| void QueryVolumes(UObject* WorldContextObject, FVolumeQueryResult& Result, AActor* IgnoreActor, const FVector& Location, float Radius) | FinalNative+2 flags | | 0x9C |
| bool IsLocationUnderwater(UObject* WorldContextObject, const FVector& Location, float Radius) | FinalNative+2 flags | | 0x25 |
| bool IsLocationInWaterCurrent(UObject* WorldContextObject, const FVector& Location, float Radius) | FinalNative+2 flags | | 0x25 |
| bool IsLocationInBase(UObject* WorldContextObject, const FVector& Location, float Radius) | FinalNative+2 flags | | 0x25 |
| bool IsInWaterCurrent(FVolumeQueryResult& Result) | FinalNative+2 flags | | 0x71 |
| bool IsInWater(FVolumeQueryResult& Result) | FinalNative+2 flags | | 0x71 |
| bool HasAirVolume(FVolumeQueryResult& Result) | FinalNative+2 flags | | 0x71 |
| FVector GetWaterLine(FVolumeQueryResult& Result) | FinalNative+2 flags | | 0x88 |
| TArray<UObject*> GetVolumeQueryResultVolumesObjects(FVolumeQueryResult& Result) | FinalNative+2 flags | | 0x80 |
| TArray<TScriptInterface<ITrackedVolume>> GetVolumeQueryResultVolumes(FVolumeQueryResult& Result) | FinalNative+2 flags | | 0x80 |
| TScriptInterface<ITrackedVolume> GetVolumeQueryResultOuterVolume(FVolumeQueryResult& Result) | FinalNative+2 flags | | 0x80 |
| TScriptInterface<ITrackedVolume> GetVolumeQueryResultOceanVolume(FVolumeQueryResult& Result) | FinalNative+2 flags | | 0x80 |
| UObject* GetVolumeQueryResultCurrentVolumeObject(FVolumeQueryResult& Result) | FinalNative+2 flags | | 0x78 |
| TScriptInterface<ITrackedVolume> GetVolumeQueryResultCurrentVolume(FVolumeQueryResult& Result) | FinalNative+2 flags | | 0x80 |
| FGameplayTagContainer GetVolumeQueryResultCurrentTags(FVolumeQueryResult& Result) | FinalNative+2 flags | | 0x90 |
| float GetDepthInOceanAtLocation(UObject* WorldContextObject, const FVector& Location, float Radius) | FinalNative+2 flags | | 0x28 |
| float GetDepthInOcean(FVolumeQueryResult& Result, const FVector& Location) | FinalNative+2 flags | | 0x8C |
| float GetDepthAtLocation(UObject* WorldContextObject, const FVector& Location, float Radius) | FinalNative+2 flags | | 0x28 |
| float GetDepth(FVolumeQueryResult& Result, const FVector& Location) | FinalNative+2 flags | | 0x8C |
| FGameplayTagContainer GetCurrentTagsAtLocation(UObject* WorldContextObject, const FVector& Location, float Radius) | FinalNative+2 flags | | 0x48 |