Zdexby TheHolyOneZ
5,221 classes
Class

URoNAnimInstance_HumanBase_V2

: UAnimInstance : UObject
/Script/ReadyOrNot.RoNAnimInstance_HumanBase_V2 0x0B60 (2,912 B) align 16 inherited 0x0350 vtable /Script/ReadyOrNot
0x00x0B60

Members 117

OffsetSizeNameTypeFlagsDefault
0x08MoveStyleComponentURoNMoveStyleComponent*9 flagsnullptr
0x03500x0Cpadding / unreflected
0x01bIsStrafingbool9 flagsfalse
0x035D0x03padding / unreflected
0x258ActiveMoveStyleSlotFRoNStyleSlotData5 flags{IdleData={BaseIdleData=[]}, TurnData={AimOffset=nullptr, A…
0x10IdleData_DefaultFRoNStyleIdleData3 flags{BaseIdleData=[]}
0x50TurnData_DefaultFRoNStyleTurnData4 flags{AimOffset=nullptr, AO_BS=nullptr, Turn45_Left=nullptr, Tur…
0x120TransitionData_DefaultFRoNGaitTransitionData3 flags{Start_Section="----START MOTIONS----", Start=nullptr, Star…
0xC0LocomotionData_DefaultFRoNGaitLocomotionData4 flags{Fwd={base=nullptr, BaseLeanLeft=nullptr, BaseLeanRight=nul…
0x08StrafeBS_DefaultUBlendSpace*7 flagsnullptr
0x08NonStrafeBS_DefaultUBlendSpace*7 flagsnullptr
0x04SlotBlendTimefloat8 flags0.3
0x04DefaultSlotBlendTimefloat8 flags0.3
0x04AimOffsetAlphafloat9 flags0
0x04StrafeBlendTimefloat9 flags0.2
0x04SlopeWarpingAlphafloat9 flags1
0x01bIsMoveStyleSlotBActivebool9 flagsfalse
0x081D0x03padding / unreflected
0x04SlotIdxint329 flags0
0x08240x04padding / unreflected
0x18HeadLookLocationFVector8 flags{X=0, Y=0, Z=0}
0x04HeadLookAlphafloat8 flags0
0x08440x1Cpadding / unreflected
0x04Leanfloat7 flags0
0x04LeanClampedfloat7 flags0
0x04LeanFactorfloat7 flags0.3
0x04LeanInterpSpeedfloat7 flags10
0x04AdjustedPlayratefloat9 flags1
0x04SpeedScalingfloat9 flags1
0x04PlayrateClampMaxfloat7 flags0.15
0x04CurrentIdleIndexint329 flags0
0x08800x04padding / unreflected
0x04StrafeDirectionAnglefloat9 flags0
0x10AimOffsetInterpolatedFVector2D9 flags{X=0, Y=0}
0x10AO_2DVectorFVector2D9 flags{X=0, Y=0}
0x01bInRagdollbool9 flagsfalse
0x01bRecoveringFromRagdollbool9 flagsfalse
0x01bIsDeadbool9 flagsfalse
0x01bIsPlayingDeathAnimbool9 flagsfalse
0x08AC0x04padding / unreflected
0x10WorldBuildingAnimStateFWorldBuildingAnimState6 flags{bIsPlaying=false, bIsLooping=false, LoopAnim=nullptr}
0x08CarryArrestAnimStateFCarryArrestedAnimState6 flags{LoopAnim=nullptr}
0x18TakeHostageAnimStateFTakeHostageAnimState6 flags{bIsTakingHostage=false, bIsLooping=false, LoopAnim=nullptr…
0x01CurWeaponTypeEAnimWeaponType8 flagsCWT_Any
0x08E10x07padding / unreflected
0x08IncapacitationLoopAnimUAnimSequence*9 flagsnullptr
0x01bIsArrestedbool9 flagsfalse
0x01bIsArrestedOrSurrenderedbool9 flagsfalse
0x01bIsArrestedAsRagdollbool9 flagsfalse
0x01bIsBeingArrestedbool9 flagsfalse
0x01bIsBeingArrestedAsRagdollbool9 flagsfalse
0x01bSurrenderedbool9 flagsfalse
0x01bIsCarriedbool9 flagsfalse
