| 0x08 | MoveStyleComponent | URoNMoveStyleComponent* | 9 flags | nullptr |
| 0x0350 | 0x0C | padding / unreflected |
| 0x01 | bIsStrafing | bool | 9 flags | false |
| 0x035D | 0x03 | padding / unreflected |
| 0x258 | ActiveMoveStyleSlot | FRoNStyleSlotData | 5 flags | {IdleData={BaseIdleData=[]}, TurnData={AimOffset=nullptr, A… |
| 0x10 | IdleData_Default | FRoNStyleIdleData | 3 flags | {BaseIdleData=[]} |
| 0x50 | TurnData_Default | FRoNStyleTurnData | 4 flags | {AimOffset=nullptr, AO_BS=nullptr, Turn45_Left=nullptr, Tur… |
| 0x120 | TransitionData_Default | FRoNGaitTransitionData | 3 flags | {Start_Section="----START MOTIONS----", Start=nullptr, Star… |
| 0xC0 | LocomotionData_Default | FRoNGaitLocomotionData | 4 flags | {Fwd={base=nullptr, BaseLeanLeft=nullptr, BaseLeanRight=nul… |
| 0x08 | StrafeBS_Default | UBlendSpace* | 7 flags | nullptr |
| 0x08 | NonStrafeBS_Default | UBlendSpace* | 7 flags | nullptr |
| 0x04 | SlotBlendTime | float | 8 flags | 0.3 |
| 0x04 | DefaultSlotBlendTime | float | 8 flags | 0.3 |
| 0x04 | AimOffsetAlpha | float | 9 flags | 0 |
| 0x04 | StrafeBlendTime | float | 9 flags | 0.2 |
| 0x04 | SlopeWarpingAlpha | float | 9 flags | 1 |
| 0x01 | bIsMoveStyleSlotBActive | bool | 9 flags | false |
| 0x081D | 0x03 | padding / unreflected |
| 0x04 | SlotIdx | int32 | 9 flags | 0 |
| 0x0824 | 0x04 | padding / unreflected |
| 0x18 | HeadLookLocation | FVector | 8 flags | {X=0, Y=0, Z=0} |
| 0x04 | HeadLookAlpha | float | 8 flags | 0 |
| 0x0844 | 0x1C | padding / unreflected |
| 0x04 | Lean | float | 7 flags | 0 |
| 0x04 | LeanClamped | float | 7 flags | 0 |
| 0x04 | LeanFactor | float | 7 flags | 0.3 |
| 0x04 | LeanInterpSpeed | float | 7 flags | 10 |
| 0x04 | AdjustedPlayrate | float | 9 flags | 1 |
| 0x04 | SpeedScaling | float | 9 flags | 1 |
| 0x04 | PlayrateClampMax | float | 7 flags | 0.15 |
| 0x04 | CurrentIdleIndex | int32 | 9 flags | 0 |
| 0x0880 | 0x04 | padding / unreflected |
| 0x04 | StrafeDirectionAngle | float | 9 flags | 0 |
| 0x10 | AimOffsetInterpolated | FVector2D | 9 flags | {X=0, Y=0} |
| 0x10 | AO_2DVector | FVector2D | 9 flags | {X=0, Y=0} |
| 0x01 | bInRagdoll | bool | 9 flags | false |
| 0x01 | bRecoveringFromRagdoll | bool | 9 flags | false |
| 0x01 | bIsDead | bool | 9 flags | false |
| 0x01 | bIsPlayingDeathAnim | bool | 9 flags | false |
| 0x08AC | 0x04 | padding / unreflected |
| 0x10 | WorldBuildingAnimState | FWorldBuildingAnimState | 6 flags | {bIsPlaying=false, bIsLooping=false, LoopAnim=nullptr} |
| 0x08 | CarryArrestAnimState | FCarryArrestedAnimState | 6 flags | {LoopAnim=nullptr} |
| 0x18 | TakeHostageAnimState | FTakeHostageAnimState | 6 flags | {bIsTakingHostage=false, bIsLooping=false, LoopAnim=nullptr… |
| 0x01 | CurWeaponType | EAnimWeaponType | 8 flags | CWT_Any |
| 0x08E1 | 0x07 | padding / unreflected |
| 0x08 | IncapacitationLoopAnim | UAnimSequence* | 9 flags | nullptr |
