0x0000PushFlow(Label_0E9D);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FDelta = K2Node_Event_DeltaSeconds;0x002ACallFunc_GetVelocity_ReturnValue = GetVelocity();0x004ABreakVector(CallFunc_GetVelocity_ReturnValue, CallFunc_BreakVector_X1, CallFunc_BreakVector_Y1, CallFunc_BreakVector_Z1);0x0078CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X1, CallFunc_BreakVector_Y1, 0f);0x00ABhorizontalVelocity = CallFunc_MakeVector_ReturnValue;0x00C6CallFunc_VSize_ReturnValue = VSize(horizontalVelocity);0x00EBhorizontalspeed = CallFunc_VSize_ReturnValue;0x0106CallFunc_Less_FloatFloat_ReturnValue = Less_FloatFloat(horizontalspeed, 0f);0x0128if (!(CallFunc_Less_FloatFloat_ReturnValue)) goto Label_0137;0x0136PopFlow();0x0137Label_0137:0x0137CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(horizontalspeed, 0f);0x0159if (!(CallFunc_Greater_FloatFloat_ReturnValue)) PopFlow();0x0163CallFunc_GetPI_ReturnValue = GetPI();0x017FCallFunc_GetWorldDeltaSeconds_ReturnValue = /Script/Engine.Default__GameplayStatics.GetWorldDeltaSeconds(this);0x01B2CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(CallFunc_GetPI_ReturnValue, Ratio);0x01E0CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(horizontalspeed, CallFunc_Multiply_FloatFloat_ReturnValue);0x020ECallFunc_Multiply_FloatFloat_ReturnValue1 = Multiply_FloatFloat(CallFunc_Divide_FloatFloat_ReturnValue, CallFunc_GetWorldDeltaSeconds_ReturnValue);0x023CCallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(RotationAmount, CallFunc_Multiply_FloatFloat_ReturnValue1);0x026ARotationAmount = CallFunc_Add_FloatFloat_ReturnValue;0x0285CallFunc_Normal_ReturnValue = Normal(horizontalVelocity, 1e-04f);0x02AFCallFunc_MakeRotFromX_ReturnValue = MakeRotFromX(CallFunc_Normal_ReturnValue);0x02D4CallFunc_GetRightVector_ReturnValue = GetRightVector(CallFunc_MakeRotFromX_ReturnValue);0x02F9CallFunc_RotatorFromAxisAndAngle_ReturnValue = RotatorFromAxisAndAngle(CallFunc_GetRightVector_ReturnValue, RotationAmount);0x0327Sphere1.K2_SetWorldRotation(CallFunc_RotatorFromAxisAndAngle_ReturnValue, false, CallFunc_K2_SetWorldRotation_SweepHitResult, false);0x035BPopFlow();0x035CLabel_035C:0x035CCallFunc_GetGameInstance_ReturnValue = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0387K2Node_DynamicCast_AsGI = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue);0x03ABK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsGI);0x03C8if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x03D2CallFunc_GetPlayerCharacter_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x0402CallFunc_IsFalling_ReturnValue = CallFunc_GetPlayerCharacter_ReturnValue1.CharacterMovement.IsFalling();0x0446if (!