| void SetValueAsGameplayTagForBlackboardComp(UBlackboardComponent* BlackboardComp, const FName& KeyName, const FGameplayTagContainer& GameplayTagValue) | FinalNative+2 flags | | 0x30 |
| void SetBlackboardValueAsGameplayTag(UBTNode* NodeOwner, FBlackboardKeySelector& Key, const FGameplayTagContainer& Value) | FinalNative+2 flags | | 0x50 |
| FGameplayTagContainer GetBlackboardValueAsGameplayTagFromBlackboardComp(UBlackboardComponent* BlackboardComp, const FName& KeyName) | FinalNative+2 flags | | 0x30 |
| FGameplayTagContainer GetBlackboardValueAsGameplayTag(UBTNode* NodeOwner, FBlackboardKeySelector& Key) | FinalNative+2 flags | | 0x50 |
| void AddGameplayTagFilterToBlackboardKeySelector(FBlackboardKeySelector& InSelector, UObject* Owner, const FName& PropertyName) | FinalNative+2 flags | | 0x38 |