| void SetFloatValue(const FGameplayTag& ActorDataGroupId, const FGameplayTag& FieldIdentifier, float Value) | FinalNative+2 flags | | 0x14 |
| void SetBoolValue(const FGameplayTag& ActorDataGroupId, const FGameplayTag& FieldIdentifier, bool Value) | FinalNative+2 flags | | 0x11 |
| float GetFloatValue(const FGameplayTag& ActorDataGroupId, const FGameplayTag& FieldIdentifier, const bool& Valid) | FinalNative+2 flags | | 0x18 |
| bool GetBoolValue(const FGameplayTag& ActorDataGroupId, const FGameplayTag& FieldIdentifier, const bool& Valid) | FinalNative+2 flags | | 0x12 |
| AUWEActorDataGroup* GetActorDataGroup(UObject* WorldContextObject, const FGameplayTag& Identifier) | FinalNative+2 flags | | 0x18 |