| bool ShouldShowUnpublishedAssets(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| void GetStaticGameplayTags(AActor* Actor, FGameplayTagContainer& TagContainer) | FinalNative+2 flags | | 0x28 |
| AUWEGameplayPlayerController* GetLocalGameplayPlayerController(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| ACharacter* GetLocalGameplayPlayerCharacter(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| AUWEGameStateBase* GetGameState(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| void GetGameplayTags(AActor* Actor, FGameplayTagContainer& TagContainer) | FinalNative+2 flags | | 0x28 |