| bool SampleSplineToTransforms(USplineComponent* Spline, const TArray<FTransform>& Frames, const TArray<double>& FrameTimes, const FGeometryScriptSplineSamplingOptions& SamplingOptions, const FTransform& RelativeTransform, bool bIncludeScale) | FinalNative+2 flags | | 0xA2 |
| FVector GetPolyPathVertex(const FGeometryScriptPolyPath& PolyPath, int32 Index, const bool& bIsValidIndex) | FinalNative+2 flags | | 0x38 |
| FVector GetPolyPathTangent(const FGeometryScriptPolyPath& PolyPath, int32 Index, const bool& bIsValidIndex) | FinalNative+2 flags | | 0x38 |
| int32 GetPolyPathNumVertices(const FGeometryScriptPolyPath& PolyPath) | FinalNative+2 flags | | 0x1C |
| int32 GetPolyPathLastIndex(const FGeometryScriptPolyPath& PolyPath) | FinalNative+2 flags | | 0x1C |
| double GetPolyPathArcLength(const FGeometryScriptPolyPath& PolyPath) | FinalNative+2 flags | | 0x20 |
| int32 GetNearestVertexIndex(const FGeometryScriptPolyPath& PolyPath, const FVector& Point) | FinalNative+2 flags | | 0x34 |
| FGeometryScriptPolyPath FlattenTo2DOnAxis(const FGeometryScriptPolyPath& PolyPath, const EGeometryScriptAxis& DropAxis) | FinalNative+2 flags | | 0x38 |
| FGeometryScriptPolyPath CreateCirclePath3D(const FTransform& Transform, float Radius, int32 NumPoints) | FinalNative+2 flags | | 0x80 |
| FGeometryScriptPolyPath CreateCirclePath2D(const FVector2D& Center, float Radius, int32 NumPoints) | FinalNative+2 flags | | 0x30 |
| FGeometryScriptPolyPath CreateArcPath3D(const FTransform& Transform, float Radius, int32 NumPoints, float StartAngle, float EndAngle) | FinalNative+2 flags | | 0x88 |
| FGeometryScriptPolyPath CreateArcPath2D(const FVector2D& Center, float Radius, int32 NumPoints, float StartAngle, float EndAngle) | FinalNative+2 flags | | 0x38 |
| void ConvertSplineToPolyPath(USplineComponent* Spline, FGeometryScriptPolyPath& PolyPath, const FGeometryScriptSplineSamplingOptions& SamplingOptions) | FinalNative+2 flags | | 0x34 |
| void ConvertPolyPathToArrayOfVector2D(const FGeometryScriptPolyPath& PolyPath, const TArray<FVector2D>& VertexArray) | FinalNative+2 flags | | 0x28 |
| void ConvertPolyPathToArray(const FGeometryScriptPolyPath& PolyPath, const TArray<FVector>& VertexArray) | FinalNative+2 flags | | 0x28 |
| void ConvertArrayToPolyPath(const TArray<FVector>& VertexArray, FGeometryScriptPolyPath& PolyPath) | FinalNative+2 flags | | 0x28 |
| void ConvertArrayOfVector2DToPolyPath(const TArray<FVector2D>& VertexArray, FGeometryScriptPolyPath& PolyPath) | FinalNative+2 flags | | 0x28 |
| TArray<FVector2D> Conv_GeometryScriptPolyPathToArrayOfVector2D(const FGeometryScriptPolyPath& PolyPath) | FinalNative+2 flags | | 0x28 |
| TArray<FVector> Conv_GeometryScriptPolyPathToArray(const FGeometryScriptPolyPath& PolyPath) | FinalNative+2 flags | | 0x28 |
| FGeometryScriptPolyPath Conv_ArrayToGeometryScriptPolyPath(const TArray<FVector>& PathVertices) | FinalNative+2 flags | | 0x28 |
| FGeometryScriptPolyPath Conv_ArrayOfVector2DToGeometryScriptPolyPath(const TArray<FVector2D>& PathVertices) | FinalNative+2 flags | | 0x28 |