Zdexby TheHolyOneZ
9,486 classes
Class

UAsyncFallingMode

: UBaseMovementMode : UObject
/Script/Mover.AsyncFallingMode 0x00A8 (168 B) align 8 inherited 0x0070 vtable /Script/Mover
0x00x00A8

Members 9

OffsetSizeNameTypeFlagsDefault
0x10OnLandedFMulticastScriptDelegate4 flags<delegate>
0x01bCancelVerticalSpeedOnLandingbool7 flagstrue
0x00810x03padding / unreflected
0x04AirControlPercentagefloat7 flags0.4
0x04FallingDecelerationfloat7 flags200
0x04OverTerminalSpeedFallingDecelerationfloat7 flags800
0x04TerminalMovementPlaneSpeedfloat7 flags1500
0x01bShouldClampTerminalVerticalSpeedbool7 flagstrue
0x00950x03padding / unreflected
0x04VerticalFallingDecelerationfloat7 flags4000
0x04TerminalVerticalSpeedfloat7 flags2000
0x00A00x08unreflected bytes to end of UAsyncFallingMode
Inherited from UBaseMovementMode 4
OffsetSizeNameTypeFlagsDefault
0x10SharedSettingsClassesTArray<TSubclassOf<UObject>>5 flags[]
0x10TransitionsTArray<UBaseMovementModeTransition*>9 flags[]
0x20GameplayTagsFGameplayTagContainer3 flags{GameplayTags=[], ParentTags=[]}
0x01bSupportsAsyncbool9 flagsfalse

Functions 1

SignatureFlagsNativeParams
void ProcessLanded(FFloorCheckResult& FloorResult, const FVector& Velocity, FRelativeBaseInfo& BaseInfo, FMoverTickEndData& TickEndData)NativeProtected0x280