Zdexby TheHolyOneZ
5,372 classes
Class

UEnemyControlStateComponent

: UCharacterStateComponent : UActorComponent : UObject
/Script/FSD.EnemyControlStateComponent 0x0290 (656 B) align 16 inherited 0x0100 vtable /Script/FSD
0x00x0290

Members 5

OffsetSizeNameTypeFlagsDefault
0x01UseThirdPersonCamboolProtected+6 flagstrue
0x01010x0Fpadding / unreflected
0x60StateDataFControlEnemyStateNetTransient+4 flags{ControlledEnemy=nullptr, InitialTargetTransform={Rotation=…
0x01700x08padding / unreflected
0x01ControlStateEEnemyControlStateNetTransient+7 flagsDisconneced
0x01790x37padding / unreflected
0x10AngularVelocityFQuatNetTransient+4 flags{X=0, Y=0, Z=0, W=0}
0x10ControlRotationFQuatNetTransient+4 flags{X=0, Y=0, Z=0, W=0}
0x01D00xC0unreflected bytes to end of UEnemyControlStateComponent
Inherited from UCharacterStateComponent 6
OffsetSizeNameTypeFlagsDefault
0x01StateIduint8Protected+7 flags0
0x00B90x07padding / unreflected
0x08CharacterAPlayerCharacter*TransientProtected+7 flagsnullptr
0x08EnterStateShoutUDialogDataAsset*Protected+6 flagsnullptr
0x08ExitStateShoutUDialogDataAsset*Protected+6 flagsnullptr
0x08AttentionShoutUDialogDataAsset*Protected+6 flagsnullptr
0x08PlayerMovementUPlayerMovementComponent*Transient+7 flagsnullptr
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 8

SignatureFlagsNativeParams
void ServerExit()NativeEvent+1 flags0x00
void OnRep_StateData(FControlEnemyState& oldState)FinalNative+1 flags0x60
void OnRep_ControlState(const EEnemyControlState& oldState)FinalNative+1 flags0x01
void OnEnemyCrashMontageEnded(UAnimMontage* Montage, bool interrupted)FinalNative+1 flags0x09
void OnControllingEnemyAttached()EventProtected0x00
void OnControllingEnemy(bool IsControlling)EventProtected0x01
void JumpPressed()FinalNative+1 flags0x00
UAIPlayerControlComponent* GetAiPlayerControlComponent()FinalNative+1 flags0x08

Subclasses 1