Zdexby TheHolyOneZ
9,486 classes
Class

UUWEGameplayMessageBPLibrary

: UBlueprintFunctionLibrary : UObject
/Script/UWEGameplayMessageRuntime.UWEGameplayMessageBPLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/UWEGameplayMessageRuntime
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 17

SignatureFlagsNativeParams
APlayerState* PlayerStateFromPlayerId(UObject* WorldContextObject, int32 PlayerId)FinalNative+2 flags0x18
int32 PlayerIdFromPlayerState(UObject* WorldContextObject, APlayerState* PlayerState)FinalNative+2 flags0x14
int32 PlayerIdFromPawn(UObject* WorldContextObject, AActor* PawnActor)FinalNative+2 flags0x14
int32 PlayerIdFromController(UObject* WorldContextObject, APlayerController* PlayerController)FinalNative+2 flags0x14
void NotifyPlayerSystemMessage(UObject* WorldContextObject, const FGameplayTag& Severity, const FText& Message, AActor* PlayerActor)FinalNative+2 flags0x28
void NotifyPlayerLocalized(UObject* WorldContextObject, const FGameplayTag& Severity, const FName& StringTableID, const FString& StringTableKey, const TArray<FText>& TextArgs, AActor* PlayerActor)FinalNative+2 flags0x40
void NotifyLocalPlayerSimple(UObject* WorldContextObject, const FGameplayTag& Severity, const FText& Message)FinalNative+2 flags0x20
void NotifyLocalPlayer(UObject* WorldContextObject, const FGameplayTag& Severity, const FText& Message, const TArray<FText>& TextArgs, UInputAction* InputAction)FinalNative+2 flags0x38
void NotifyAllPlayersString(UObject* WorldContextObject, const FString& String, int32 FromPlayerId)FinalNative+2 flags0x1C
void NotifyAllPlayersLocalized(UObject* WorldContextObject, const FGameplayTag& Severity, const FName& StringTableID, const FString& StringTableKey, const TArray<FText>& TextArgs, int32 FromPlayerId)FinalNative+2 flags0x3C
int32 LocalPlayerId(UObject* WorldContextObject)FinalNative+2 flags0x0C
void K2_SendGameplayMessageToSelf(UObject* WorldContextObject, const FGameplayTag& Channel, const int32& Message)FinalNative+2 flags0x14
void K2_SendGameplayMessageToPlayer(UObject* WorldContextObject, const FGameplayTag& Channel, const int32& Message, int32 PlayerId, int32 FromPlayerId)FinalNative+2 flags0x1C
void K2_SendGameplayMessageToOtherPlayers(UObject* WorldContextObject, const FGameplayTag& Channel, const int32& Message, int32 FromPlayerId)FinalNative+2 flags0x18
void K2_SendGameplayMessageToAllPlayers(UObject* WorldContextObject, const FGameplayTag& Channel, const int32& Message, int32 FromPlayerId)FinalNative+2 flags0x18
void BroadcastStringMessageToAllPlayers(UObject* WorldContextObject, const FString& StringMessage)FinalNative+2 flags0x18
TArray<int32> AllPlayerIds(UObject* WorldContextObject)FinalNative+2 flags0x18