0x01bIsGetUpPlayingbool9 flagsfalse
0x08F80x01padding / unreflected
0x01bIncapacitatedbool9 flagsfalse
0x01bEnableIKProcessbool9 flagsfalse
0x01bIsFemalebool9 flagsfalse
0x01bIsUnarmedbool9 flagsfalse
0x01bIsSWATbool9 flagsfalse
0x01bIsCrouchingbool9 flagsfalse
0x01bIsArrestedAndDeadbool9 flagsfalse
0x18CoverAnimStateMachineDataFCoverAnimStateMachineData5 flags{bIsInCover=false, bIsFiring=false, bIsReturningToIdle=fals…
0x10HidingAnimStateMachineDataFHidingAnimStateMachineData6 flags{bIsHiding=false, bLooping=false, LoopAnim=nullptr}
0x10HoleTraversalAnimStateMachineDataFHoleTraversalAnimStateMachineData6 flags{bIsTraversing=false, bLooping=false, LoopAnim=nullptr}
0x04LeftArmIKAlphafloat9 flags1
0x04RightArmIKAlphafloat9 flags1
0x04ArmsOnlySlotAlphafloat9 flags1
0x04LeftArmOnlySlotAlphafloat9 flags1
0x04HandAdditiveLockOverridefloat9 flags1
0x01bWeaponDownbool9 flagsfalse
0x01bIsPistolAndWeaponDownbool9 flagsfalse
0x01bIsPistolbool9 flagsfalse
0x094F0x09padding / unreflected
0x08Calm_Override_PoseUAnimSequenceBase*9 flagsnullptr
0x08Aiming_Override_PoseUAnimSequenceBase*9 flagsnullptr
0x08Default_Calm_Override_PoseUAnimSequenceBase*7 flagsnullptr
0x08Default_Aiming_Override_PoseUAnimSequenceBase*7 flagsnullptr
0x08Weapon_Override_Pose_LowUAnimSequenceBase*9 flagsnullptr
0x08Weapon_Override_Pose_UpUAnimSequenceBase*9 flagsnullptr
0x08Default_Weapon_Override_Pose_LowUAnimSequenceBase*7 flagsnullptr
0x08Default_Weapon_Override_Pose_UpUAnimSequenceBase*7 flagsnullptr
0x04WeaponOverridePoseAlphafloat9 flags0
0x01bIsReloadingbool9 flagsfalse
0x099D0x03padding / unreflected
0x04FinalAimOffsetAlphafloat9 flags1
0x01bEnableAimOffsetbool9 flagsfalse
0x01bAnyMontageIsActivebool9 flagsfalse
0x01bFullBodyMontagePlayingbool9 flagsfalse
0x01bUpperBodyMontagePlayingbool9 flagsfalse
0x01bInteractionMontagePlayingbool9 flagsfalse
0x01bFullOrInteractionMontagePlayingbool9 flagsfalse
0x01CurOverrideRuleEItemOverrideRule9 flagsNONE
0x01bIsLoweredSetbool9 flagsfalse
0x01bAllowTurnInPlacebool9 flagsfalse
0x09AD0x03padding / unreflected
0x04TurnInPlaceSpeedMultiplierfloat6 flags1.6
0x04YawOffsetLimitfloat7 flags140
0x18TurnInPlaceAnimSetFAnimTurnInPlaceAnimSet5 flags{TurnTransitions=[4 items], TurnDeadZoneAngle=75}
0x60TurnInPlaceStateFAnimTurnInPlaceState6 flags{ActiveTurnAnim=nullptr, TurnRecoveryAnim=nullptr, RootYawO…
0x01bExitTurnRecoveryIfMovingbool9 flagsfalse
0x0A310x03padding / unreflected
0x1CTurnAnimStateDataFCachedAnimStateData6 flags{StateMachineName=Turn_SM, StateName=TurnInPlace}
0x01bIsTurnInPlaceStateRelevantbool9 flagsfalse
0x0A510x03padding / unreflected
0x04VelocityInterpTimefloat7 flags7
0x18VelocitySmoothedFVector9 flags{X=0, Y=0, Z=0}
0x01bDisableAdditiveOverridesbool9 flagsfalse
