| bool UpdateInstanceFrameData(UInstancedStaticMeshComponent* InstancedMeshComponent, int32 InstanceIndex, FAnimToTextureFrameData& FrameData, bool bMarkRenderStateDirty) | FinalNative+2 flags | | 0x16 |
| bool UpdateInstanceAutoPlayData(UInstancedStaticMeshComponent* InstancedMeshComponent, int32 InstanceIndex, FAnimToTextureAutoPlayData& AutoPlayData, bool bMarkRenderStateDirty) | FinalNative+2 flags | | 0x1E |
| bool SetupInstancedMeshComponent(UInstancedStaticMeshComponent* InstancedMeshComponent, int32 NumInstances, bool bAutoPlay) | FinalNative+2 flags | | 0x0E |
| bool GetFrameDataFromDataAsset(UAnimToTextureDataAsset* DataAsset, int32 AnimationIndex, float Time, FAnimToTextureFrameData& AutoPlayData, float TimeOffset, float PlayRate) | FinalNative+2 flags | | 0x21 |
| float GetFrame(float Time, float StartFrame, float EndFrame, float TimeOffset, float PlayRate, float SampleRate) | FinalNative+2 flags | | 0x1C |
| bool GetAutoPlayDataFromDataAsset(UAnimToTextureDataAsset* DataAsset, int32 AnimationIndex, FAnimToTextureAutoPlayData& AutoPlayData, float TimeOffset, float PlayRate) | FinalNative+2 flags | | 0x25 |
| bool BatchUpdateInstancesFrameData(UInstancedStaticMeshComponent* InstancedMeshComponent, const TArray<FAnimToTextureFrameData>& FrameData, const TArray<FMatrix>& Transforms, bool bMarkRenderStateDirty) | FinalNative+2 flags | | 0x2A |
| bool BatchUpdateInstancesAutoPlayData(UInstancedStaticMeshComponent* InstancedMeshComponent, const TArray<FAnimToTextureAutoPlayData>& AutoPlayData, const TArray<FMatrix>& Transforms, bool bMarkRenderStateDirty) | FinalNative+2 flags | | 0x2A |