_Been_Initd_Variable1 = true;0x08B4if (!(false)) PopFlow();0x08B6Temp_bool_IsClosed_Variable1 = true;0x08C1PopFlow();0x08C2Label_08C2:0x08C2CallFunc_Add_IntInt_ReturnValue2 = Add_IntInt(Temp_int_Loop_Counter_Variable1, 1);0x08ECTemp_int_Loop_Counter_Variable1 = CallFunc_Add_IntInt_ReturnValue2;0x0907goto Label_0184;0x090CTemp_bool_IsClosed_Variable2 = false;0x0917Temp_bool_Has_Been_Initd_Variable3 = true;0x0922PopFlow();0x0923CallFunc_Add_IntInt_ReturnValue6 = Add_IntInt(Temp_int_Variable, 1);0x094DTemp_int_Variable = CallFunc_Add_IntInt_ReturnValue6;0x0968Label_0968:0x0968CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_Variable);0x0985CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, max_rockets);0x09ABCallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_LessEqual_IntInt_ReturnValue, CallFunc_Not_PreBool_ReturnValue);0x09D1if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_0C34;0x09DF/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/rocket.rocket, 1f, 1f, 0f, nullptr, nullptr);0x0A1ACallFunc_K2_GetComponentLocation_ReturnValue = crown.K2_GetComponentLocation();0x0A4CCallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(0.11, 0.11, 0.11));0x0A8BCallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/rocket.rocket_C, CallFunc_MakeTransform_ReturnValue, 1, nullptr);0x0ACBCallFunc_GetPlayerCharacter_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x0AFB/Script/Engine.Default__KismetSystemLibrary.SetObjectPropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Target), CallFunc_GetPlayerCharacter_ReturnValue);0x0B3ACallFunc_K2_GetComponentLocation_ReturnValue = crown.K2_GetComponentLocation();0x0B6CCallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetComponentLocation_ReturnValue, FRotator(0, 0, 0), FVector(0.11, 0.11, 0.11));0x0BABCallFunc_FinishSpawningActor_ReturnValue = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue);0x0BE7/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.2f, LatentActionInfo{0x923, -1265334781, FName(ExecuteUbergraph_ENEMY_KING), this});0x0C33PopFlow();0x0C34Label_0C34:0x0C34CallFunc_K2_SetTimer_ReturnValue3 = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "rockets", 4f, false);0x0C76PopFlow();0x0C77Label_0C77:0x0C77if (!(Temp_bool_IsClosed_Variable)) goto Label_0C86;0x0C85PopFlow();0x0C86Label_0C86:0x0C86Temp_bool_IsClosed_Variable = true;0x0C91died = true;0x0C9C/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/snd/snare1_Cue.snare1_Cue, 1f, 1f, 0f, nullptr, nullptr);0x0CD7/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.08f, LatentActionInfo{0x6B, 1868096571, FName(ExecuteUbergraph_ENEMY_KING), this});0x0D23PopFlow();0x0D24Label_0D24:0x0D24CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0D4ETemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0D69Label_0D69:0x0D69CallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x0D9BCallFunc_Array_Length_ReturnValue1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByTag_ReturnValue);0x0DD6CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue1);0x0DFCif (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_0EC1;0x0E0ATemp_int_Array_Index_Variable7 = Temp_int_Loop_Counter_Variable;0x0E25PushFlow(Label_0D24);0x0E2ACallFunc_GetComponentsByTag_ReturnValue = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x0E5C/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue, Temp_int_Array_Index_Variable7, CallFunc_Array_Get_Item8);0x0E97CallFunc_Array_Get_Item8.SetAngularDamping(0.02f);0x0EC0PopFlow();0x0EC1Label_0EC1:0x0EC1UpdateMaterials();0x0ECFPopFlow();0x0ED0Label_0ED0:0x0ED0Temp_bool_IsClosed_Variable = true;0x0EDBPopFlow();0x0EDCLabel_0EDC:0x0EDCTemp_int_Loop_Counter_Variable = 0;0x0EF3Temp_int_Array_Index_Variable7 = 0;0x0F0Agoto Label_0D69;0x0F0FLabel_0F0F:0x0F0FPushFlow(Label_0C77);0x0F14if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0F23;0x0F22PopFlow();0x0F23Label_0F23:0x0F23Temp_bool_Has_Been_Initd_Variable = true;0x0F2Eif (!(false)) PopFlow();0x0F30goto Label_0ED0;0x0F35Label_0F35:0x0F35K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Timeline_0__Direction_0BAAAD094ADD92182934F1A91112D69F, 0);0x0F54if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0FB1;0x0F62K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(Timeline_0__Direction_0BAAAD094ADD92182934F1A91112D69F, 1);0x0F81if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0F90;0x0F8FPopFlow();0x0F90Label_0F90:0x0F90Timeline_0.PlayFromStart();0x0FB0PopFlow();0x0FB1Label_0FB1:0x0FB1Timeline_0.ReverseFromEnd();0x0FD1PopFlow();0x0FD2Label_0FD2:0x0FD2PushFlow(Label_10FB);0x0FD7CallFunc_GetComponentsByTag_ReturnValue3 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x1009/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue3, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item3);0x1044CallFunc_K2_GetComponentScale_ReturnValue = CallFunc_Array_Get_Item3.K2_GetComponentScale();0x1076K2Node_MakeStruct_bodyparts.component_4_6A9D12B546FAFC7C6CD47FB09B7DB8CF = CallFunc_Array_Get_Item3;0x1092K2Node_MakeStruct_bodyparts.scale_5_7BCF50544F64D53CC349F18AAC2E64A8 = CallFunc_K2_GetComponentScale_ReturnValue;0x10B6CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Body, K2Node_MakeStruct_bodyparts);0x10FAPopFlow();0x10FBLabel_10FB:0x10FBCallFunc_Add_IntInt_ReturnValue3 = Add_IntInt(Temp_int_Loop_Counter_Variable2, 1);0x1125Temp_int_Loop_Counter_Variable2 = CallFunc_Add_IntInt_ReturnValue3;0x1140Label_1140:0x1140CallFunc_GetComponentsByTag_ReturnValue3 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x1172CallFunc_Array_Length_ReturnValue4 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByTag_ReturnValue3);0x11ADCallFunc_Less_IntInt_ReturnValue2 = Less_IntInt(Temp_int_Loop_Counter_Variable2, CallFunc_Array_Length_ReturnValue4);0x11D3if (!(CallFunc_Less_IntInt_ReturnValue2)) PopFlow();0x11DDTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable2;0x11F8goto Label_0FD2;0x11FDLabel_11FD:0x11FDTemp_int_Array_Index_Variable = 0;0x1214goto Label_1140;0x1219Label_1219:0x1219Temp_int_Array_Index_Variable2 = 0;0x1230Label_1230:0x1230CallFunc_Array_Length_ReturnValue5 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Body);0x126BCallFunc_Less_IntInt_ReturnValue7 = Less_IntInt(Temp_int_Loop_Counter_Variable7, CallFunc_Array_Length_ReturnValue5);0x1291if (!