| APlayerState* PlayerStateFromPlayerId(UObject* WorldContextObject, int32 PlayerId) | FinalNative+2 flags | | 0x18 |
| int32 PlayerIdFromPlayerState(UObject* WorldContextObject, APlayerState* PlayerState) | FinalNative+2 flags | | 0x14 |
| int32 PlayerIdFromPawn(UObject* WorldContextObject, AActor* PawnActor) | FinalNative+2 flags | | 0x14 |
| int32 PlayerIdFromController(UObject* WorldContextObject, APlayerController* PlayerController) | FinalNative+2 flags | | 0x14 |
| void NotifyPlayerSystemMessage(UObject* WorldContextObject, const FGameplayTag& Severity, const FText& Message, AActor* PlayerActor) | FinalNative+2 flags | | 0x28 |
| void NotifyPlayerLocalized(UObject* WorldContextObject, const FGameplayTag& Severity, const FName& StringTableID, const FString& StringTableKey, const TArray<FText>& TextArgs, AActor* PlayerActor) | FinalNative+2 flags | | 0x40 |
| void NotifyLocalPlayerSimple(UObject* WorldContextObject, const FGameplayTag& Severity, const FText& Message) | FinalNative+2 flags | | 0x20 |
| void NotifyLocalPlayer(UObject* WorldContextObject, const FGameplayTag& Severity, const FText& Message, const TArray<FText>& TextArgs, UInputAction* InputAction) | FinalNative+2 flags | | 0x38 |
| void NotifyAllPlayersLocalized(UObject* WorldContextObject, const FGameplayTag& Severity, const FName& StringTableID, const FString& StringTableKey, const TArray<FText>& TextArgs, int32 FromPlayerId) | FinalNative+2 flags | | 0x3C |
| int32 LocalPlayerId(UObject* WorldContextObject) | FinalNative+2 flags | | 0x0C |
| void K2_SendGameplayMessageToSelf(UObject* WorldContextObject, const FGameplayTag& Channel, const int32& Message) | FinalNative+2 flags | | 0x14 |
| void K2_SendGameplayMessageToPlayer(UObject* WorldContextObject, const FGameplayTag& Channel, const int32& Message, int32 PlayerId, int32 FromPlayerId) | FinalNative+2 flags | | 0x1C |
| void K2_SendGameplayMessageToOtherPlayers(UObject* WorldContextObject, const FGameplayTag& Channel, const int32& Message, int32 FromPlayerId) | FinalNative+2 flags | | 0x18 |
| void K2_SendGameplayMessageToAllPlayers(UObject* WorldContextObject, const FGameplayTag& Channel, const int32& Message, int32 FromPlayerId) | FinalNative+2 flags | | 0x18 |
| void BroadcastStringMessageToAllPlayers(UObject* WorldContextObject, const FString& StringMessage) | FinalNative+2 flags | | 0x18 |
| TArray<int32> AllPlayerIds(UObject* WorldContextObject) | FinalNative+2 flags | | 0x18 |