| bool NotEqual_DataAsset(UUWEPrimaryDataAssetBase* A, const FString& B) | FinalNative+2 flags | | 0x19 |
| UAssetUserData* GetAssetUserDataFromMeshByClass(UStaticMesh* Mesh, TSubclassOf<UAssetUserData> Class) | FinalNative+2 flags | | 0x18 |
| UAssetUserData* GetAssetUserDataForActorByClass(AActor* Actor, TSubclassOf<UAssetUserData> Class) | FinalNative+2 flags | | 0x18 |
| TArray<FAssetData> GetAllDataAssetsOfClass(TSubclassOf<UDataAsset> AssetClass) | FinalNative+2 flags | | 0x18 |
| TArray<UAssetUserData*> GetAllAssetUserDataFromMesh(UStaticMesh* Mesh) | FinalNative+2 flags | | 0x18 |
| TArray<UAssetUserData*> GetAllAssetUserDataForActor(AActor* Actor) | FinalNative+2 flags | | 0x18 |
| void GetAllAssetUserDataAssetsForActor(AActor* Actor, const TArray<UUWEPrimaryDataAssetBase*>& OutAssets) | FinalNative+2 flags | | 0x18 |
| UUWEActorDataAsset* GetActorDataAssetForActorSoftClass(const TSoftClassPtr<AActor>& ActorSoftClass, TSubclassOf<UUWEActorDataAsset> AssetDataClass) | FinalNative+2 flags | | 0x38 |
| UUWEActorDataAsset* GetActorDataAssetForActor(AActor* Actor, TSubclassOf<UUWEActorDataAsset> AssetDataClass) | FinalNative+2 flags | | 0x18 |