| void UpgradeSaveGameCollectionToLatest(FUWESaveGameCollectionInfo& Info, const FScriptDelegate& CompletedDelegate) | FinalNative+2 flags | | 0xD8 |
| void UpdateCustomSaveGameInfo(UUWESaveGameCustomInfoBase* InObject) | FinalNative+2 flags | | 0x08 |
| void UnblockSavingWithDelegate(FUWESaveBlockingHandle& Handle, const FScriptDelegate& Delegate, bool bShouldTrySaveAfterUnblocking) | FinalNative+2 flags | | 0x15 |
| void UnblockSaving(FUWESaveBlockingHandle& InHandle, bool bShouldTrySaveAfterUnblocking) | FinalNative+2 flags | | 0x05 |
| void SetAutoSaveEnabled(bool InValue) | FinalNative+2 flags | | 0x01 |
| bool RegisterCustomSaveGameInfo(UUWESaveGameCustomInfoBase* InObject) | FinalNative+2 flags | | 0x09 |
| void OpenSavesFolder() | FinalNative+2 flags | | 0x00 |
| bool IsSavingBlocked() | FinalNative+2 flags | | 0x01 |
| bool IsSaveSystemInitialized() | FinalNative+2 flags | | 0x01 |
| EUWEBuildNumberCompatibility IsCompatibleWithBuildNumber(int32 BuildNum) | FinalNative+2 flags | | 0x05 |
| bool IsAutoSaveEnabledForTests() | FinalNative+2 flags | | 0x01 |
| bool IsAutoSaveEnabled() | FinalNative+2 flags | | 0x01 |
| int32 GetMaxSaveSlots() | FinalNative+2 flags | | 0x04 |
| FString GetCheckpointIndexAsString(const EUWESaveGameCollectionIndex& Index) | FinalNative+2 flags | | 0x18 |
| void GetAllExistingSaveGames(const TArray<FString>& SaveGames, int32 UserIndex) | FinalNative+2 flags | | 0x14 |
| void EnableAutoSaveForTests(bool InValue) | FinalNative+2 flags | | 0x01 |
| bool DataExistsForSaveHandle(UUWESaveHandle* Handle) | FinalNative+2 flags | | 0x09 |
| void CalculateDisplayBytes(int64 NumBytes, const float& OutBytes, const FString& OutAbbrev) | FinalNative+2 flags | | 0x20 |
| FUWESaveBlockingHandle BlockSaving(bool bShouldTrySaveBeforeBlocking) | FinalNative+2 flags | | 0x08 |
| UUWESaveComponent* AddSaveComponent(AActor* Target, bool bCheckAlreadyAdded) | FinalNative+2 flags | | 0x18 |