| 0x28 | ActorClass | TSoftClassPtr<AActor> | Protected+6 flags | <SoftClassProperty> |
| 0x01 | bGroup | bool | Protected+8 flags | false |
| 0x00A1 | 0x03 | padding / unreflected |
| 0x04 | GroupMinSize | int32 | Protected+8 flags | 2 |
| 0x04 | GroupMaxSize | int32 | Protected+8 flags | 2 |
| 0x00AC | 0x04 | padding / unreflected |
| 0x10 | GroupTypes | TArray<TSoftClassPtr<AActor>> | Protected+6 flags | [] |
| 0x04 | GroupScaleDeviationPercent | int32 | Protected+8 flags | 0 |
| 0x01 | IgnoreCollisionBetweenMembers | bool | Protected+7 flags | false |
| 0x01 | GroupScaleDeviationType | UWEAIScaleDeviationType | Protected+8 flags | Random |
| 0x00C6 | 0x02 | padding / unreflected |
| 0x08 | SpawnEnvQuery | UEnvQuery* | Protected+8 flags | nullptr |
| 0x01 | EnvQueryRunMode | EEnvQueryRunMode | Protected+7 flags | SingleResult |
| 0x00D1 | 0x0F | padding / unreflected |
| 0x60 | SpawnTransform | FTransform | Protected+6 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… |
| 0x08 | GameplayCueTag | FGameplayTag | Protected+6 flags | {TagName=None} |
| 0x0148 | 0x08 | padding / unreflected |
| 0x60 | ActorTransform | FTransform | 5 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… |
| 0x08 | ActorInstance | TWeakObjectPtr<AActor> | 6 flags | nullptr |
| 0x01B8 | 0x18 | unreflected bytes to end of UUWECreatureDynamicEvent |