| FString UploadSaveGameToCloud(const FSonarSaveGameResponse& UploadResponse) | FinalNative+1 flags | | 0x108 |
| void StartSaveGameUpload(const FString& SlotName) | FinalNative+1 flags | | 0x10 |
| void StartSaveGameDownload(const FString& SaveId) | FinalNative+1 flags | | 0x10 |
| void OnUploadSaveGameCommand(const TArray<FString>& Args) | FinalNative+1 flags | | 0x10 |
| void OnDownloadSaveGameCommand(const TArray<FString>& Args) | FinalNative+1 flags | | 0x10 |
| void OnCancelSaveGameTransferCommand(const TArray<FString>& Args) | FinalNative+1 flags | | 0x10 |
| bool IsOperationPending() | FinalNative+1 flags | | 0x01 |
| void InternalLoadSaveDataCompleted(const FString& SlotName, const TArray<uint8>& Data, FUWESaveGameCollectionInfo& Info) | FinalNative+1 flags | | 0xE8 |
| void InternalDownloadAndImportCompleted(bool bDownloadSucceeded, FSonarSaveGameResponse& DownloadResponse, const EUWEImportSaveGameResult& ImportResult, const FString& SlotName, const FGuid& SaveId) | FinalNative+1 flags | | 0x128 |
| FString DownloadSaveGameFromCloud(const FSonarSaveGameResponse& DownloadResponse) | FinalNative+1 flags | | 0x108 |
| void CancelOperation() | FinalNative+1 flags | | 0x00 |