| void UpdateMaterialAndRenderOnTarget(UMaterialInstanceDynamic* DynamicMaterialInstance, const TArray<FMaterialParameterPair>& MaterialParameterList, UTextureRenderTarget2D* RenderTarget, UObject* WorldContextObject) | FinalNative+2 flags | | 0x28 |
| FParsedVariables ParseStructVariables(const int32& Struct) | FinalNative+2 flags | | 0x48 |
| TArray<FMaterialParameterPair> PackMaterialProperties(FParsedVariables& A, FParsedVariables& B) | FinalNative+2 flags | | 0x90 |
| void InterpolateStructs(const int32& A, const int32& B, float alpha, const int32& OutResult) | FinalNative+2 flags | | 0x10 |
| TMap<FName, FVector2D> GetVector2Variables(FParsedVariables& ParsedVariables) | FinalNative+2 flags | | 0x90 |
| TMap<FName, FLinearColor> GetLinearColorVariables(FParsedVariables& ParsedVariables) | FinalNative+2 flags | | 0x90 |
| TMap<FName, float> GetFloatVariables(FParsedVariables& ParsedVariables) | FinalNative+2 flags | | 0x90 |
| TMap<FName, FFloatInterval> GetFloatIntervalVariables(FParsedVariables& ParsedVariables) | FinalNative+2 flags | | 0x90 |