| void SetQuadUVs(const FVector2D& A, const FVector2D& B, const FVector2D& C, const FVector2D& D) | FinalNative+1 flags | | 0x40 |
| void SetQuadPoints(const FVector& A, const FVector& B, const FVector& C, const FVector& D) | FinalNative+1 flags | | 0x60 |
| void SetQuadNormals(const FVector& A, const FVector& B, const FVector& C, const FVector& D) | FinalNative+1 flags | | 0x60 |
| void SetQuadMaterial(UMaterialInterface* Material) | FinalNative+1 flags | | 0x08 |
| void SetQuadColors(const FColor& A, const FColor& B, const FColor& C, const FColor& D) | FinalNative+1 flags | | 0x10 |