Zdexby TheHolyOneZ
9,486 classes
Class

ULookAtRotationPattern

: UPathedMovementPatternBase : UObject
/Script/Mover.LookAtRotationPattern 0x0068 (104 B) align 8 inherited 0x0050 vtable /Script/Mover
0x00x0068

Members 1

OffsetSizeNameTypeFlagsDefault
0x18RelativeLookAtLocationFVectorProtected+6 flags{X=0, Y=0, Z=0}
Inherited from UPathedMovementPatternBase 13
OffsetSizeNameTypeFlagsDefault
0x01TranslationMasksuint8Protected+6 flags0
0x01RotationMasksuint8Protected+6 flags0
0x01ScaleMasksuint8Protected+6 flags0
0x01bStartAfterPreviousPatternboolProtected+6 flagsfalse
0x04StartAtPathProgressfloatProtected+6 flags0
0x04EndAtPathProgressfloatProtected+6 flags1
0x04NumLoopsPerPathint32Protected+6 flags1
0x01PerLoopBehaviorEPathedPhysicsPlaybackBehaviorProtected+6 flagsOneShot
0x01bOrientComponentToPathboolProtected+6 flagsfalse
0x01EasingEAlphaBlendOptionProtected+6 flagsLinear
0x003B0x05padding / unreflected
0x08CustomEasingCurveUCurveFloat*Protected+7 flagsnullptr
0x01bDebugDrawPatternboolProtected+6 flagstrue
0x00490x03padding / unreflected
0x04PatternDebugDrawColorFColorProtected+6 flags{B=0, G=0, R=0, A=0}

Functions 2

SignatureFlagsNativeParams
void SetRelativeLookAtLocation(const FVector& RelativeLookAt)FinalNative+1 flags0x18
void SetLookAtLocation(const FVector& LookAt)FinalNative+1 flags0x18