Zdexby TheHolyOneZ
9,486 classes
Class

UUWEWeatherGameStatics

: UBlueprintFunctionLibrary : UObject
/Script/UWEWeather.UWEWeatherGameStatics 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/UWEWeather
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 8

SignatureFlagsNativeParams
void UpdateMaterialAndRenderOnTarget(UMaterialInstanceDynamic* DynamicMaterialInstance, const TArray<FMaterialParameterPair>& MaterialParameterList, UTextureRenderTarget2D* RenderTarget, UObject* WorldContextObject)FinalNative+2 flags0x28
FParsedVariables ParseStructVariables(const int32& Struct)FinalNative+2 flags0x48
TArray<FMaterialParameterPair> PackMaterialProperties(FParsedVariables& A, FParsedVariables& B)FinalNative+2 flags0x90
void InterpolateStructs(const int32& A, const int32& B, float alpha, const int32& OutResult)FinalNative+2 flags0x10
TMap<FName, FVector2D> GetVector2Variables(FParsedVariables& ParsedVariables)FinalNative+2 flags0x90
TMap<FName, FLinearColor> GetLinearColorVariables(FParsedVariables& ParsedVariables)FinalNative+2 flags0x90
TMap<FName, float> GetFloatVariables(FParsedVariables& ParsedVariables)FinalNative+2 flags0x90
TMap<FName, FFloatInterval> GetFloatIntervalVariables(FParsedVariables& ParsedVariables)FinalNative+2 flags0x90