0x00x00B8
Members 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | AllEntries | TArray<UUWESaveGameCollectionInfoViewModel*> | Protected+4 flags | [] | |
| 0x10 | SinglePlayerEntries | TArray<UUWESaveGameCollectionInfoViewModel*> | Protected+4 flags | [] | |
| 0x10 | MultiPlayerEntries | TArray<UUWESaveGameCollectionInfoViewModel*> | Protected+4 flags | [] | |
| 0x08 | WorldContext | UObject* | Protected+6 flags | nullptr | |
| 0x01 | bHasAnySinglePlayerSaves | bool | Protected+7 flags | false | |
| 0x01 | bHasMultiPlayerSaves | bool | Protected+7 flags | false | |
| 0x01 | bHasAvailableSlots | bool | Protected+7 flags | false | |
| 0x00A3 | 0x15 | unreflected bytes to end of UUWESaveGameCollectionInfoListViewModel | |||
Functions 8
| Signature | Flags | Native | Params |
|---|---|---|---|
| void RefreshAsync(const FString& LevelName, const FScriptDelegate& OnRefreshCompleted) | FinalNative+1 flags | 0x20 | |
| int32 GetSlotPostFix(bool bIsMultiplayer) | FinalNative+1 flags | 0x08 | |
| int32 GetNumSinglePlayerEntries() | FinalNative+1 flags | 0x04 | |
| int32 GetNumSaveEntries(bool bIsMultiplayer) | FinalNative+1 flags | 0x08 | |
| int32 GetNumMultiPlayerEntries() | FinalNative+1 flags | 0x04 | |
| int32 GetNumAllSaveEntries() | FinalNative+1 flags | 0x04 | |
| void GetLatestSaveSlot(const FString& LevelName, const FString& SlotName, const EUWESaveGameValidity& IsValid, bool bIsMultiplayer) | FinalNative+1 flags | 0x22 | |
| void DeleteGame(const FString& SlotName, const FGuid& SaveId) | FinalNative+1 flags | 0x20 |