| 0x01 | bIsArrested | bool | 9 flags | false |
| 0x01 | bIsArrestedOrSurrendered | bool | 9 flags | false |
| 0x01 | bIsArrestedAsRagdoll | bool | 9 flags | false |
| 0x01 | bIsBeingArrested | bool | 9 flags | false |
| 0x01 | bIsBeingArrestedAsRagdoll | bool | 9 flags | false |
| 0x01 | bSurrendered | bool | 9 flags | false |
| 0x01 | bIsCarried | bool | 9 flags | false |
| 0x01 | bIsGetUpPlaying | bool | 9 flags | false |
| 0x08F8 | 0x01 | padding / unreflected |
| 0x01 | bIncapacitated | bool | 9 flags | false |
| 0x01 | bEnableIKProcess | bool | 9 flags | false |
| 0x01 | bIsFemale | bool | 9 flags | false |
| 0x01 | bIsUnarmed | bool | 9 flags | false |
| 0x01 | bIsSWAT | bool | 9 flags | false |
| 0x01 | bIsCrouching | bool | 9 flags | false |
| 0x01 | bIsArrestedAndDead | bool | 9 flags | false |
| 0x18 | CoverAnimStateMachineData | FCoverAnimStateMachineData | 5 flags | {bIsInCover=false, bIsFiring=false, bIsReturningToIdle=fals… |
| 0x10 | HidingAnimStateMachineData | FHidingAnimStateMachineData | 6 flags | {bIsHiding=false, bLooping=false, LoopAnim=nullptr} |
| 0x10 | HoleTraversalAnimStateMachineData | FHoleTraversalAnimStateMachineData | 6 flags | {bIsTraversing=false, bLooping=false, LoopAnim=nullptr} |
| 0x04 | LeftArmIKAlpha | float | 9 flags | 1 |
| 0x04 | RightArmIKAlpha | float | 9 flags | 1 |
| 0x04 | ArmsOnlySlotAlpha | float | 9 flags | 1 |
| 0x04 | LeftArmOnlySlotAlpha | float | 9 flags | 1 |
| 0x04 | HandAdditiveLockOverride | float | 9 flags | 1 |
| 0x01 | bWeaponDown | bool | 9 flags | false |
| 0x01 | bIsPistolAndWeaponDown | bool | 9 flags | false |
| 0x01 | bIsPistol | bool | 9 flags | false |
| 0x094F | 0x09 | padding / unreflected |
| 0x08 | Calm_Override_Pose | UAnimSequenceBase* | 9 flags | nullptr |
| 0x08 | Aiming_Override_Pose | UAnimSequenceBase* | 9 flags | nullptr |
| 0x08 | Default_Calm_Override_Pose | UAnimSequenceBase* | 7 flags | nullptr |
| 0x08 | Default_Aiming_Override_Pose | UAnimSequenceBase* | 7 flags | nullptr |
| 0x08 | Weapon_Override_Pose_Low | UAnimSequenceBase* | 9 flags | nullptr |
| 0x08 | Weapon_Override_Pose_Up | UAnimSequenceBase* | 9 flags | nullptr |
| 0x08 | Default_Weapon_Override_Pose_Low | UAnimSequenceBase* | 7 flags | nullptr |
| 0x08 | Default_Weapon_Override_Pose_Up | UAnimSequenceBase* | 7 flags | nullptr |
| 0x04 | WeaponOverridePoseAlpha | float | 9 flags | 0 |
| 0x01 | bIsReloading | bool | 9 flags | false |
| 0x099D | 0x03 | padding / unreflected |
| 0x04 | FinalAimOffsetAlpha | float | 9 flags | 1 |
| 0x01 | bEnableAimOffset | bool | 9 flags | false |
| 0x01 | bAnyMontageIsActive | bool | 9 flags | false |
| 0x01 | bFullBodyMontagePlaying | bool | 9 flags | false |
| 0x01 | bUpperBodyMontagePlaying | bool | 9 flags | false |
| 0x01 | bInteractionMontagePlaying | bool | 9 flags | false |
