0x00x0028
Members 0
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| No reflected members. | |||||
Functions 11
| Signature | Flags | Native | Params |
|---|---|---|---|
| void LobbyReached() | FinalNative+2 flags | 0x00 | |
| bool IsVersionAtLeast(const FString& Version, bool bExactVersion) | FinalNative+2 flags | 0x12 | |
| bool IsValidReleaseVersion(const FString& ReleaseVersion) | FinalNative+2 flags | 0x11 | |
| bool IsLobbyReached() | FinalNative+2 flags | 0x01 | |
| FText GetTextFromGameplayTag(FGameplayTag& Tag) | FinalNative+2 flags | 0x18 | |
| TArray<FString> GetPublishedInReleaseOptions() | FinalNative+2 flags | 0x10 | |
| UWorld* GetMainPlayWorld() | FinalNative+2 flags | 0x08 | |
| UPrimitiveComponent* GetComponentWithMaxBounds(const TArray<UPrimitiveComponent*>& Components) | FinalNative+2 flags | 0x18 | |
| void FlushNetDormancyIfNecessary(AActor* Actor) | FinalNative+2 flags | 0x08 | |
| TSet<FString> AllReleases(bool bForceRefresh) | FinalNative+2 flags | 0x58 | |
| TSet<FString> ActiveReleases(bool bForceRefresh) | FinalNative+2 flags | 0x58 |