Zdexby TheHolyOneZ
9,486 classes
Class

ULandscapeTexturePatch

: ULandscapePatchComponent : USceneComponent : UActorComponent : UObject
/Script/LandscapePatch.LandscapeTexturePatch 0x0350 (848 B) align 16 inherited 0x02D0 vtable /Script/LandscapePatch
0x00x0350

Members 21

OffsetSizeNameTypeFlagsDefault
0x04ResolutionXint32Protected+7 flags32
0x04ResolutionYint32Protected+7 flags32
0x10UnscaledPatchCoverageFVector2DProtected+6 flags{X=2000, Y=2000}
0x01BlendModeELandscapeTexturePatchBlendModeProtected+6 flagsAlphaBlend
0x01FalloffModeELandscapeTexturePatchFalloffModeProtected+6 flagsRoundedRectangle
0x02EA0x02padding / unreflected
0x04FallofffloatProtected+6 flags0
0x01HeightSourceModeELandscapeTexturePatchSourceModeProtected+6 flagsNone
0x01DetailPanelHeightSourceModeELandscapeTexturePatchSourceModeProtected+6 flagsNone
0x02F20x06padding / unreflected
0x08HeightInternalDataULandscapeHeightTextureBackedRenderTarget*Protected+11 flagsnullptr
0x08HeightTextureAssetUTexture*Protected+9 flagsnullptr
0x01bUseTextureAlphaForHeightboolProtected+6 flagsfalse
0x01HeightEncodingELandscapeTextureHeightPatchEncodingProtected+6 flagsWorldUnits
0x030A0x06padding / unreflected
0x10HeightEncodingSettingsFLandscapeTexturePatchEncodingSettingsProtected+5 flags{ZeroInEncoding=0, WorldSpaceEncodingScale=1}
0x01ZeroHeightMeaningELandscapeTextureHeightPatchZeroHeightMeaningProtected+6 flagsPatchZ
0x01bApplyComponentZScaleboolProtected+7 flagstrue
0x03220x06padding / unreflected
0x10WeightPatchesTArray<ULandscapeWeightPatchTextureInfo*>Protected+8 flags[]
0x03380x01padding / unreflected
0x01bBaseResolutionOffLandscapeboolProtected+6 flagstrue
0x033A0x02padding / unreflected
0x04ResolutionMultiplierfloatProtected+6 flags1
0x04InitTextureSizeXint32Protected+6 flags33
0x04InitTextureSizeYint32Protected+6 flags33
0x01HeightRenderTargetFormatETextureRenderTargetFormat7 flagsRTF_R32f
0x03490x07unreflected bytes to end of ULandscapeTexturePatch
Inherited from ULandscapePatchComponent 6
OffsetSizeNameTypeFlagsDefault
0x10EditLayerGuidFGuidProtected+5 flags{A=0, B=0, C=0, D=0}
0x01PriorityInitializationELandscapePatchPriorityInitializationProtected+7 flagsAcquireHighest
0x02690x07padding / unreflected
0x08PrioritydoubleProtected+6 flags1000
0x28LandscapeTSoftObjectPtr<ALandscape>Protected+4 flags<SoftObjectProperty>
0x28PatchManagerTSoftObjectPtr<ALandscapePatchManager>Protected+5 flags<SoftObjectProperty>
0x01bIsEnabledboolProtected+6 flagstrue
Inherited from USceneComponent 31
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+8 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x00E00x08padding / unreflected
0x10AttachChildrenTArray<USceneComponent*>NetTransient+7 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+6 flags[]
0x01080x40padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 2bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01CastShadowDetailModeEDetailMode8 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentAttachmentChangedFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00900x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00980x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x009D0x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00A00x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 37

