0x00x0180
Members 12
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x18 | InGameName | FText | Protected+3 flags | <FText> | |
| 0x18 | InGameDescription | FText | Protected+3 flags | <FText> | |
| 0x08 | LookAtShout | UDialogDataAsset* | Protected+6 flags | nullptr | |
| 0x01 | bHasMissionControlLookAtShout | bool | Protected+7 flags | false | |
| 0x00E9 | 0x07 | padding / unreflected | |||
| 0x08 | MissionControlLookAtShout | UDialogDataAsset* | Protected+7 flags | nullptr | |
| 0x08 | LookAtShoutOverride | UDialogDataAsset* | TransientProtected+5 flags | nullptr | |
| 0x0100 | 0x08 | padding / unreflected | |||
| 0x08 | Icon | UTexture2D* | Protected+7 flags | nullptr | |
| 0x08 | IconOverride | UTexture2D* | TransientProtected+5 flags | nullptr | |
| 0x01 | bIsPingableByLaserpointer | bool | Protected+6 flags | false | |
| 0x0119 | 0x07 | padding / unreflected | |||
| 0x08 | ContextWidgetClass | TSubclassOf<UActorContextWidget> | Protected+7 flags | nullptr | |
| 0x50 | ComponentMap | TMap<TWeakObjectPtr<USceneComponent>, FSimpleObjectInfoData> | Protected+2 flags | <TMap> | |
| 0x08 | ContextWidget | UActorContextWidget* | TransientProtected+7 flags | nullptr | |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+6 flags | [] | |
| 0x0080 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Net+7 flags | false | |
| 0x01 | bAutoActivate : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 0 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 3 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 5 | bool | 6 flags | false | |
| 0x008B | 0x01 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x008F | 0x01 | padding / unreflected | |||
| 0x10 | UCSModifiedProperties | TArray<FSimpleMemberReference> | 2 flags | [] | |
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SetInGameName(const FString& GameName) | NativeEvent+1 flags | 0x10 | |
| void SetInGameDescription(const FString& GameDescription) | NativeEvent+1 flags | 0x10 | |
| void SetContextWidget(UActorContextWidget* InContextWidget) | FinalNative+1 flags | 0x08 | |
| void OverrideLookAtShoutOrUseDefault(UDialogDataAsset* InShout) | FinalNative+1 flags | 0x08 | |
| void OverrideLookAtShout(UDialogDataAsset* InShout) | FinalNative+1 flags | 0x08 | |
| void OverrideIcon(UTexture2D* InTexture) | FinalNative+1 flags | 0x08 | |
| UDialogDataAsset* GetDefaultLookAtShout() | FinalNative+1 flags | 0x08 | |
| void ClearLookAtShoutOverride() | FinalNative+1 flags | 0x00 | |
| void AddComponentObjectInfo(USceneComponent* TargetComponent, FSimpleObjectInfoData& Data) | FinalNative+1 flags | 0x48 |