Zdexby TheHolyOneZ
9,486 classes
Class

UGeometryScriptLibrary_MeshSpatial

: UBlueprintFunctionLibrary : UObject
/Script/GeometryScriptingCore.GeometryScriptLibrary_MeshSpatial 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/GeometryScriptingCore
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 8

SignatureFlagsNativeParams
UDynamicMesh* SelectMeshElementsInBoxWithBVH(UDynamicMesh* TargetMesh, FGeometryScriptDynamicMeshBVH& QueryBVH, const FBox& QueryBox, const FGeometryScriptSpatialQueryOptions& Options, FGeometryScriptMeshSelection& Selection, const EGeometryScriptMeshSelectionType& SelectionType, int32 MinNumTrianglePoints, UGeometryScriptDebug* Debug)FinalNative+2 flags0x98
void ResetBVH(FGeometryScriptDynamicMeshBVH& ResetBVH)FinalNative+2 flags0x20
UDynamicMesh* RebuildBVHForMesh(UDynamicMesh* TargetMesh, FGeometryScriptDynamicMeshBVH& UpdateBVH, bool bOnlyIfInvalid, UGeometryScriptDebug* Debug)FinalNative+2 flags0x40
UDynamicMesh* IsPointInsideMesh(UDynamicMesh* TargetMesh, FGeometryScriptDynamicMeshBVH& QueryBVH, const FVector& QueryPoint, const FGeometryScriptSpatialQueryOptions& Options, const bool& bIsInside, const EGeometryScriptContainmentOutcomePins& Outcome, UGeometryScriptDebug* Debug)FinalNative+2 flags0x60
UDynamicMesh* IsBVHValidForMesh(UDynamicMesh* TargetMesh, FGeometryScriptDynamicMeshBVH& TestBVH, const bool& bIsValid, UGeometryScriptDebug* Debug)FinalNative+2 flags0x40
UDynamicMesh* FindNearestRayIntersectionWithMesh(UDynamicMesh* TargetMesh, FGeometryScriptDynamicMeshBVH& QueryBVH, const FVector& RayOrigin, const FVector& RayDirection, const FGeometryScriptSpatialQueryOptions& Options, FGeometryScriptRayHitResult& HitResult, const EGeometryScriptSearchOutcomePins& Outcome, UGeometryScriptDebug* Debug)FinalNative+2 flags0xC0
UDynamicMesh* FindNearestPointOnMesh(UDynamicMesh* TargetMesh, FGeometryScriptDynamicMeshBVH& QueryBVH, const FVector& QueryPoint, const FGeometryScriptSpatialQueryOptions& Options, FGeometryScriptTrianglePoint& NearestResult, const EGeometryScriptSearchOutcomePins& Outcome, UGeometryScriptDebug* Debug)FinalNative+2 flags0xA0
UDynamicMesh* BuildBVHForMesh(UDynamicMesh* TargetMesh, FGeometryScriptDynamicMeshBVH& OutputBVH, UGeometryScriptDebug* Debug)FinalNative+2 flags0x38