| bool IsPointWithinEdgeOfWorld(UObject* WorldContextObject, const FVector& Point) | FinalNative+2 flags | | 0x21 |
| bool IsPointOutOfBounds(UObject* WorldContextObject, const FVector& Point) | FinalNative+2 flags | | 0x21 |
| bool IsEdgeOfWorldEnabled(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool IsActorWithinEdgeOfWorld(UObject* WorldContextObject, AActor* ActorToCheck) | FinalNative+2 flags | | 0x11 |
| bool IsActorOutOfBounds(UObject* WorldContextObject, AActor* ActorToCheck) | FinalNative+2 flags | | 0x11 |