| FRay MakeRayFromPoints(const FVector& A, const FVector& B) | FinalNative+2 flags | | 0x60 |
| FRay MakeRayFromPointDirection(const FVector& Origin, const FVector& Direction, bool bDirectionIsNormalized) | FinalNative+2 flags | | 0x68 |
| FRay GetTransformedRay(const FRay& Ray, const FTransform& Transform, bool bInvert) | FinalNative+2 flags | | 0xC8 |
| void GetRayStartEnd(const FRay& Ray, double StartDistance, double EndDistance, const FVector& StartPoint, const FVector& Endpoint) | FinalNative+2 flags | | 0x70 |
| bool GetRaySphereIntersection(const FRay& Ray, const FVector& SphereCenter, double SphereRadius, const double& Distance1, const double& Distance2) | FinalNative+2 flags | | 0x61 |
| double GetRaySegmentClosestPoint(const FRay& Ray, const FVector& SegStartPoint, const FVector& SegEndPoint, const double& RayParameter, const FVector& RayPoint, const FVector& SegPoint) | FinalNative+2 flags | | 0xA0 |
| double GetRayPointDistance(const FRay& Ray, const FVector& Point) | FinalNative+2 flags | | 0x50 |
| FVector GetRayPoint(const FRay& Ray, double Distance) | FinalNative+2 flags | | 0x50 |
| bool GetRayPlaneIntersection(const FRay& Ray, const FPlane& Plane, const double& HitDistance) | FinalNative+2 flags | | 0x59 |
| double GetRayParameter(const FRay& Ray, const FVector& Point) | FinalNative+2 flags | | 0x50 |
| double GetRayLineClosestPoint(const FRay& Ray, const FVector& LineOrigin, const FVector& LineDirection, const double& RayParameter, const FVector& RayPoint, const double& LineParameter, const FVector& LinePoint) | FinalNative+2 flags | | 0xA8 |
| FVector GetRayClosestPoint(const FRay& Ray, const FVector& Point) | FinalNative+2 flags | | 0x60 |
| bool GetRayBoxIntersection(const FRay& Ray, const FBox& Box, const double& HitDistance) | FinalNative+2 flags | | 0x71 |