Zdexby TheHolyOneZ
9,486 classes
Class

UWBP_PowerTerminalReserveScreen_C

: UCommonUserWidget : UUserWidget : UWidget : UVisual : UObject
/Game/Blueprints/UI/WBP_PowerTerminalReserveScreen.WBP_PowerTerminalReserveScreen_C 0x03D0 (976 B) align 8 inherited 0x0368 3 scripted vtable /Game/Blueprints/UI/WBP_PowerTerminalReserveScreen
0x00x03D0

Members 13

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SideRight_PatternUImage*10 flagsnullptr
0x08SideRightUImage*10 flagsnullptr
0x08SideLeft_PatternUImage*10 flagsnullptr
0x08SideLeftUImage*10 flagsnullptr
0x08PowerTextOverlayUOverlay*10 flagsnullptr
0x08PatternUImage*10 flagsnullptr
0x08NoValidItemsBannerUImage*10 flagsnullptr
0x08HeaderTextUCommonTextBlock*10 flagsnullptr
0x08EnabledTextUCommonTextBlock*10 flagsnullptr
0x08DecorUImage*10 flagsnullptr
0x08BackgroundCardUImage*10 flagsnullptr
0x08Enabled_animUWidgetAnimation*Transient+6 flagsnullptr
Inherited from UCommonUserWidget 2
OffsetSizeNameTypeFlagsDefault
0x01bDisplayInActionBarboolProtected+8 flagsfalse
0x01bConsumePointerInputbool8 flagsfalse
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01E40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01F80x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x023D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x02780x40padding / unreflected
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02E10x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02F90x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x030C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DE0x02padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x40padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 3

SignatureFlagsNativeParams
void SetEnabledText(bool Enabled)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Enabled = Enabled;0x0012ExecuteUbergraph_WBP_PowerTerminalReserveScreen(10);0x0021return;0x0023// end of script
0x01
void SetHeaderText(const FText& InText)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_InText = InText;0x0012ExecuteUbergraph_WBP_PowerTerminalReserveScreen(260);0x0021return;0x0023// end of script
0x10
void ExecuteUbergraph_WBP_PowerTerminalReserveScreen(int32 EntryPoint)
Script8 statements · 308 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_SelectText_ReturnValue = SelectText(FText::FromStringTable("/Game/StringTables/Bases/ST_PowerTerminals.ST_PowerTerminals", "Enabled"), FText::FromStringTable("/Game/StringTables/Bases/ST_PowerTerminals.ST_PowerTerminals", "Disabled"), K2Node_CustomEvent_Enabled);0x00D2EnabledText.SetText(CallFunc_SelectText_ReturnValue);0x00FFgoto Label_0131;0x0104HeaderText.SetText(K2Node_CustomEvent_InText);0x0131Label_0131:0x0131return;0x0133// end of script
Final0x04