Zdexby TheHolyOneZ
5,372 classes
Class

APlagueInfectionNode

: AActor : UObject
/Script/FSD.PlagueInfectionNode 0x0350 (848 B) align 16 inherited 0x0220 vtable /Script/FSD
0x00x0350

Members 24

OffsetSizeNameTypeFlagsDefault
0x10OnFirstPlayerNearCenterFMulticastScriptDelegateBlueprintCallable+4 flags<delegate>
0x10OnPlagueCenterKilledFMulticastScriptDelegateBlueprintCallable+4 flags<delegate>
0x02400x10padding / unreflected
0x08HealthComponentUSimpleHealthComponent*Protected+11 flags/Script/FSD.Default__PlagueInfectionNode.HealthComponent
0x02580x50padding / unreflected
0x10TriggerCleanupTutorialFMulticastScriptDelegateProtectedBlueprintCallable+4 flags<delegate>
0x08PlagueTerrainMaterialUTerrainMaterial*Protected+6 flagsnullptr
0x04NodeInfluenceRadiusfloatProtected+8 flags500
0x04NumberOfDeathEffectParticlesint32Protected+8 flags10
0x04HealthPercentageToKillfloatProtected+7 flags0.05
0x02CC0x04padding / unreflected
0x08WormPodClassTSubclassOf<AActor>Protected+7 flagsnullptr
0x04ImportantLocationRadiusfloatProtected+6 flags500
0x02DC0x04padding / unreflected
0x10ActiveWormsTArray<AActor*>TransientProtected+2 flags[]
0x10ActivePodsTArray<AActor*>TransientProtected+2 flags[]
0x04MaxWormCountint32Protected+6 flags5
0x03040x04padding / unreflected
0x04WormPodIntervalfloatProtected+6 flags0.3
0x04MinWormPodWaveint32Protected+6 flags1
0x04MaxWormPodWaveint32Protected+6 flags5
0x03140x04padding / unreflected
0x08WormPodPositioningUDebrisPositioning*Protected+6 flagsnullptr
0x08AvoidCostUCurveFloat*Protected+6 flagsnullptr
0x04WormSpawnTimeDeviationfloatProtected+8 flags3
0x04PassiveWormSpawnTimefloatProtected+8 flags30
0x04ActiveWormSpawnTimefloatProtected+8 flags20
0x04WormSpawnRangefloatProtected+8 flags1000
0x04ActivationRangefloatProtected+6 flags1500
0x033C0x01padding / unreflected
0x01HasCleanPodBeenSpawnedboolNetProtected+5 flagsfalse
0x033E0x12unreflected bytes to end of APlagueInfectionNode
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 5

SignatureFlagsNativeParams
void OnWormSpawned(AActor* worm)FinalNative+1 flags0x08
void OnWormDestroyed(AActor* DestroyedActor)FinalNative+1 flags0x08
void OnPodDestroyed(AActor* DestroyedActor)FinalNative+1 flags0x08
void OnDeath(UHealthComponentBase* Health)FinalNative+1 flags0x08
void CountNodePlague()FinalNative+1 flags0x00

Used by 3

types with a member, parameter or interface of this type