| void SetAvailabilities(FMotionMatchingInteractionAnimNodeReference& MotionMatchingInteractionNode, const TArray<FPoseSearchInteractionAvailability>& Availabilities) | FinalNative+2 flags | | 0x20 |
| bool IsInteracting(FMotionMatchingInteractionAnimNodeReference& MotionMatchingInteractionNode) | FinalNative+2 flags | | 0x11 |
| void ConvertToMotionMatchingInteractionNodePure(FAnimNodeReference& node, FMotionMatchingInteractionAnimNodeReference& MotionMatchingInteractionNode, const bool& Result) | FinalNative+2 flags | | 0x21 |
| FMotionMatchingInteractionAnimNodeReference ConvertToMotionMatchingInteractionNode(FAnimNodeReference& node, const EAnimNodeReferenceConversionResult& Result) | FinalNative+2 flags | | 0x28 |