Zdexby TheHolyOneZ
9,486 classes
Class

UUWEAILocomotionComponent

: UActorComponent : UObject
/Script/UWEAI.UWEAILocomotionComponent 0x0190 (400 B) align 8 inherited 0x00C0 vtable /Script/UWEAI
0x00x0190

Members 9

OffsetSizeNameTypeFlagsDefault
0x08AIOwnerAUWEAIController*TransientProtected+6 flagsnullptr
0x18StartLocationFVectorTransientProtected+8 flags{X=0, Y=0, Z=0}
0x18StartRotationFRotatorTransientProtected+7 flags{Pitch=0, Yaw=0, Roll=0}
0x08CurrentHabitationAreaTagFGameplayTagTransientProtected+6 flags{TagName=None}
0x50HabitationAreasTMap<FGameplayTag, FUWEHabitationArea>TransientProtected+4 flags<TMap>
0x08GlobalSettingsUUWEAIMovementComponentGlobalSettings*Protected+6 flagsnullptr
0x01580x20padding / unreflected
0x01CurrentVolumeTypeEVolumeTypeTransientProtected+8 flagsEVolumeType_None
0x01790x03padding / unreflected
0x08CurrentEnvironmentTypeFGameplayTagTransientProtected+6 flags{TagName=None}
0x08PatrolSplineComponentTWeakObjectPtr<USplineComponent>Protected+8 flagsnullptr
0x018C0x04unreflected bytes to end of UUWEAILocomotionComponent
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00900x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00980x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x009D0x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00A00x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 16

SignatureFlagsNativeParams
bool SwitchHabitationArea(FGameplayTag& HabitationAreaTag)FinalNative+1 flags0x09
void Shutdown(const FString& Reason)FinalNative+1 flags0x10
void Restart()FinalNative+1 flags0x00
void OnCurrentVolumeChanged()FinalNative+1 flags0x00
bool IsInsideHabitationArea(FGameplayTag& HabitationAreaTag)FinalNative+1 flags0x09
bool IsInsideCurrentHabitationArea()FinalNative+1 flags0x01
bool HasHabitationArea(FGameplayTag& HabitationAreaTag)FinalNative+1 flags0x09
FRotator GetStartRotation()FinalNative+1 flags0x18
FVector GetStartLocation()FinalNative+1 flags0x18
USplineComponent* GetPatrolSplineComponent()FinalNative+1 flags0x08
FGameplayTag GetCurrentHabitationAreaTag()FinalNative+1 flags0x08
FUWEHabitationArea GetCurrentHabitationArea()FinalNative+1 flags0x20
FVector GetClosestPointToHabitationArea(FGameplayTag& HabitationAreaTag, const FVector& Location)FinalNative+1 flags0x38
FVector GetClosestPointToCurrentHabitationArea(const FVector& Location)FinalNative+1 flags0x30
FVector GetClosestCenterOfHabitationArea(FGameplayTag& HabitationAreaTag, const FVector& Location)FinalNative+1 flags0x38
FVector GetClosestCenterOfCurrentHabitationArea(const FVector& Location)FinalNative+1 flags0x30

Used by 1

types with a member, parameter or interface of this type