Zdexby TheHolyOneZ
9,486 classes
Class

UUWEUtilitiesStatics

: UBlueprintFunctionLibrary : UObject
/Script/UWEUtilities.UWEUtilitiesStatics 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/UWEUtilities
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 11

SignatureFlagsNativeParams
void LobbyReached()FinalNative+2 flags0x00
bool IsVersionAtLeast(const FString& Version, bool bExactVersion)FinalNative+2 flags0x12
bool IsValidReleaseVersion(const FString& ReleaseVersion)FinalNative+2 flags0x11
bool IsLobbyReached()FinalNative+2 flags0x01
FText GetTextFromGameplayTag(FGameplayTag& Tag)FinalNative+2 flags0x18
TArray<FString> GetPublishedInReleaseOptions()FinalNative+2 flags0x10
UWorld* GetMainPlayWorld()FinalNative+2 flags0x08
UPrimitiveComponent* GetComponentWithMaxBounds(const TArray<UPrimitiveComponent*>& Components)FinalNative+2 flags0x18
void FlushNetDormancyIfNecessary(AActor* Actor)FinalNative+2 flags0x08
TSet<FString> AllReleases(bool bForceRefresh)FinalNative+2 flags0x58
TSet<FString> ActiveReleases(bool bForceRefresh)FinalNative+2 flags0x58