Zdexby TheHolyOneZ
9,486 classes
Class

UGameFrameworkComponentManager

: UGameInstanceSubsystem : USubsystem : UObject
/Script/ModularGameplay.GameFrameworkComponentManager 0x0238 (568 B) align 8 inherited 0x0030 vtable /Script/ModularGameplay
0x00x0238

Members 0

OffsetSizeNameTypeFlagsDefault
0x00300x208unreflected bytes to end of UGameFrameworkComponentManager

Functions 7

SignatureFlagsNativeParams
bool UnregisterClassInitStateDelegate(const TSoftClassPtr<AActor>& ActorClass, const FScriptDelegate& DelegateToRemove)FinalNative+1 flags0x39
bool UnregisterActorInitStateDelegate(AActor* Actor, const FScriptDelegate& DelegateToRemove)FinalNative+1 flags0x19
void SendExtensionEvent(AActor* Receiver, const FName& EventName, bool bOnlyInGameWorlds)FinalNative+1 flags0x11
void RemoveReceiver(AActor* Receiver)FinalNative+1 flags0x08
bool RegisterAndCallForClassInitState(const TSoftClassPtr<AActor>& ActorClass, const FName& FeatureName, const FGameplayTag& RequiredState, const FScriptDelegate& Delegate, bool bCallImmediately)FinalNative+1 flags0x4A
bool RegisterAndCallForActorInitState(AActor* Actor, const FName& FeatureName, const FGameplayTag& RequiredState, const FScriptDelegate& Delegate, bool bCallImmediately)FinalNative+1 flags0x2A
void AddReceiver(AActor* Receiver, bool bAddOnlyInGameWorlds)FinalNative+1 flags0x09