| FGeometryScriptSimpleCollision TransformSimpleCollisionShapes(FGeometryScriptSimpleCollision& SimpleCollision, const FTransform& Transform, FGeometryScriptTransformCollisionOptions& TransformOptions, const bool& bSuccess, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x1B0 |
| bool StaticMeshHasCustomizedCollision(UStaticMesh* StaticMeshAsset) | FinalNative+2 flags | | 0x09 |
| void SimplifyConvexHulls(FGeometryScriptSimpleCollision& SimpleCollision, FGeometryScriptConvexHullSimplificationOptions& SimplifyOptions, const bool& bHasSimplified, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0xC0 |
| bool SetStaticMeshCustomComplexCollision(UStaticMesh* StaticMeshAsset, UStaticMesh* StaticMeshCollisionAsset, bool bEmitTransaction, bool bMarkCollisionAsCustomized, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x21 |
| UDynamicMesh* SetStaticMeshCollisionFromMesh(UDynamicMesh* FromDynamicMesh, UStaticMesh* ToStaticMeshAsset, const FGeometryScriptCollisionFromMeshOptions& Options, const FGeometryScriptSetStaticMeshCollisionOptions& StaticMeshCollisionOptions, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x58 |
| void SetStaticMeshCollisionFromComponent(UStaticMesh* StaticMeshAsset, UPrimitiveComponent* SourceComponent, const FGeometryScriptSetSimpleCollisionOptions& Options, const FGeometryScriptSetStaticMeshCollisionOptions& StaticMeshCollisionOptions, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x20 |
| void SetSimpleCollisionOfStaticMesh(FGeometryScriptSimpleCollision& SimpleCollision, UStaticMesh* StaticMesh, const FGeometryScriptSetSimpleCollisionOptions& Options, const FGeometryScriptSetStaticMeshCollisionOptions& StaticMeshCollisionOptions, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0xB8 |
| void SetSimpleCollisionOfDynamicMeshComponent(FGeometryScriptSimpleCollision& SimpleCollision, UDynamicMeshComponent* DynamicMeshComponent, const FGeometryScriptSetSimpleCollisionOptions& Options, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0xB8 |
| UDynamicMesh* SetDynamicMeshCollisionFromMesh(UDynamicMesh* FromDynamicMesh, UDynamicMeshComponent* ToDynamicMeshComponent, const FGeometryScriptCollisionFromMeshOptions& Options, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x50 |
| void ResetSimpleCollision(FGeometryScriptSimpleCollision& SimpleCollision) | FinalNative+2 flags | | 0xA0 |
| void ResetDynamicMeshCollision(UDynamicMeshComponent* Component, bool bEmitTransaction, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x18 |
| FGeometryScriptSimpleCollision MergeSimpleCollisionShapes(FGeometryScriptSimpleCollision& SimpleCollision, FGeometryScriptMergeSimpleCollisionOptions& MergeOptions, const bool& bHasMerged, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x1D0 |
| int32 GetSimpleCollisionShapeCount(FGeometryScriptSimpleCollision& SimpleCollision) | FinalNative+2 flags | | 0xA4 |
| FGeometryScriptSimpleCollision GetSimpleCollisionFromStaticMesh(UStaticMesh* StaticMesh, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0xB0 |
| FGeometryScriptSimpleCollision GetSimpleCollisionFromComponent(UPrimitiveComponent* Component, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0xB0 |
| FGeometryScriptSimpleCollision GenerateCollisionFromMesh(UDynamicMesh* FromDynamicMesh, const FGeometryScriptCollisionFromMeshOptions& Options, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0xE0 |
| FGeometryScriptSphereCovering Conv_SphereArrayToGeometryScriptSphereCovering(const TArray<FSphere>& Spheres) | FinalNative+2 flags | | 0x20 |
| TArray<FSphere> Conv_GeometryScriptSphereCoveringToSphereArray(FGeometryScriptSphereCovering& SphereCovering) | FinalNative+2 flags | | 0x20 |
| FGeometryScriptSphereCovering ComputeNegativeSpace(FGeometryScriptDynamicMeshBVH& MeshBVH, FComputeNegativeSpaceOptions& NegativeSpaceOptions, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x70 |
| FGeometryScriptSimpleCollision ComputeNavigableConvexDecomposition(UDynamicMesh* TargetMesh, FNavigableConvexDecompositionOptions& Options, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0xF8 |
| void CombineSimpleCollisionArray(const TArray<FGeometryScriptSimpleCollision>& SimpleCollisionArray, FGeometryScriptSimpleCollision& SimpleCollision, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0xB8 |
| void CombineSimpleCollision(FGeometryScriptSimpleCollision& CollisionToUpdate, FGeometryScriptSimpleCollision& AppendCollision, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0x148 |
| void ApproximateConvexHullsWithSimplerCollisionShapes(FGeometryScriptSimpleCollision& SimpleCollision, FGeometryScriptConvexHullApproximationOptions& ApproximateOptions, const bool& bHasApproximated, UGeometryScriptDebug* Debug) | FinalNative+2 flags | | 0xB8 |