0x00x02E0
Members 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0030 | 0xC8 | padding / unreflected | |||
| 0x10 | SaveContext | FUWESaveGameContext | 2 flags | {ActiveSave=nullptr, SaveGameCollection=nullptr} | |
| 0x10 | AwaitingSaveInfoRefresh | FUWEAwaitingSaveGameCollectionInfoRefresh | 1 flags | {} | |
| 0x0118 | 0x28 | padding / unreflected | |||
| 0x50 | PendingGuids | TMap<AActor*, FGuid> | Transient+1 flags | <TMap> | |
| 0x0190 | 0x150 | unreflected bytes to end of UUWESaveGameSubsystem | |||
Functions 3
| Signature | Flags | Native | Params |
|---|---|---|---|
| TArray<FUWESaveGameCollectionInfo> ScanForExistingSaves(const FString& GameMode, const FString& LevelName, const EUWESaveGameNetMode& NetMode) | FinalNative+2 flags | 0x38 | |
| bool IsCurrentSaveDirty() | FinalNative+1 flags | 0x01 | |
| FDateTime GetLastSaveToDiscTimeStamp() | FinalNative+2 flags | 0x08 |