SignatureFlagsNativeParams
void SnapToLandscape()FinalNative+1 flags0x00
void SetZeroHeightMeaning(const ELandscapeTextureHeightPatchZeroHeightMeaning& ZeroHeightMeaningIn)FinalNative+1 flags0x01
void SetWeightPatchTextureAsset(const FName& InWeightmapLayerName, UTexture* TextureIn)FinalNative+1 flags0x10
void SetWeightPatchSourceMode(const FName& InWeightmapLayerName, const ELandscapeTexturePatchSourceMode& NewMode)NativePublic0x09
void SetWeightPatchBlendModeOverride(const FName& InWeightmapLayerName, const ELandscapeTexturePatchBlendMode& BlendMode)NativePublic0x09
void SetUseAlphaChannelForWeightPatch(const FName& InWeightmapLayerName, bool bUseAlphaChannel)NativePublic0x09
void SetUseAlphaChannelForHeight(bool bUse)FinalNative+1 flags0x01
void SetUnscaledCoverage(const FVector2D& Coverage)NativePublic0x10
void SetResolution(const FVector2D& ResolutionIn)NativePublic0x10
void SetHeightTextureAsset(UTexture* TextureIn)FinalNative+1 flags0x08
void SetHeightSourceMode(const ELandscapeTexturePatchSourceMode& NewMode)NativePublic0x01
void SetHeightRenderTargetFormat(const ETextureRenderTargetFormat& Format)FinalNative+1 flags0x01
void SetHeightEncodingSettings(FLandscapeTexturePatchEncodingSettings& Settings)FinalNative+1 flags0x10
void SetHeightEncodingMode(const ELandscapeTextureHeightPatchEncoding& EncodingMode)FinalNative+1 flags0x01
void SetFalloffMode(const ELandscapeTexturePatchFalloffMode& FalloffModeIn)FinalNative+1 flags0x01
void SetFalloff(float FalloffIn)FinalNative+1 flags0x04
void SetEditVisibilityLayer(const FName& InWeightmapLayerName, bool bEditVisibilityLayer)NativePublic0x09
void SetBlendMode(const ELandscapeTexturePatchBlendMode& BlendModeIn)FinalNative+1 flags0x01
void ResetHeightEncodingMode(const ELandscapeTextureHeightPatchEncoding& EncodingMode)FinalNative+1 flags0x01
void RequestReinitializeWeights()FinalNative+1 flags0x00
void RequestReinitializeHeight()FinalNative+1 flags0x00
void RemoveWeightPatch(const FName& InWeightmapLayerName)NativePublic0x08
void RemoveAllWeightPatches()NativePublic0x00
UTexture* GetWeightPatchTextureAsset(const FName& InWeightmapLayerName)NativePublic0x10
ELandscapeTexturePatchSourceMode GetWeightPatchSourceMode(const FName& InWeightmapLayerName)NativePublic0x09
UTextureRenderTarget2D* GetWeightPatchRenderTarget(const FName& InWeightmapLayerName, bool bMarkDirty)NativePublic0x18
FVector2D GetUnscaledCoverage()NativePublic0x10
FVector2D GetResolution()NativePublic0x10
FTransform GetPatchToWorldTransform()NativePublic0x60
bool GetInitResolutionFromLandscape(float ResolutionMultiplier, const FVector2D& ResolutionOut)NativePublic0x19
ELandscapeTexturePatchSourceMode GetHeightSourceMode()NativePublic0x01
UTextureRenderTarget2D* GetHeightRenderTarget(bool bMarkDirty)NativePublic0x10
FVector2D GetFullUnscaledWorldSize()NativePublic0x10
TArray<FName> GetAllWeightPatchLayerNames()FinalNative+1 flags0x10
void DisableAllWeightPatches()NativePublic0x00
void ClearWeightPatchBlendModeOverride(const FName& InWeightmapLayerName)NativePublic0x08
void AddWeightPatch(const FName& InWeightmapLayerName, const ELandscapeTexturePatchSourceMode& SourceMode, bool bUseAlphaChannel)NativePublic0x0A