| 0x04 | LandscapeLayerWeightThreshold | float | 7 flags | 0.33 |
| 0x003C | 0x04 | padding / unreflected |
| 0x50 | AngleRange | TMap<EUWEWorldPopDirection, FDoubleRange> | 3 flags | <TMap> |
| 0x04 | MaximumBoundsForGathering | float | 7 flags | 5000 |
| 0x04 | MaximumForSlowReduce | int32 | 7 flags | 100 |
| 0x04 | MaxSpawnPointsWithoutUserConfirmation | int32 | 7 flags | 500 |
| 0x009C | 0x04 | padding / unreflected |
| 0x10 | RegionDADirectory | FString | 5 flags | "/Game/Data/WorldPopulation2/Regions" |
| 0x10 | RegionConfigDADirectory | FString | 5 flags | "/Game/Data/WorldPopulation2/Regions" |
| 0x10 | ResourceDADirectory | FString | 5 flags | "/Game/Data/WorldPopulation2/Resources" |
| 0x10 | SearchableResourceActorBaseClasses | TArray<TSoftClassPtr<AActor>> | 5 flags | [1 item] |
| 0x10 | SeededDataPath | FFilePath | 5 flags | {FilePath="/Game/Data/WorldPopulation2/SeededData/"} |