Zdexby TheHolyOneZ
9,486 classes
/Game/Blueprints/UI/Lobby/WBP_ExportSaveScreen.WBP_ExportSaveScreen_C 0x05A0 (1,440 B) align 8 inherited 0x04B8 8 scripted vtable /Game/Blueprints/UI/Lobby/WBP_ExportSaveScreen
0x00x05A0

Members 29

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08UploadProgressUProgressBar*10 flagsnullptr
0x08SaveGameInfoSwitcherUCommonVisibilitySwitcher*10 flagsnullptr
0x08Line_8UImage*10 flagsnullptr
0x08Line_7UImage*10 flagsnullptr
0x08Line_6UImage*10 flagsnullptr
0x08Line_5UImage*10 flagsnullptr
0x08Line_4UImage*10 flagsnullptr
0x08Line_3UImage*10 flagsnullptr
0x08Line_2UImage*10 flagsnullptr
0x08Line_1UImage*10 flagsnullptr
0x08LineUImage*10 flagsnullptr
0x08Image_126UImage*10 flagsnullptr
0x08ImageUImage*10 flagsnullptr
0x08IconUImage*10 flagsnullptr
0x08GlowBottom_1UImage*10 flagsnullptr
0x08FrameUImage*10 flagsnullptr
0x08Corner_TR_1UImage*10 flagsnullptr
0x08Corner_TL_1UImage*10 flagsnullptr
0x08Corner_BR_1UImage*10 flagsnullptr
0x08Corner_BL_1UImage*10 flagsnullptr
0x08CopyButtonUWBP_GenericButtonBig_C*10 flagsnullptr
0x08ConfirmButtonUWBP_GenericButtonBig_C*10 flagsnullptr
0x08CompletedStateSwitcherUCommonVisibilitySwitcher*10 flagsnullptr
0x08Background_animatedGridUImage*10 flagsnullptr
0x08BackgroundUImage*10 flagsnullptr
0x08BackButtonUWBP_GenericButtonBig_C*10 flagsnullptr
0x08UWESaveGameUploadViewModelUUWESaveGameUploadViewModel*Transient+7 flagsnullptr
0x08CommonTextBlock_2UCommonTextBlock*Transient+9 flagsnullptr
Inherited from UFocusActivatableWidget 4
OffsetSizeNameTypeFlagsDefault
0x08ContextUObject*Protected+8 flagsnullptr
0x01InputModeEUWEInputModeProtected+7 flagsAll
0x01CaptureModeEMouseCaptureModeProtected+7 flagsNoCapture
0x01HideCursorboolProtected+7 flagsfalse
Inherited from UCommonActivatableWidget 19
OffsetSizeNameTypeFlagsDefault
0x01bIsBackHandlerboolProtected+6 flagsfalse
0x01bIsBackActionDisplayedInActionBarboolProtected+6 flagsfalse
0x036A0x06padding / unreflected
0x10OverrideBackActionDisplayNameFTextProtected+2 flags<FText>
0x01bAutoActivateboolProtected+6 flagsfalse
0x01bSupportsActivationFocusboolProtected+6 flagstrue
0x01bIsModalboolProtected+6 flagsfalse
0x01bAutoRestoreFocusboolProtected+6 flagsfalse
0x01bOverrideActionDomainboolProtected+8 flagsfalse
0x03850x03padding / unreflected
0x08InputMappingUInputMappingContext*Protected+7 flagsnullptr
0x04InputMappingPriorityint32Protected+6 flags0
0x03940x04padding / unreflected
0x28ActionDomainOverrideTSoftObjectPtr<UCommonInputActionDomain>Protected+6 flags<SoftObjectProperty>
0x10BP_OnWidgetActivatedFMulticastScriptDelegate4 flags<delegate>
0x10BP_OnWidgetDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x01bIsActivebool7 flagsfalse
0x03E10x07padding / unreflected
0x10VisibilityBoundWidgetsTArray<TWeakObjectPtr<UCommonActivatableWidget>>Transient+5 flags[]
0x03F80xA8padding / unreflected
0x01bSetVisibilityOnActivatedboolProtected+6 flagsfalse
0x01ActivatedVisibilityESlateVisibilityProtected+6 flagsSelfHitTestInvisible
0x01bSetVisibilityOnDeactivatedboolProtected+6 flagsfalse
0x01DeactivatedVisibilityESlateVisibilityProtected+6 flagsCollapsed
Inherited from UCommonUserWidget 2
OffsetSizeNameTypeFlagsDefault
0x01bDisplayInActionBarboolProtected+8 flagsfalse
0x01bConsumePointerInputbool8 flagsfalse
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01E40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01F80x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x023D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x02780x40padding / unreflected
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02E10x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02F90x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x030C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DE0x02padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x40padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 8