(CallFunc_Less_IntInt_ReturnValue7)) PopFlow();0x129BTemp_int_Array_Index_Variable2 = Temp_int_Loop_Counter_Variable7;0x12B6PushFlow(Label_13B3);0x12BB/Script/Engine.Default__KismetArrayLibrary.Array_Get(Body, Temp_int_Array_Index_Variable2, CallFunc_Array_Get_Item4);0x12F6CallFunc_IsValid_ReturnValue = /Script/Engine.Default__KismetSystemLibrary.IsValid(CallFunc_Array_Get_Item4.component_4_6A9D12B546FAFC7C6CD47FB09B7DB8CF);0x1332if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x133C/Script/Engine.Default__KismetArrayLibrary.Array_Get(Body, Temp_int_Array_Index_Variable2, CallFunc_Array_Get_Item4);0x1377CallFunc_Array_Get_Item4.component_4_6A9D12B546FAFC7C6CD47FB09B7DB8CF.SetWorldScale3D(CallFunc_Array_Get_Item4.scale_5_7BCF50544F64D53CC349F18AAC2E64A8);0x13B2PopFlow();0x13B3Label_13B3:0x13B3CallFunc_Add_IntInt_ReturnValue9 = Add_IntInt(Temp_int_Loop_Counter_Variable7, 1);0x13DDTemp_int_Loop_Counter_Variable7 = CallFunc_Add_IntInt_ReturnValue9;0x13F8goto Label_1230;0x13FDLabel_13FD:0x13FDTemp_int_Loop_Counter_Variable2 = 0;0x1414goto Label_11FD;0x1419Label_1419:0x1419if (!(false)) PopFlow();0x141BTemp_bool_IsClosed_Variable3 = true;0x1426PopFlow();0x1427Label_1427:0x1427CallFunc_GetGameInstance_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x1452K2Node_DynamicCast_AsGI1 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue1);0x1476K2Node_DynamicCast_bSuccess1 = Cast<71>(K2Node_DynamicCast_AsGI1);0x1493if (!(K2Node_DynamicCast_bSuccess1)) PopFlow();0x149DBreakVector(K2Node_DynamicCast_AsGI1.BOX_LOC, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x14E1X = CallFunc_BreakVector_X;0x14FCCallFunc_GetGameInstance_ReturnValue4 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x1527K2Node_DynamicCast_AsGI4 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue4);0x154BK2Node_DynamicCast_bSuccess4 = Cast<71>(K2Node_DynamicCast_AsGI4);0x1568if (!(K2Node_DynamicCast_bSuccess4)) PopFlow();0x1572K2Node_DynamicCast_AsGI4.boss_life = 1f;0x159FPopFlow();0x15A0Label_15A0:0x15A0CallFunc_Add_IntInt_ReturnValue4 = Add_IntInt(Temp_int_Loop_Counter_Variable3, 1);0x15CATemp_int_Loop_Counter_Variable3 = CallFunc_Add_IntInt_ReturnValue4;0x15E5Label_15E5:0x15E5CallFunc_GetComponentsByTag_ReturnValue4 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x1617CallFunc_Array_Length_ReturnValue7 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByTag_ReturnValue4);0x1652CallFunc_Less_IntInt_ReturnValue6 = Less_IntInt(Temp_int_Loop_Counter_Variable3, CallFunc_Array_Length_ReturnValue7);0x1678if (!(CallFunc_Less_IntInt_ReturnValue6)) goto Label_1793;0x1686Temp_int_Array_Index_Variable3 = Temp_int_Loop_Counter_Variable3;0x16A1PushFlow(Label_15A0);0x16A6CallFunc_GetComponentsByTag_ReturnValue4 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x16D8/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue4, Temp_int_Array_Index_Variable3, CallFunc_Array_Get_Item6);0x1713CallFunc_GetAngularDamping_ReturnValue2 = CallFunc_Array_Get_Item6.GetAngularDamping();0x1749CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(cnt, CallFunc_GetAngularDamping_ReturnValue2);0x1777cnt = CallFunc_Add_FloatFloat_ReturnValue;0x1792PopFlow();0x1793Label_1793:0x1793CallFunc_EqualEqual_FloatFloat_ReturnValue2 = EqualEqual_FloatFloat(cnt, 0f);0x17B5if (!