| bool IsNight(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsDaylight(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsDay(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| float GetTimeOfDayFraction(UObject* WorldContextObject) | FinalNative+2 flags | | 0x0C |
| UUWETimeOfDayComponent* GetTimeOfDayComponent(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| FHourMinute GetTimeOfDay(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| double GetNumGameDays(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| EDayPhase GetDayPhase(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| int32 GetDayNumber(UObject* WorldContextObject) | FinalNative+2 flags | | 0x0C |