0x0A710x07padding / unreflected
0x10AdditiveDisableTagListTArray<FString>4 flags[]
0x04move_xfloat9 flags0
0x04move_yfloat9 flags0
0x01bIsHostageTakerbool9 flagsfalse
0x01bIsHostagebool9 flagsfalse
0x01bIsHostageOrHostageTakerbool9 flagsfalse
0x0A930x01padding / unreflected
0x04MoveStyleBlendCoolDownfloat7 flags0.25
0x0A980x04padding / unreflected
0x01bMoveStyleChangingbool9 flagsfalse
0x01bUseUpperBodyIdleOverridebool9 flagsfalse
0x01bTurnOnlyAffectsLowerBodybool9 flagsfalse
0x0A9F0x01padding / unreflected
0x04TurnLowerBodyOnlyWeightfloat9 flags0
0x0AA40x04padding / unreflected
0x08CurUpperBodyIdleOverrideUAnimSequenceBase*9 flagsnullptr
0x04UpperBodyOverrideWeightfloat9 flags0
0x04HeadLookAtClampfloat8 flags0
0x04AimAlphafloat9 flags0
0x01bAimingAtTargetbool9 flagsfalse
0x01AimCurveFunctionEEasingFunc7 flagsCircularOut
0x0ABE0x02padding / unreflected
0x04AimSpeedfloat7 flags0.01
0x0AC40x04padding / unreflected
0x78AnimInputCapsuleFAnimInput_CapsuleLocomotion6 flags{WorldVelocity={X=0, Y=0, Z=0}, LocalVelocity={X=0, Y=0, Z=…
0x04DefaultMoveStyleBlendTimefloat7 flags0.35
0x04DefaultAOIKBlendTimefloat7 flags0.35
0x04GlobalIKAOInterpSpeedfloat9 flags0
0x0B4C0x04padding / unreflected
0x04CoverOverrideAlphafloat9 flags0
0x0B540x0Cunreflected bytes to end of URoNAnimInstance_HumanBase_V2
Inherited from UAnimInstance 15
OffsetSizeNameTypeFlagsDefault
0x08CurrentSkeletonUSkeleton*Transient+5 flagsnullptr
0x01RootMotionModeERootMotionMode7 flagsRootMotionFromMontagesOnly
0x01bUseMultiThreadedAnimationUpdate : 1bit 0bool3 flagstrue
0x01bUsingCopyPoseFromMesh : 1bit 1bool3 flagsfalse
0x01bReceiveNotifiesFromLinkedInstances : 1bit 4bool5 flagsfalse
0x01bPropagateNotifiesToLinkedInstances : 1bit 5bool5 flagsfalse
0x01bUseMainInstanceMontageEvaluationData : 1bit 6bool5 flagsfalse
0x01bQueueMontageEvents : 1bit 7boolTransient+3 flagsfalse
0x00320x06padding / unreflected
0x10OnMontageBlendingOutFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnMontageEndedFMulticastScriptDelegate4 flags<delegate>
0x10OnAllMontageInstancesEndedFMulticastScriptDelegate4 flags<delegate>
0x00780xD8padding / unreflected
0x70NotifyQueueFAnimNotifyQueueTransient+1 flags{AnimNotifies=[], UnfilteredMontageAnimNotifies=<TMap>}
0x10ActiveAnimNotifyStateTArray<FAnimNotifyEvent>Transient+3 flags[]
0x10ActiveAnimNotifyEventReferenceTArray<FAnimNotifyEventReference>Transient+2 flags[]

Functions 4

SignatureFlagsNativeParams
void UpdateMoveStyleDataFromComp(URoNMoveStyleComponent* MoveStyleComp)NativePublic0x08
void UpdateGaitDataFromComp(URoNMoveStyleComponent* MoveStyleComp)NativePublic0x08
void SetMoveStyleDataFromComp(URoNMoveStyleComponent* MoveStyleComp)NativePublic0x08
void ResetTurnInPlaceOffset()NativePublic0x00