| bool TryToLogOutUser(int32 LocalPlayerIndex, bool bDestroyPlayer) | NativePublic | | 0x06 |
| bool TryToLoginForOnlinePlay(int32 LocalPlayerIndex) | NativePublic | | 0x05 |
| bool TryToInitializeUser(const FCommonUserInitializeParams& Params) | NativePublic | | 0x29 |
| bool TryToInitializeForLocalPlay(int32 LocalPlayerIndex, const FInputDeviceId& PrimaryInputDevice, bool bCanUseGuestLogin) | NativePublic | | 0x0A |
| bool ShouldWaitForStartInput() | NativePublic | | 0x01 |
| void SetMaxLocalPlayers(int32 InMaxLocalPLayers) | NativePublic | | 0x04 |
| void SendSystemMessage(const FGameplayTag& MessageType, const FText& TitleText, const FText& BodyText) | NativePublic | | 0x28 |
| void ResetUserState() | NativePublic | | 0x00 |
| void ListenForLoginKeyInput(const TArray<FKey>& AnyUserKeys, const TArray<FKey>& NewUserKeys, const FCommonUserInitializeParams& Params) | NativePublic | | 0x48 |
| bool HasTraitTag(const FGameplayTag& TraitTag) | FinalNative+1 flags | | 0x09 |
| UCommonUserInfo* GetUserInfoForUniqueNetId(FUniqueNetIdRepl& NetId) | FinalNative+1 flags | | 0x38 |
| UCommonUserInfo* GetUserInfoForPlatformUserIndex(int32 PlatformUserIndex) | FinalNative+1 flags | | 0x10 |
| UCommonUserInfo* GetUserInfoForPlatformUser(const FPlatformUserId& PlatformUser) | FinalNative+1 flags | | 0x10 |
| UCommonUserInfo* GetUserInfoForLocalPlayerIndex(int32 LocalPlayerIndex) | FinalNative+1 flags | | 0x10 |
| UCommonUserInfo* GetUserInfoForInputDevice(const FInputDeviceId& InputDevice) | FinalNative+1 flags | | 0x10 |
| UCommonUserInfo* GetUserInfoForControllerId(int32 ControllerId) | FinalNative+1 flags | | 0x10 |
| int32 GetNumLocalPlayers() | FinalNative+1 flags | | 0x04 |
| int32 GetMaxLocalPlayers() | FinalNative+1 flags | | 0x04 |
| ECommonUserInitializationState GetLocalPlayerInitializationState(int32 LocalPlayerIndex) | FinalNative+1 flags | | 0x05 |
| bool CancelUserInitialization(int32 LocalPlayerIndex) | NativePublic | | 0x05 |