(CallFunc_EqualEqual_FloatFloat_ReturnValue2)) PopFlow();0x17BFgoto Label_0F0F;0x17C4Label_17C4:0x17C4Temp_int_Loop_Counter_Variable3 = 0;0x17DBTemp_int_Array_Index_Variable3 = 0;0x17F2goto Label_15E5;0x17F7Label_17F7:0x17F7PushFlow(Label_181B);0x17FCif (!(Temp_bool_Has_Been_Initd_Variable2)) goto Label_180B;0x180APopFlow();0x180BLabel_180B:0x180BTemp_bool_Has_Been_Initd_Variable2 = true;0x1816goto Label_1419;0x181BLabel_181B:0x181Bif (!(Temp_bool_IsClosed_Variable3)) goto Label_182A;0x1829PopFlow();0x182ALabel_182A:0x182ATemp_bool_IsClosed_Variable3 = true;0x1835CallFunc_Add_IntInt_ReturnValue11 = Add_IntInt(zasah, 1);0x185Fzasah = CallFunc_Add_IntInt_ReturnValue11;0x187ACallFunc_GetGameInstance_ReturnValue3 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x18A5K2Node_DynamicCast_AsGI3 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue3);0x18C9K2Node_DynamicCast_bSuccess3 = Cast<71>(K2Node_DynamicCast_AsGI3);0x18E6if (!(K2Node_DynamicCast_bSuccess3)) PopFlow();0x18F0CallFunc_Conv_IntToFloat_ReturnValue = Conv_IntToFloat(zasah);0x1915CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(CallFunc_Conv_IntToFloat_ReturnValue, 16f, 0f, 0f, 1f);0x194EK2Node_DynamicCast_AsGI3.boss_life = CallFunc_MapRangeClamped_ReturnValue;0x197FTemp_int_Loop_Counter_Variable4 = 0;0x1996Temp_int_Array_Index_Variable4 = 0;0x19ADLabel_19AD:0x19ADCallFunc_GetComponentsByTag_ReturnValue2 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x19DFCallFunc_Array_Length_ReturnValue3 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByTag_ReturnValue2);0x1A1ACallFunc_Less_IntInt_ReturnValue1 = Less_IntInt(Temp_int_Loop_Counter_Variable4, CallFunc_Array_Length_ReturnValue3);0x1A40if (!(CallFunc_Less_IntInt_ReturnValue1)) goto Label_1C3E;0x1A4ETemp_int_Array_Index_Variable4 = Temp_int_Loop_Counter_Variable4;0x1A69PushFlow(Label_1BF4);0x1A6ECallFunc_GetComponentsByTag_ReturnValue2 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x1AA0/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue2, Temp_int_Array_Index_Variable4, CallFunc_Array_Get_Item2);0x1ADBCallFunc_GetAngularDamping_ReturnValue1 = CallFunc_Array_Get_Item2.GetAngularDamping();0x1B11CallFunc_LessEqual_FloatFloat_ReturnValue1 = LessEqual_FloatFloat(CallFunc_GetAngularDamping_ReturnValue1, 0f);0x1B33if (!(CallFunc_LessEqual_FloatFloat_ReturnValue1)) goto Label_1B42;0x1B41PopFlow();0x1B42Label_1B42:0x1B42CallFunc_GetComponentsByTag_ReturnValue2 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x1B74/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue2, Temp_int_Array_Index_Variable4, CallFunc_Array_Get_Item2);0x1BAFCallFunc_Array_Add_ReturnValue1 = /Script/Engine.Default__KismetArrayLibrary.Array_Add(list_of_non_damaged_components, CallFunc_Array_Get_Item2);0x1BF3PopFlow();0x1BF4Label_1BF4:0x1BF4CallFunc_Add_IntInt_ReturnValue5 = Add_IntInt(Temp_int_Loop_Counter_Variable4, 1);0x1C1ETemp_int_Loop_Counter_Variable4 = CallFunc_Add_IntInt_ReturnValue5;0x1C39goto Label_19AD;0x1C3ELabel_1C3E:0x1C3ECallFunc_Array_Length_ReturnValue8 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(list_of_non_damaged_components);0x1C79CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_Array_Length_ReturnValue8, 