| 0x01 | bFullOrInteractionMontagePlaying | bool | 9 flags | false |
| 0x01 | CurOverrideRule | EItemOverrideRule | 9 flags | NONE |
| 0x01 | bIsLoweredSet | bool | 9 flags | false |
| 0x01 | bAllowTurnInPlace | bool | 9 flags | false |
| 0x09AD | 0x03 | padding / unreflected |
| 0x04 | TurnInPlaceSpeedMultiplier | float | 6 flags | 1.6 |
| 0x04 | YawOffsetLimit | float | 7 flags | 140 |
| 0x18 | TurnInPlaceAnimSet | FAnimTurnInPlaceAnimSet | 5 flags | {TurnTransitions=[4 items], TurnDeadZoneAngle=75} |
| 0x60 | TurnInPlaceState | FAnimTurnInPlaceState | 6 flags | {ActiveTurnAnim=nullptr, TurnRecoveryAnim=nullptr, RootYawO… |
| 0x01 | bExitTurnRecoveryIfMoving | bool | 9 flags | false |
| 0x0A31 | 0x03 | padding / unreflected |
| 0x1C | TurnAnimStateData | FCachedAnimStateData | 6 flags | {StateMachineName=Turn_SM, StateName=TurnInPlace} |
| 0x01 | bIsTurnInPlaceStateRelevant | bool | 9 flags | false |
| 0x0A51 | 0x03 | padding / unreflected |
| 0x04 | VelocityInterpTime | float | 7 flags | 7 |
| 0x18 | VelocitySmoothed | FVector | 9 flags | {X=0, Y=0, Z=0} |
| 0x01 | bDisableAdditiveOverrides | bool | 9 flags | false |
| 0x0A71 | 0x07 | padding / unreflected |
| 0x10 | AdditiveDisableTagList | TArray<FString> | 4 flags | [] |
| 0x04 | move_x | float | 9 flags | 0 |
| 0x04 | move_y | float | 9 flags | 0 |
| 0x01 | bIsHostageTaker | bool | 9 flags | false |
| 0x01 | bIsHostage | bool | 9 flags | false |
| 0x01 | bIsHostageOrHostageTaker | bool | 9 flags | false |
| 0x0A93 | 0x01 | padding / unreflected |
| 0x04 | MoveStyleBlendCoolDown | float | 7 flags | 0.25 |
| 0x0A98 | 0x04 | padding / unreflected |
| 0x01 | bMoveStyleChanging | bool | 9 flags | false |
| 0x01 | bUseUpperBodyIdleOverride | bool | 9 flags | false |
| 0x01 | bTurnOnlyAffectsLowerBody | bool | 9 flags | false |
| 0x0A9F | 0x01 | padding / unreflected |
| 0x04 | TurnLowerBodyOnlyWeight | float | 9 flags | 0 |
| 0x0AA4 | 0x04 | padding / unreflected |
| 0x08 | CurUpperBodyIdleOverride | UAnimSequenceBase* | 9 flags | nullptr |
| 0x04 | UpperBodyOverrideWeight | float | 9 flags | 0 |
| 0x04 | HeadLookAtClamp | float | 8 flags | 0 |
| 0x04 | AimAlpha | float | 9 flags | 0 |
| 0x01 | bAimingAtTarget | bool | 9 flags | false |
| 0x01 | AimCurveFunction | EEasingFunc | 7 flags | CircularOut |
| 0x0ABE | 0x02 | padding / unreflected |
| 0x04 | AimSpeed | float | 7 flags | 0.01 |
| 0x0AC4 | 0x04 | padding / unreflected |
| 0x78 | AnimInputCapsule | FAnimInput_CapsuleLocomotion | 6 flags | {WorldVelocity={X=0, Y=0, Z=0}, LocalVelocity={X=0, Y=0, Z=… |
| 0x04 | DefaultMoveStyleBlendTime | float | 7 flags | 0.35 |
| 0x04 | DefaultAOIKBlendTime | float | 7 flags | 0.35 |
| 0x04 | GlobalIKAOInterpSpeed | float | 9 flags | 0 |
| 0x0B4C | 0x04 | padding / unreflected |
| 0x04 | CoverOverrideAlpha | float | 9 flags | 0 |
| 0x0B54 | 0x0C | unreflected bytes to end of URoNAnimInstance_HumanBase_V2 |