| void StopAnim(FGameplayTag& AnimationTag, FUWEOneShotAnimData& AnimData, UAbilitySystemComponent* ASC) | NativeEvent+1 flags | | 0x70 |
| void PlayMontageOnAnimInstance(FGameplayTag& AnimationTag, FUWEOneShotAnimData& AnimData, UAbilitySystemComponent* ASC, UGameplayAbility* Ability) | NativeProtected | | 0x78 |
| void PlayAnim(FGameplayTag& AnimationTag, FUWEOneShotAnimData& AnimData, UAbilitySystemComponent* ASC, UGameplayAbility* Ability) | NativeEvent+1 flags | | 0x78 |
| TSoftObjectPtr<UAnimMontage> GetMontageFromTag(FGameplayTag& AnimationTag, FUWEOneShotAnimData& AnimData) | NativeEvent+1 flags | | 0x90 |
| EUWEOneShotAnimType GetAnimTypeFromTag(FGameplayTag& AnimationTag, FUWEOneShotAnimData& AnimData) | NativeEvent+1 flags | | 0x69 |