1);0x1CA3CallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(0, CallFunc_Subtract_IntInt_ReturnValue);0x1CCD/Script/Engine.Default__KismetArrayLibrary.Array_Get(list_of_non_damaged_components, CallFunc_RandomIntegerInRange_ReturnValue, CallFunc_Array_Get_Item7);0x1D08selected = CallFunc_Array_Get_Item7;0x1D1BBox.SetCollisionResponseToAllChannels(0);0x1D41K2Node_DynamicCast_AsHRDINA_.Stop = true;0x1D62CallFunc_GetAngularDamping_ReturnValue3 = selected.GetAngularDamping();0x1D98CallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(CallFunc_GetAngularDamping_ReturnValue3, 0.01f);0x1DC2CallFunc_LessEqual_FloatFloat_ReturnValue2 = LessEqual_FloatFloat(CallFunc_Subtract_FloatFloat_ReturnValue, 0f);0x1DE4if (!(CallFunc_LessEqual_FloatFloat_ReturnValue2)) goto Label_21F0;0x1DF2selected.SetAngularDamping(0f);0x1E1BLabel_1E1B:0x1E1BUpdateMaterials();0x1E29CallFunc_SpawnEmitterAttached_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnEmitterAttached(/Game/particle/mesh_prsk_boss_kral.mesh_prsk_boss_kral, selected, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1), 0, true, 0);0x1E9ECallFunc_K2_GetComponentLocation_ReturnValue1 = selected.K2_GetComponentLocation();0x1ED0CallFunc_SpawnEmitterAtLocation_ReturnValue = /Script/Engine.Default__GameplayStatics.SpawnEmitterAtLocation(this, /Game/particle/Particles/P_Explosion.P_Explosion, CallFunc_K2_GetComponentLocation_ReturnValue1, FRotator(0, 0, 0), FVector(0.8, 0.8, 0.8), true, 0);0x1F2APushFlow(Label_21A3);0x1F2FPushFlow(Label_1F43);0x1F34if (!(Temp_bool_Has_Been_Initd_Variable3)) goto Label_2282;0x1F42PopFlow();0x1F43Label_1F43:0x1F43if (!(Temp_bool_IsClosed_Variable2)) goto Label_1F52;0x1F51PopFlow();0x1F52Label_1F52:0x1F52Temp_bool_IsClosed_Variable2 = true;0x1F5DCallFunc_K2_GetActorLocation_ReturnValue1 = K2Node_DynamicCast_AsHRDINA_.K2_GetActorLocation();0x1F8FCallFunc_SpawnEmitterAtLocation_ReturnValue1 = /Script/Engine.Default__GameplayStatics.SpawnEmitterAtLocation(this, /Game/particle/Particles/aura_spawn.aura_spawn, CallFunc_K2_GetActorLocation_ReturnValue1, FRotator(0, 0, 0), FVector(0.5, 0.5, 0.5), true, 0);0x1FE9/Game/BP/GAME/FUNCTIONS.Default__FUNCTIONS_C.GetClosestActorOfClass(K2Node_DynamicCast_AsHRDINA_, /Game/BP/cube.cube_C, FName(None), this, CallFunc_GetClosestActorOfClass_Target, CallFunc_GetClosestActorOfClass_Location, CallFunc_GetClosestActorOfClass_Distance, CallFunc_GetClosestActorOfClass_IsValid, CallFunc_GetClosestActorOfClass_NoneFound);0x205ACallFunc_Add_VectorVector_ReturnValue1 = Add_VectorVector(CallFunc_GetClosestActorOfClass_Location, FVector(0, 0, 80));0x208CCallFunc_K2_SetActorLocation_ReturnValue1 = K2Node_DynamicCast_AsHRDINA_.K2_SetActorLocation(CallFunc_Add_VectorVector_ReturnValue1, false, CallFunc_K2_SetActorLocation_SweepHitResult1, true);0x20CACallFunc_Add_VectorVector_ReturnValue1 = Add_VectorVector(CallFunc_GetClosestActorOfClass_Location, FVector(0, 0, 80));0x20FCCallFunc_SpawnEmitterAtLocation_ReturnValue2 = /Script/Engine.Default__GameplayStatics.SpawnEmitterAtLocation(this, /Game/particle/Particles/aura_spawn.aura_spawn, CallFunc_Add_VectorVector_ReturnValue1, FRotator(0, 0, 0), FVector(0.5, 0.5, 0.5), true, 0);0x2156/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.03f, LatentActionInfo{0x90C, 1928718462, FName(ExecuteUbergraph_ENEMY_KING), this});0x21A2PopFlow();0x21A3Label_21A3:0x21A3/Script/Engine.Default__KismetSystemLibrary.Delay(this, 