Zdexby TheHolyOneZ
9,486 classes
Class

UUWESaveGameStatics

: UBlueprintFunctionLibrary : UObject
/Script/UWESaveSystem.UWESaveGameStatics 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/UWESaveSystem
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 20

SignatureFlagsNativeParams
void UpgradeSaveGameCollectionToLatest(FUWESaveGameCollectionInfo& Info, const FScriptDelegate& CompletedDelegate)FinalNative+2 flags0xD8
void UpdateCustomSaveGameInfo(UUWESaveGameCustomInfoBase* InObject)FinalNative+2 flags0x08
void UnblockSavingWithDelegate(FUWESaveBlockingHandle& Handle, const FScriptDelegate& Delegate, bool bShouldTrySaveAfterUnblocking)FinalNative+2 flags0x15
void UnblockSaving(FUWESaveBlockingHandle& InHandle, bool bShouldTrySaveAfterUnblocking)FinalNative+2 flags0x05
void SetAutoSaveEnabled(bool InValue)FinalNative+2 flags0x01
bool RegisterCustomSaveGameInfo(UUWESaveGameCustomInfoBase* InObject)FinalNative+2 flags0x09
void OpenSavesFolder()FinalNative+2 flags0x00
bool IsSavingBlocked()FinalNative+2 flags0x01
bool IsSaveSystemInitialized()FinalNative+2 flags0x01
EUWEBuildNumberCompatibility IsCompatibleWithBuildNumber(int32 BuildNum)FinalNative+2 flags0x05
bool IsAutoSaveEnabledForTests()FinalNative+2 flags0x01
bool IsAutoSaveEnabled()FinalNative+2 flags0x01
int32 GetMaxSaveSlots()FinalNative+2 flags0x04
FString GetCheckpointIndexAsString(const EUWESaveGameCollectionIndex& Index)FinalNative+2 flags0x18
void GetAllExistingSaveGames(const TArray<FString>& SaveGames, int32 UserIndex)FinalNative+2 flags0x14
void EnableAutoSaveForTests(bool InValue)FinalNative+2 flags0x01
bool DataExistsForSaveHandle(UUWESaveHandle* Handle)FinalNative+2 flags0x09
void CalculateDisplayBytes(int64 NumBytes, const float& OutBytes, const FString& OutAbbrev)FinalNative+2 flags0x20
FUWESaveBlockingHandle BlockSaving(bool bShouldTrySaveBeforeBlocking)FinalNative+2 flags0x08
UUWESaveComponent* AddSaveComponent(AActor* Target, bool bCheckAlreadyAdded)FinalNative+2 flags0x18