SignatureFlagsNativeParams
void SetUWESaveGameUploadViewModel(UUWESaveGameUploadViewModel* ViewModel)
Script5 statements · 132 bytes of bytecode
0x0000CallFunc_GetExtension_ReturnValue = GetExtension(/Script/ModelViewViewModel.MVVMView);0x001DCallFunc_SetViewModel_ViewModel_CastInput = Cast<NotifyFieldValueChanged>(ViewModel);0x0041CallFunc_SetViewModel_ReturnValue = CallFunc_GetExtension_ReturnValue.SetViewModel(FName(UWESaveGameUploadViewModel), CallFunc_SetViewModel_ViewModel_CastInput);0x0081return;0x0083// end of script
FinalPublic0x08
void BndEvt__WBP_ExportSaveScreen_BackButton_K2Node_ComponentBoundEvent_0_CommonButtonBaseClicked__DelegateSignature(UCommonButtonBase* Button)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Button_2 = Button;0x0012ExecuteUbergraph_WBP_ExportSaveScreen(10);0x0021return;0x0023// end of script
0x08
void OnContextChanged()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_ExportSaveScreen(78);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__WBP_ExportSaveScreen_ConfirmButton_K2Node_ComponentBoundEvent_1_CommonButtonBaseClicked__DelegateSignature(UCommonButtonBase* Button)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Button_1 = Button;0x0012ExecuteUbergraph_WBP_ExportSaveScreen(167);0x0021return;0x0023// end of script
0x08
void On Upload Completed(bool completed)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Completed = completed;0x0012ExecuteUbergraph_WBP_ExportSaveScreen(243);0x0021return;0x0023// end of script
0x01
void BndEvt__WBP_ExportSaveScreen_CopyButton_K2Node_ComponentBoundEvent_2_CommonButtonBaseClicked__DelegateSignature(UCommonButtonBase* Button)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Button = Button;0x0012ExecuteUbergraph_WBP_ExportSaveScreen(599);0x0021return;0x0023// end of script
0x08
void BP_OnActivated()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_ExportSaveScreen(684);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_WBP_ExportSaveScreen(int32 EntryPoint)
Script29 statements · 725 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_GetGameInstanceSubsystem_ReturnValue = GetGameInstanceSubsystem(this, /Script/UWECommonUI.WindowManager);0x0028CallFunc_GetGameInstanceSubsystem_ReturnValue.Pop(this);0x0049goto Label_02D2;0x004EK2Node_DynamicCast_AsUWESave_Game_Upload_View_Model = Cast<UWESaveGameUploadViewModel>(Context);0x0072K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsUWESave_Game_Upload_View_Model);0x008FSetUWESaveGameUploadViewModel(K2Node_DynamicCast_AsUWESave_Game_Upload_View_Model);0x00A2goto Label_02D2;0x00A7UWESaveGameUploadViewModel.StartUpload();0x00C7CallFunc_PlayEvent2D_ReturnValue = PlayEvent2D(this, /Game/FMOD/Events/sfx/ui/main_menu/ui_main_menu_select_general.ui_main_menu_select_general, true);0x00EEgoto Label_02D2;0x00F3if (!(K2Node_CustomEvent_Completed)) goto Label_0208;0x0101UploadProgress.SetVisibility(2);0x0127CallFunc_SelectInt_ReturnValue = SelectInt(1, 2, UWESaveGameUploadViewModel.UploadSucceeded);0x016CCompletedStateSwitcher.SetActiveWidgetIndex(CallFunc_SelectInt_ReturnValue);0x0195CallFunc_SelectInt_ReturnValue = SelectInt(1, 2, UWESaveGameUploadViewModel.UploadSucceeded);0x01DASaveGameInfoSwitcher.SetActiveWidgetIndex(CallFunc_SelectInt_ReturnValue);0x0203goto Label_02D2;0x0208Label_0208:0x0208CompletedStateSwitcher.SetActiveWidgetIndex(0);0x022DSaveGameInfoSwitcher.SetActiveWidgetIndex(0);0x0252goto Label_02D2;0x0257CopyToClipboard(UWESaveGameUploadViewModel.SaveId);0x0280CallFunc_PlayEvent2D_ReturnValue_1 = PlayEvent2D(this, /Game/FMOD/Events/sfx/ui/main_menu/ui_main_menu_select_general.ui_main_menu_select_general, true);0x02A7goto Label_02D2;0x02ACUploadProgress.SetVisibility(0);0x02D2Label_02D2:0x02D2return;0x02D4// end of script
Final0x04