| void SetActiveRenderLayerByObj(UMoviePipelineRenderLayer* RenderLayer) | FinalNative+1 flags | | 0x08 |
| void SetActiveRenderLayerByName(const FString& RenderLayerName) | FinalNative+1 flags | | 0x10 |
| void Reset() | FinalNative+1 flags | | 0x00 |
| void RemoveRenderLayer(const FString& RenderLayerName) | FinalNative+1 flags | | 0x10 |
| void PreviewModifier(UMoviePipelineCollectionModifier* Modifier) | FinalNative+1 flags | | 0x08 |
| void PreviewCollection(UMoviePipelineCollection* Collection) | FinalNative+1 flags | | 0x08 |
| TArray<UMoviePipelineRenderLayer*> GetRenderLayers() | FinalNative+1 flags | | 0x10 |
| UMoviePipelineRenderLayerSubsystem* GetFromWorld(UWorld* World) | FinalNative+2 flags | | 0x10 |
| UMoviePipelineRenderLayer* GetActiveRenderLayer() | FinalNative+1 flags | | 0x08 |
| void ClearModifierPreview() | FinalNative+1 flags | | 0x00 |
| void ClearCollectionPreview() | FinalNative+1 flags | | 0x00 |
| void ClearActiveRenderLayer() | FinalNative+1 flags | | 0x00 |
| bool AddRenderLayer(UMoviePipelineRenderLayer* RenderLayer) | FinalNative+1 flags | | 0x09 |