Zdexby TheHolyOneZ
9,486 classes
Class

UUWEUtilitiesBPLibrary

: UBlueprintFunctionLibrary : UObject
/Script/UWEUtilities.UWEUtilitiesBPLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/UWEUtilities
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 38

SignatureFlagsNativeParams
void UWELog(const FString& ErrorMessage, const EBlueprintExposedLogType& InpLogType)FinalNative+2 flags0x11
EBlueprintExposedNetMode SwitchOnNetMode(UObject* WorldContextObject)FinalNative+2 flags0x09
TMap<FVector, float> SortMapByFloatValue(TMap<FVector, float>& Map)FinalNative+2 flags0xA0
TArray<AActor*> SortActorsByDistance(const TArray<AActor*>& Actors, const FVector& PivotLocation)FinalNative+2 flags0x38
void SetScaleForISMCInstances(const TArray<int32>& IndexArray, UInstancedStaticMeshComponent* Component, const FVector& Scale)FinalNative+2 flags0x30
void SetPixelProgrammableDistance(UStaticMeshComponent* StaticMeshComponent, float Distance)FinalNative+2 flags0x0C
void SetCustomDataValueForAllInstances(UInstancedStaticMeshComponent* Component, const TSet<int32>& Indices, int32 NewValueIndex, float NewValue)FinalNative+2 flags0x60
void SetComponentIsEditorOnly(USceneComponent* Component, bool bIsEditorOnly)FinalNative+2 flags0x09
FVector RandomPointWithinCircles(const FVector& Center, float InnerCircleRadius, float OuterCircleRadius)FinalNative+2 flags0x38
FVector RandomPointOnSphere(const FVector& Center, float Radius)FinalNative+2 flags0x38
FVector RandomPointInSphere(const FVector& Center, float Radius)FinalNative+2 flags0x38
void MarkRenderStateDirty(UActorComponent* Component)FinalNative+2 flags0x08
bool IsWorldPartitionCellLoaded(UObject* WorldContextObject, const FVector& WorldLocation)FinalNative+2 flags0x21
bool IsPlayInEditor()FinalNative+2 flags0x01
bool IsMyPlayerId(UObject* WorldContextObject, const int32& PlayerId)FinalNative+2 flags0x0D
bool IsLocationInView(const FTransform& CameraTransform, const FVector& LocationToCheck, float FOV, float MaxDistance)FinalNative+2 flags0x81
bool IsLocationInTargetViewCone(const FVector& Location, AActor* Target, float HalfAngleDeg, float MaxDistance)FinalNative+2 flags0x29
bool IsGraphicsDriverOutdated(const FString& CurrentDriver, const FString& RecommendedDriver)FinalNative+2 flags0x21
bool IsASoft(UObject* Object, const TSoftClassPtr<UObject>& SoftClass)FinalNative+2 flags0x31
bool IsActorPartOfLevel(AActor* Actor, ULevel* Level)FinalNative+2 flags0x11
AActor* GetRootAttachActor(AActor* Actor)FinalNative+2 flags0x10
float GetLocationInViewPercentage(const FTransform& ViewTransform, const FVector& TargetLocation, float FOV)FinalNative+2 flags0x80
float GetLocationInRangePercentage(const FTransform& ViewTransform, const FVector& TargetLocation, float MaxDistance)FinalNative+2 flags0x80
FBox GetLevelBounds(ULevel* InLevel)FinalNative+2 flags0x40
bool GetFeatureFlag(const FString& Feature)FinalNative+2 flags0x11
TArray<float> GetCustomDataForIndex(UInstancedStaticMeshComponent* Component, int32 Index)FinalNative+2 flags0x20
FString GetCurrentLogfileCopy()FinalNative+2 flags0x10
TArray<AActor*> GetComponentChildActorsOfType(USceneComponent* ParentComponent, TSubclassOf<AActor> Type)FinalNative+2 flags0x20
void ForceUpdateOverlaps(UPrimitiveComponent* PrimitiveComponent)FinalNative+2 flags0x08
bool ForceModify(AActor* Actor)FinalNative+2 flags0x09
USceneComponent* FindSocketOwnerComponentOnActor(AActor* Actor, const FName& SocketName)FinalNative+2 flags0x18
bool DoesSkeletalMeshUseNanite(USkeletalMeshComponent* SkeletalMeshComponent)FinalNative+2 flags0x09
bool DoesPrimitiveComponentUseBaseMaterial(UPrimitiveComponent* Component, UMaterial* BaseMaterial)FinalNative+2 flags0x11
URuntimeVirtualTextureComponent* CreateTransientRuntimeVirtualTextureComponent(AActor* Parent, URuntimeVirtualTexture* VirtualTexture)FinalNative+2 flags0x18
void BlightHideRemediatedStaticMeshComponents(const TArray<TSoftObjectPtr<UStaticMeshComponent>>& BlightedSMC, const TArray<TSoftObjectPtr<UStaticMesh>>& AssetsToHide, TSet<UStaticMeshComponent*>& AlreadyRemediatingSMCs, bool HideRemediatingBlight)FinalNative+2 flags0x71
TArray<float> BlightCalculateFadeTimeOffsetsForDistances(const TArray<float>& Distances, const FFloatRange& FadeTimeRange, float RemediationPulseSpeed)FinalNative+2 flags0x38
void AsyncLoadAndApplyMaterial(const TSoftObjectPtr<UPrimitiveComponent>& SoftPrimitiveComponentPtr, int32 MaterialIndex, const TSoftObjectPtr<UMaterialInterface>& SoftMaterialPtr)FinalNative+2 flags0x58
TSet<int32> AddInstanceIndicesToSet(UInstancedStaticMeshComponent* Component)FinalNative+2 flags0x58