Zdexby TheHolyOneZ
9,486 classes
Class

USN2ScannerSpinningPointDataProvider

: USceneComponent : UActorComponent : UObject
/Script/Subnautica2.SN2ScannerSpinningPointDataProvider 0x0360 (864 B) align 16 inherited 0x0250 vtable /Script/Subnautica2
0x00x0360

Members 15

OffsetSizeNameTypeFlagsDefault
0x02500x08padding / unreflected
0x04ScanHalfAngleDegreesfloatNetProtected+7 flags30
0x04ScanRadiusfloatNetProtected+7 flags50000
0x04TurnDegreesPerSecondfloatNetProtected+7 flags180
0x02640x04padding / unreflected
0x10ActiveSignalsTArray<FSpinningScannerPointData>NetProtected+4 flags[]
0x04CurrentRotationfloatNet+5 flags0
0x04ScanIntervalfloat7 flags0.25
0x04ScanHalfHeightfloat7 flags50000
0x04RadiusAlwaysShowfloat7 flags500
0x10ScanOverlapObjectTypesTArray<EObjectTypeQuery>4 flags[]
0x08ScanOverlapComponentClassTSubclassOf<UPrimitiveComponent>7 flagsnullptr
0x04ScannedPointLifetimefloat7 flags2
0x04SelectedPointIDint32Net+5 flags-1
0x02A80x08padding / unreflected
0x08CachedCurrentComponentUPrimitiveComponent*8 flagsnullptr
0x02B80x08padding / unreflected
0x50ServerComponentToScanIDTMap<UPrimitiveComponent*, int32>2 flags<TMap>
0x50ServerActiveSignalsMapTMap<UPrimitiveComponent*, FSpinningScannerPointData>2 flags<TMap>
Inherited from USceneComponent 31
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+8 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x00E00x08padding / unreflected
0x10AttachChildrenTArray<USceneComponent*>NetTransient+7 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+6 flags[]
0x01080x40padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 2bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01CastShadowDetailModeEDetailMode8 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentAttachmentChangedFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00900x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00980x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x009D0x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00A00x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 14

SignatureFlagsNativeParams
void ServerOnSignalsUpdated()EventPublic0x00
void ServerOnSelectedComponentChanged(UPrimitiveComponent* NewComponent)EventPublic0x08
void ServerOnNewComponentDetected(UPrimitiveComponent* Component)EventPublic0x08
UPrimitiveComponent* ServerGetSelectedComponent()FinalNative+1 flags0x08
FLinearColor ServerGetColorForComponent(UPrimitiveComponent* Component)NativeEvent+1 flags0x18
void OnRegisteredComponentEndPlay(AActor* Actor, const EEndPlayReason& Reason)FinalNative+1 flags0x09
bool HasSelectedPointID()FinalNative+1 flags0x01
float GetSmoothedRotation()FinalNative+1 flags0x04
FSpinningScannerPointData GetSignal(int32 Index)FinalNative+1 flags0x48
int32 GetSelectedPointID()FinalNative+1 flags0x04
float GetScanRadius()FinalNative+1 flags0x04
float GetScanHalfHeight()FinalNative+1 flags0x04
float GetScanHalfAngleDegrees()FinalNative+1 flags0x04
int32 GetNumSignals()FinalNative+1 flags0x04