Zdexby TheHolyOneZ
9,486 classes
Class

UGeometryScriptLibrary_PolyPathFunctions

: UBlueprintFunctionLibrary : UObject
/Script/GeometryScriptingCore.GeometryScriptLibrary_PolyPathFunctions 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/GeometryScriptingCore
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 21

SignatureFlagsNativeParams
bool SampleSplineToTransforms(USplineComponent* Spline, const TArray<FTransform>& Frames, const TArray<double>& FrameTimes, const FGeometryScriptSplineSamplingOptions& SamplingOptions, const FTransform& RelativeTransform, bool bIncludeScale)FinalNative+2 flags0xA2
FVector GetPolyPathVertex(const FGeometryScriptPolyPath& PolyPath, int32 Index, const bool& bIsValidIndex)FinalNative+2 flags0x38
FVector GetPolyPathTangent(const FGeometryScriptPolyPath& PolyPath, int32 Index, const bool& bIsValidIndex)FinalNative+2 flags0x38
int32 GetPolyPathNumVertices(const FGeometryScriptPolyPath& PolyPath)FinalNative+2 flags0x1C
int32 GetPolyPathLastIndex(const FGeometryScriptPolyPath& PolyPath)FinalNative+2 flags0x1C
double GetPolyPathArcLength(const FGeometryScriptPolyPath& PolyPath)FinalNative+2 flags0x20
int32 GetNearestVertexIndex(const FGeometryScriptPolyPath& PolyPath, const FVector& Point)FinalNative+2 flags0x34
FGeometryScriptPolyPath FlattenTo2DOnAxis(const FGeometryScriptPolyPath& PolyPath, const EGeometryScriptAxis& DropAxis)FinalNative+2 flags0x38
FGeometryScriptPolyPath CreateCirclePath3D(const FTransform& Transform, float Radius, int32 NumPoints)FinalNative+2 flags0x80
FGeometryScriptPolyPath CreateCirclePath2D(const FVector2D& Center, float Radius, int32 NumPoints)FinalNative+2 flags0x30
FGeometryScriptPolyPath CreateArcPath3D(const FTransform& Transform, float Radius, int32 NumPoints, float StartAngle, float EndAngle)FinalNative+2 flags0x88
FGeometryScriptPolyPath CreateArcPath2D(const FVector2D& Center, float Radius, int32 NumPoints, float StartAngle, float EndAngle)FinalNative+2 flags0x38
void ConvertSplineToPolyPath(USplineComponent* Spline, FGeometryScriptPolyPath& PolyPath, const FGeometryScriptSplineSamplingOptions& SamplingOptions)FinalNative+2 flags0x34
void ConvertPolyPathToArrayOfVector2D(const FGeometryScriptPolyPath& PolyPath, const TArray<FVector2D>& VertexArray)FinalNative+2 flags0x28
void ConvertPolyPathToArray(const FGeometryScriptPolyPath& PolyPath, const TArray<FVector>& VertexArray)FinalNative+2 flags0x28
void ConvertArrayToPolyPath(const TArray<FVector>& VertexArray, FGeometryScriptPolyPath& PolyPath)FinalNative+2 flags0x28
void ConvertArrayOfVector2DToPolyPath(const TArray<FVector2D>& VertexArray, FGeometryScriptPolyPath& PolyPath)FinalNative+2 flags0x28
TArray<FVector2D> Conv_GeometryScriptPolyPathToArrayOfVector2D(const FGeometryScriptPolyPath& PolyPath)FinalNative+2 flags0x28
TArray<FVector> Conv_GeometryScriptPolyPathToArray(const FGeometryScriptPolyPath& PolyPath)FinalNative+2 flags0x28
FGeometryScriptPolyPath Conv_ArrayToGeometryScriptPolyPath(const TArray<FVector>& PathVertices)FinalNative+2 flags0x28
FGeometryScriptPolyPath Conv_ArrayOfVector2DToGeometryScriptPolyPath(const TArray<FVector2D>& PathVertices)FinalNative+2 flags0x28