(CallFunc_IsFalling_ReturnValue)) goto Label_0455;0x0454PopFlow();0x0455Label_0455:0x0455BreakVector(K2Node_DynamicCast_AsGI.BOX_LOC, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0499CallFunc_Subtract_FloatFloat_ReturnValue = Subtract_FloatFloat(CallFunc_BreakVector_Z, 3000f);0x04C3CallFunc_K2_GetActorLocation_ReturnValue2 = K2_GetActorLocation();0x04DFBreakVector(CallFunc_K2_GetActorLocation_ReturnValue2, CallFunc_BreakVector_X4, CallFunc_BreakVector_Y4, CallFunc_BreakVector_Z4);0x050DCallFunc_LessEqual_FloatFloat_ReturnValue = LessEqual_FloatFloat(CallFunc_BreakVector_Z4, CallFunc_Subtract_FloatFloat_ReturnValue);0x0533CallFunc_GetPlayerCharacter_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x0563CallFunc_GetDistanceTo_ReturnValue = GetDistanceTo(CallFunc_GetPlayerCharacter_ReturnValue1);0x0588CallFunc_Greater_FloatFloat_ReturnValue1 = Greater_FloatFloat(CallFunc_GetDistanceTo_ReturnValue, 1500f);0x05AACallFunc_K2_GetActorLocation_ReturnValue3 = CallFunc_GetPlayerCharacter_ReturnValue1.K2_GetActorLocation();0x05DCBreakVector(CallFunc_K2_GetActorLocation_ReturnValue3, CallFunc_BreakVector_X5, CallFunc_BreakVector_Y5, CallFunc_BreakVector_Z5);0x060ACallFunc_Greater_FloatFloat_ReturnValue2 = Greater_FloatFloat(CallFunc_BreakVector_Y4, CallFunc_BreakVector_Y5);0x0630CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_LessEqual_FloatFloat_ReturnValue, CallFunc_Greater_FloatFloat_ReturnValue2);0x0656CallFunc_BooleanOR_ReturnValue1 = BooleanOR(CallFunc_BooleanOR_ReturnValue, CallFunc_Greater_FloatFloat_ReturnValue1);0x067Cif (!(CallFunc_BooleanOR_ReturnValue1)) PopFlow();0x0686CallFunc_GetPlayerCharacter_ReturnValue = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x06B6K2Node_DynamicCast_AsHRDINA_ = Cast<HRDINA__C>(CallFunc_GetPlayerCharacter_ReturnValue);0x06DAK2Node_DynamicCast_bSuccess2 = Cast<71>(K2Node_DynamicCast_AsHRDINA_);0x06F7if (!(K2Node_DynamicCast_bSuccess2)) PopFlow();0x0701K2Node_DynamicCast_AsHRDINA_.return_boss3();0x0725PopFlow();0x0726Label_0726:0x0726CallFunc_GetGameInstance_ReturnValue1 = /Script/Engine.Default__GameplayStatics.GetGameInstance(this);0x0751K2Node_DynamicCast_AsGI1 = Cast<GI_C>(CallFunc_GetGameInstance_ReturnValue1);0x0775K2Node_DynamicCast_bSuccess1 = Cast<71>(K2Node_DynamicCast_AsGI1);0x0792if (!(K2Node_DynamicCast_bSuccess1)) PopFlow();0x079CCallFunc_FinishSpawningActor_ReturnValue.block_DM.SetMaterial(0, K2Node_DynamicCast_AsGI1.VIS.GroundMaterial);0x0810CallFunc_GetPlayerCharacter_ReturnValue2 = /Script/Engine.Default__GameplayStatics.GetPlayerCharacter(this, 0);0x0840CallFunc_K2_GetActorLocation_ReturnValue4 = CallFunc_GetPlayerCharacter_ReturnValue2.K2_GetActorLocation();0x0872/Script/Engine.Default__GameplayStatics.PlayWorldCameraShake(this, /Game/seq/charged1.charged1_C, CallFunc_K2_GetActorLocation_ReturnValue4, 0f, 9500f, 1f, false);0x08B5PopFlow();0x08B6goto Label_000F;0x08BBLabel_08BB:0x08BBAddMovementInput(FVector(0, 1, 0), 1f, false);0x08DCPopFlow();0x08DDCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x08F9BreakVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakVector_X2, CallFunc_BreakVector_Y2, CallFunc_BreakVector_Z2);0x0927initX = CallFunc_BreakVector_X2;0x0942CallFunc_K2_SetTimer_ReturnValue = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "2nd_TICK", 0.001f, false);0x0985SpawnDefaultController();0x0993PopFlow();0x0994Label_0994:0x0994CallFunc_K2_GetActorLocation_ReturnValue1 = K2_GetActorLocation();0x09B0BreakVector(CallFunc_K2_GetActorLocation_ReturnValue1, CallFunc_BreakVector_X3, CallFunc_BreakVector_Y3, CallFunc_BreakVector_Z3);0x09DECallFunc_MakeVector_ReturnValue1 = MakeVector(initX, CallFunc_BreakVector_Y3, CallFunc_BreakVector_Z3);0x0A15CallFunc_K2_SetActorLocation_ReturnValue = K2_SetActorLocation(CallFunc_MakeVector_ReturnValue1, false, CallFunc_K2_SetActorLocation_SweepHitResult, false);0x0A3DPopFlow();0x0A3EK2Node_DynamicCast_AsHRDINA_1 = Cast<HRDINA__C>(K2Node_ComponentBoundEvent_OtherActor);0x0A62K2Node_DynamicCast_bSuccess4 = Cast<71>(K2Node_DynamicCast_AsHRDINA_1);0x0A7Fif (!(K2Node_DynamicCast_bSuccess4)) goto Label_0AB2;0x0A8DK2Node_DynamicCast_AsHRDINA_1.HIT_OBSTACLE_DIE();0x0AB1PopFlow();0x0AB2Label_0AB2:0x0AB2CallFunc_ComponentHasTag_ReturnValue = K2Node_ComponentBoundEvent_OtherComp.ComponentHasTag(FName(cube));0x0AE9if (!(CallFunc_ComponentHasTag_ReturnValue)) goto Label_0DD5;0x0AF7K2Node_DynamicCast_AsCube = Cast<cube_C>(K2Node_ComponentBoundEvent_OtherActor);0x0B1BK2Node_DynamicCast_bSuccess5 = Cast<71>(K2Node_DynamicCast_AsCube);0x0B38if (!(K2Node_DynamicCast_bSuccess5)) PopFlow();0x0B42CallFunc_K2_GetRootComponent_ReturnValue = K2Node_ComponentBoundEvent_OtherActor.K2_GetRootComponent();0x0B6CCallFunc_K2_GetComponentToWorld_ReturnValue = CallFunc_K2_GetRootComponent_ReturnValue.K2_GetComponentToWorld();0x0B9EBreakTransform(CallFunc_K2_GetComponentToWorld_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0BCCCallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, FVector(1, 1, 1));0x0C07CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = /Script/Engine.Default__GameplayStatics.BeginDeferredActorSpawnFromClass(this, /Game/BP/cube_dmBP.cube_dmBP_C, CallFunc_MakeTransform_ReturnValue, 0, nullptr);0x0C47CallFunc_K2_GetRootComponent_ReturnValue = K2Node_ComponentBoundEvent_OtherActor.K2_GetRootComponent();0x0C71CallFunc_K2_GetComponentToWorld_ReturnValue = CallFunc_K2_GetRootComponent_ReturnValue.K2_GetComponentToWorld();0x0CA3BreakTransform(CallFunc_K2_GetComponentToWorld_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0CD1CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, FVector(1, 1, 1));0x0D0CCallFunc_FinishSpawningActor_ReturnValue = /Script/Engine.Default__GameplayStatics.FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue);0x0D48CallFunc_K2_GetRootComponent_ReturnValue1 = K2Node_DynamicCast_AsCube.K2_GetRootComponent();0x0D72CallFunc_K2_GetRootComponent_ReturnValue1.SetVisibility(false, true);0x0D94K2Node_DynamicCast_AsCube.StaticMesh.SetCollisionResponseToAllChannels(0);0x0DD0goto Label_0726;0x0DD5Label_0DD5:0x0DD5K2Node_DynamicCast_AsENEMY = Cast<ENEMY_C>(K2Node_ComponentBoundEvent_OtherActor);0x0DF9K2Node_DynamicCast_bSuccess3 = Cast<71>(K2Node_DynamicCast_AsENEMY);0x0E16if (!(K2Node_DynamicCast_bSuccess3)) PopFlow();0x0E20K2Node_DynamicCast_AsENEMY.die_silent();0x0E44PopFlow();0x0E45PushFlow(Label_0E59);0x0E4APushFlow(Label_035C);0x0E4FPushFlow(Label_08BB);0x0E54goto Label_0994;0x0E59Label_0E59:0x0E59CallFunc_K2_SetTimer_ReturnValue1 = /Script/Engine.Default__KismetSystemLibrary.K2_SetTimer(this, "2nd_TICK", 0.001f, false);0x0E9CPopFlow();0x0E9DLabel_0E9D:0x0E9Dreturn;