Zdexby TheHolyOneZ
5,372 classes
Class

UOBJ_2nd_KillFleas_C

: UKillEnemiesObjective : UObjective : UActorComponent : UObject
/Game/GameElements/Objectives/OBJ_2nd_KillFleas.OBJ_2nd_KillFleas_C 0x01B8 (440 B) align 8 inherited 0x01A0 7 scripted vtable /Game/GameElements/Objectives/OBJ_2nd_KillFleas
0x00x01B8

Members 1

OffsetSizeNameTypeFlagsDefault
0x18MissionTextFText4 flags<FText>
Inherited from UKillEnemiesObjective 6
OffsetSizeNameTypeFlagsDefault
0x04EnemyCountint32Protected+8 flags0
0x04ExtraEnemiesint32Protected+8 flags0
0x08PositioningUDebrisPositioning*Protected+9 flagsnullptr
0x08EnemyTargetUEnemyDescriptor*Protected+8 flagsnullptr
0x04EnemiesKilledint32NetTransient+9 flags0
0x04EnemiesToKillint32NetTransient+9 flags0
Inherited from UObjective 16
OffsetSizeNameTypeFlagsDefault
0x10OnObjectiveUpdatedFMulticastScriptDelegate4 flags<delegate>
0x00C00x08padding / unreflected
0x08ObjectiveWidgetClassTSubclassOf<UObjectiveWidget>Protected+9 flagsnullptr
0x38MissionShoutsFMissionShoutsProtected+3 flags{AfterDropPodExit=nullptr, OnExitPodDescending=nullptr, OnE…
0x18MissionDescriptionFTextProtected+4 flags<FText>
0x04CompletionRewardInCreditsint32Protected+8 flags0
0x04CompletionRewardInXPint32Protected+8 flags0
0x01ScaleObjectiveToMissionboolProtected+8 flagstrue
0x01bHasReturnObjectiveboolProtected+8 flagsfalse
0x01RequiredReturnObjectiveCompletedboolTransientProtected+6 flagsfalse
0x01ShowObjectiveInHUDboolProtected+8 flagstrue
0x012C0x04padding / unreflected
0x08ObjectiveCompletedStatUMissionStat*Protected+8 flagsnullptr
0x28OptionalObjectiveWidgetClassTSoftClassPtr<UOptionalObjectiveWidget>Protected+6 flags<SoftClassProperty>
0x04IsPrimaryObjectiveint32NetTransient+9 flags-1
0x01bIsNeededForMissionCompletionboolNetTransient+8 flagsfalse
0x01650x03padding / unreflected
0x04MissionScalefloatTransientProtected+5 flags1
0x016C0x04padding / unreflected
0x10BannedInBiomesTArray<UBiome*>Protected+3 flags[]
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 7

SignatureFlagsNativeParams
UTexture2D* GetInMissionCounterIcon()
Script12 statements · 218 bytes of bytecode
0x0000CallFunc_GetEnemyClass_ReturnValue = EnemyTarget.GetEnemyClass(nullptr, false);0x002CCallFunc_GetComponentFromClass_ReturnValue = GetComponentFromClass(CallFunc_GetEnemyClass_ReturnValue, /Script/FSD.ObjectInfoComponent);0x0052CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetComponentFromClass_ReturnValue);0x006Fif (!(CallFunc_IsValid_ReturnValue)) goto Label_00C4;0x007DCallFunc_GetInGameIcon_ReturnValue = CallFunc_GetComponentFromClass_ReturnValue.GetInGameIcon(nullptr);0x00ACReturnValue = CallFunc_GetInGameIcon_ReturnValue;0x00BFgoto Label_00CF;0x00C4Label_00C4:0x00C4ReturnValue = nullptr;0x00CFLabel_00CF:0x00CFreturn ReturnValue;0x00D9// end of script
EventPublic0x08
FText GetInMissionCounterText()
Script17 statements · 511 bytes of bytecode
0x0000K2Node_MakeStruct_FormatArgumentData.ArgumentName = "Current";0x0024K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x0041K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x005EK2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = EnemiesKilled;0x0082K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x00A2K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x00BFK2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "Required";0x00E4K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 0;0x0101K2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = FText();0x011EK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = EnemiesToKill;0x0142K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x0162K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x017FK2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData, K2Node_MakeStruct_FormatArgumentData_1};0x019CCallFunc_Format_ReturnValue = Format(FText::AsCultureInvariant("{Current}/{Required}"), K2Node_MakeArray_Array);0x01D9ReturnValue = CallFunc_Format_ReturnValue;0x01F4return ReturnValue;0x01FE// end of script
EventPublic0x18
FObjectiveMissionIcon GetMissionIcon()
Script5 statements · 127 bytes of bytecode
0x0000K2Node_MakeStruct_ObjectiveMissionIcon.Texture = /Game/UI/Menu_MissionSelectionMK3/Assets/MissionIcon_Type_Elimination.MissionIcon_Type_Elimination;0x001CK2Node_MakeStruct_ObjectiveMissionIcon.Tint = LinearColor{0.709804f, 0.694118f, 0f, 1f};0x0059ReturnValue = K2Node_MakeStruct_ObjectiveMissionIcon;0x0074return ReturnValue;0x007E// end of script
EventPublic0x18
UTexture2D* GetObjectiveIcon()
Script3 statements · 30 bytes of bytecode
0x0000ReturnValue = /Game/UI/Menu_MissionSelectionMK3/Assets/MissionIcon_Type_Elimination.MissionIcon_Type_Elimination;0x0013return ReturnValue;0x001D// end of script
EventPublic0x08
int32 GetObjectiveAmount(float missionLength)
Script8 statements · 244 bytes of bytecode
0x0000Temp_float_Variable = 1f;0x0017CallFunc_Conv_IntToFloat_ReturnValue = Conv_IntToFloat(EnemyCount);0x003CTemp_bool_Variable = ScaleObjectiveToMission;0x004FCallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(Switch(Temp_bool_Variable, false => Temp_float_Variable, true => missionLength, default => K2Node_Select_Default), CallFunc_Conv_IntToFloat_ReturnValue);0x00A9CallFunc_FFloor_ReturnValue = FFloor(CallFunc_Multiply_FloatFloat_ReturnValue);0x00CEReturnValue = CallFunc_FFloor_ReturnValue;0x00E9return ReturnValue;0x00F3// end of script
EventPublic0x08
FText GetInMissionText()
Script3 statements · 38 bytes of bytecode
0x0000ReturnValue = MissionText;0x001Breturn ReturnValue;0x0025// end of script
EventPublic0x18
FText GetObjectiveDescription(float missionLength)
Script12 statements · 390 bytes of bytecode
0x0000CallFunc_GetObjectiveAmount_ReturnValue = GetObjectiveAmount(missionLength);0x0029K2Node_MakeStruct_FormatArgumentData.ArgumentName = "count";0x004BK2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x0068K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x0085K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_GetObjectiveAmount_ReturnValue;0x00A9K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x00C9K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x00E6K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x00FACallFunc_Format_ReturnValue = Format(NSLOCTEXT("1AE33F3E4EEA8CC557AAAD958F3EA0D8", "", "Exterminate {count} Fleas"), K2Node_MakeArray_Array);0x0160ReturnValue = CallFunc_Format_ReturnValue;0x017Breturn ReturnValue;0x0185// end of script
EventPublic0x20