0.3f, LatentActionInfo{0x10, 76442806, FName(ExecuteUbergraph_ENEMY_KING), this});0x21EFPopFlow();0x21F0Label_21F0:0x21F0CallFunc_GetAngularDamping_ReturnValue3 = selected.GetAngularDamping();0x2226CallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(CallFunc_GetAngularDamping_ReturnValue3, 0.01f);0x2250selected.SetAngularDamping(CallFunc_Subtract_FloatFloat_ReturnValue);0x227Dgoto Label_1E1B;0x2282Label_2282:0x2282Temp_bool_Has_Been_Initd_Variable3 = true;0x228Dif (!(false)) PopFlow();0x228FTemp_bool_IsClosed_Variable2 = true;0x229APopFlow();0x229BLabel_229B:0x229BCallFunc_GetGameInstance_ReturnValue2 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x22C6K2Node_DynamicCast_AsGI2 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue2);0x22EAK2Node_DynamicCast_bSuccess2 = Cast<71>(K2Node_DynamicCast_AsGI2);0x2307if (!(K2Node_DynamicCast_bSuccess2)) PopFlow();0x2311Temp_int_Loop_Counter_Variable5 = 0;0x2328Temp_int_Array_Index_Variable5 = 0;0x233FLabel_233F:0x233FCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Body);0x237ACallFunc_Less_IntInt_ReturnValue3 = Less_IntInt(Temp_int_Loop_Counter_Variable5, CallFunc_Array_Length_ReturnValue);0x23A0if (!(CallFunc_Less_IntInt_ReturnValue3)) PopFlow();0x23AATemp_int_Array_Index_Variable5 = Temp_int_Loop_Counter_Variable5;0x23C5PushFlow(Label_2464);0x23CA/Script/Engine.Default__KismetArrayLibrary.Array_Get(Body, Temp_int_Array_Index_Variable5, CallFunc_Array_Get_Item);0x2405CallFunc_Array_Get_Item.component_4_6A9D12B546FAFC7C6CD47FB09B7DB8CF.SetRenderCustomDepth(K2Node_DynamicCast_AsGI2.VIS.RoadDimensions);0x2463PopFlow();0x2464Label_2464:0x2464CallFunc_Add_IntInt_ReturnValue7 = Add_IntInt(Temp_int_Loop_Counter_Variable5, 1);0x248ETemp_int_Loop_Counter_Variable5 = CallFunc_Add_IntInt_ReturnValue7;0x24A9goto Label_233F;0x24AELabel_24AE:0x24AETemp_bool_Variable = false;0x24B9Temp_int_Variable = 1;0x24D0goto Label_0968;0x24D5Label_24D5:0x24D5CallFunc_GetGameInstance_ReturnValue5 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x2500K2Node_DynamicCast_AsGI5 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue5);0x2524K2Node_DynamicCast_bSuccess5 = Cast<71>(K2Node_DynamicCast_AsGI5);0x2541if (!(K2Node_DynamicCast_bSuccess5)) PopFlow();0x254BK2Node_DynamicCast_AsGI5.king = true;0x256CPopFlow();0x256Dif (!(died)) goto Label_257C;0x257BPopFlow();0x257CLabel_257C:0x257CCallFunc_VLerp_ReturnValue = VLerp(FVector(0, 0, 58), FVector(0, 0, 158), Timeline_0_NewTrack_0_0BAAAD094ADD92182934F1A91112D69F);0x25BBScene.K2_SetRelativeLocation(CallFunc_VLerp_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x25EFPopFlow();0x25F0if (!(start_sizing)) PopFlow();0x25FATemp_int_Loop_Counter_Variable7 = 0;0x2611goto Label_1219;0x2616PushFlow(Label_24D5);0x261BPushFlow(Label_276C);0x2620PushFlow(Label_2693);0x2625PushFlow(Label_26DC);0x262APushFlow(Label_13FD);0x262FPushFlow(Label_0EDC);0x2634PushFlow(Label_0F90);0x2639PushFlow(Label_271F);0x263EPushFlow(Label_229B);0x2643PushFlow(Label_275D);0x2648CallFunc_K2_SetTimer_ReturnValue = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "stuck_check", 0.05f, true);0x268Egoto Label_1427;0x2693Label_2693:0x2693CallFunc_K2_SetTimer_ReturnValue4 = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "pridaj_raketu", 60f, true);0x26DBPopFlow();0x26DCLabel_26DC:0x26DCCallFunc_K2_SetTimer_ReturnValue2 = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "rockets", 2f, false);0x271EPopFlow();0x271FLabel_271F:0x271FCallFunc_K2_SetTimer_ReturnValue1 = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "go", 5f, true);0x275CPopFlow();0x275DLabel_275D:0x275Dgo();0x276BPopFlow();0x276CLabel_276C:0x276CCallFunc_GetPlatformName_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlatformName();0x279ECallFunc_EqualEqual_StrStr_ReturnValue = /Script/Engine.Default__KismetStringLibrary.EqualEqual_StrStr(CallFunc_GetPlatformName_ReturnValue, "Android");0x27DAif (!(CallFunc_EqualEqual_StrStr_ReturnValue)) goto Label_282D;0x27E8SkeletalMesh.SetVisibility(false, false);0x280AStaticMesh.SetVisibility(true, false);0x282CPopFlow();0x282DLabel_282D:0x282DSkeletalMesh.SetVisibility(true, false);0x284FStaticMesh.SetVisibility(false, false);0x2871PopFlow();0x2872this.CustomTimeDilation = K2Node_CustomEvent_speed;0x289BPopFlow();0x289Cgoto Label_0F35;0x28A1CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x28BDprev_loc = CallFunc_K2_GetActorLocation_ReturnValue;0x28D8GetLiveCube(CallFunc_GetLiveCube_NewParam);0x28EFnew_loc = CallFunc_GetLiveCube_NewParam;0x290AFloat.PlayFromStart();0x292APopFlow();0x292BLabel_292B:0x292BCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(new_loc, FVector(0, 0, 150));0x295DCallFunc_VLerp_ReturnValue1 = VLerp(prev_loc, CallFunc_Add_VectorVector_ReturnValue, float_NewTrack_0_5D47F3CF4A724829BB90F0B13EF704DA);0x2994CallFunc_K2_SetActorLocation_ReturnValue = K2_SetActorLocation(CallFunc_VLerp_ReturnValue1, false, CallFunc_K2_SetActorLocation_SweepHitResult, false);0x29BCPopFlow();0x29BDTemp_int_Loop_Counter_Variable6 = 0;0x29D4Temp_int_Array_Index_Variable6 = 0;0x29EBLabel_29EB:0x29EBCallFunc_GetComponentsByTag_ReturnValue1 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x2A1DCallFunc_Array_Length_ReturnValue2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetComponentsByTag_ReturnValue1);0x2A58CallFunc_Less_IntInt_ReturnValue4 = Less_IntInt(Temp_int_Loop_Counter_Variable6, CallFunc_Array_Length_ReturnValue2);0x2A7Eif (!(CallFunc_Less_IntInt_ReturnValue4)) PopFlow();0x2A88Temp_int_Array_Index_Variable6 = Temp_int_Loop_Counter_Variable6;0x2AA3PushFlow(Label_2F20);0x2AA8PushFlow(Label_2C26);0x2AADPushFlow(Label_2C42);0x2AB2PushFlow(Label_2DB1);0x2AB7CallFunc_GetComponentsByTag_ReturnValue1 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x2AE9/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue1, Temp_int_Array_Index_Variable6, CallFunc_Array_Get_Item1);0x2B24CallFunc_GetAngularDamping_ReturnValue = CallFunc_Array_Get_Item1.GetAngularDamping();0x2B5ACallFunc_EqualEqual_FloatFloat_ReturnValue1 = EqualEqual_FloatFloat(CallFunc_GetAngularDamping_ReturnValue, 0.02f);0x2B7Cif (!