| void OnShowAsGhostChanged(bool bShowAsGhost) | EventPublic | | 0x01 |
| void InitializeOnBase(AUWESculpturalBaseActor* InBase, const FIntVector& Cell) | NativeEvent+1 flags | | 0x14 |
| bool ImplementsGetPlacementValidity() | EventPublic | | 0x01 |
| bool GetPlacementValidity(AUWESculpturalBaseActor* InBase, const FIntVector& Cell, FTransform& Transform, const TArray<AActor*>& IgnoreActors, bool IsDisconnectedStructure, bool IsDirectlyEdited) | NativeEvent+1 flags | | 0x93 |
| int32 GetMinDistance() | NativeEvent+1 flags | | 0x04 |
| EUWEEditActionLegality GetLegality() | NativeEvent+1 flags | | 0x01 |