(CallFunc_EqualEqual_FloatFloat_ReturnValue1)) PopFlow();0x2B86CallFunc_GetComponentsByTag_ReturnValue1 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x2BB8/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue1, Temp_int_Array_Index_Variable6, CallFunc_Array_Get_Item1);0x2BF3CallFunc_Array_Get_Item1.SetMaterial(0, /Game/ZText/Materials/MI_ZText_Green.MI_ZText_Green);0x2C25PopFlow();0x2C26Label_2C26:0x2C26cnt = 0f;0x2C3Dgoto Label_17C4;0x2C42Label_2C42:0x2C42CallFunc_GetComponentsByTag_ReturnValue1 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x2C74/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue1, Temp_int_Array_Index_Variable6, CallFunc_Array_Get_Item1);0x2CAFCallFunc_GetAngularDamping_ReturnValue = CallFunc_Array_Get_Item1.GetAngularDamping();0x2CE5CallFunc_LessEqual_FloatFloat_ReturnValue = LessEqual_FloatFloat(CallFunc_GetAngularDamping_ReturnValue, 0f);0x2D07if (!(CallFunc_LessEqual_FloatFloat_ReturnValue)) PopFlow();0x2D11CallFunc_GetComponentsByTag_ReturnValue1 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x2D43/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue1, Temp_int_Array_Index_Variable6, CallFunc_Array_Get_Item1);0x2D7ECallFunc_Array_Get_Item1.SetMaterial(0, /Game/ZText/Materials/MI_ZText_Red.MI_ZText_Red);0x2DB0PopFlow();0x2DB1Label_2DB1:0x2DB1CallFunc_GetComponentsByTag_ReturnValue1 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x2DE3/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue1, Temp_int_Array_Index_Variable6, CallFunc_Array_Get_Item1);0x2E1ECallFunc_GetAngularDamping_ReturnValue = CallFunc_Array_Get_Item1.GetAngularDamping();0x2E54CallFunc_EqualEqual_FloatFloat_ReturnValue = EqualEqual_FloatFloat(CallFunc_GetAngularDamping_ReturnValue, 0.01f);0x2E76if (!(CallFunc_EqualEqual_FloatFloat_ReturnValue)) PopFlow();0x2E80CallFunc_GetComponentsByTag_ReturnValue1 = GetComponentsByTag(/Script/Engine.StaticMeshComponent, FName(telo));0x2EB2/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetComponentsByTag_ReturnValue1, Temp_int_Array_Index_Variable6, CallFunc_Array_Get_Item1);0x2EEDCallFunc_Array_Get_Item1.SetMaterial(0, /Game/ZText/Materials/MI_ZText_Yellow.MI_ZText_Yellow);0x2F1FPopFlow();0x2F20Label_2F20:0x2F20CallFunc_Add_IntInt_ReturnValue8 = Add_IntInt(Temp_int_Loop_Counter_Variable6, 1);0x2F4ATemp_int_Loop_Counter_Variable6 = CallFunc_Add_IntInt_ReturnValue8;0x2F65goto Label_29EB;0x2F6APopFlow();0x2F6Bdied = true;0x2F76goto Label_006B;0x2F7B/Game/BP/GAME/FUNCTIONS.Default__FUNCTIONS_C.CountAllActorsOfClass(/Game/BP/rocket.rocket_C, this, CallFunc_CountAllActorsOfClass_count);0x2FB2CallFunc_Less_IntInt_ReturnValue8 = Less_IntInt(CallFunc_CountAllActorsOfClass_count, max_rockets);0x2FD8if (!(CallFunc_Less_IntInt_ReturnValue8)) goto Label_0C34;0x2FE6if (!(died)) goto Label_24AE;0x2FF4PopFlow();0x2FF5if (!(died)) goto Label_292B;0x3003PopFlow();0x3004Label_3004:0x3004/Script/Engine.Default__KismetArrayLibrary.Array_Clear(list_of_non_damaged_components);0x302Dgoto Label_17F7;0x3032K2Node_DynamicCast_AsHRDINA_ = Cast<HRDINA__C>(K2Node_ComponentBoundEvent_OtherActor);0x3056K2Node_DynamicCast_bSuccess7 = Cast<71>(K2Node_DynamicCast_AsHRDINA_);0x3073if (!(K2Node_DynamicCast_bSuccess7)) PopFlow();0x307Dif (!(K2Node_DynamicCast_AsHRDINA_.charged)) PopFlow();0x309Dgoto Label_3004;0x30A2CallFunc_Add_IntInt_ReturnValue10 = Add_IntInt(max_rockets, 1);0x30CCTemp_int_Variable1 = CallFunc_Add_IntInt_ReturnValue10;0x30E7max_rockets = Temp_int_Variable1;0x3102PopFlow();0x3103Label_3103:0x3103return;0x3105// end of script
Final0x04