Zdexby TheHolyOneZ
9,486 classes
Class

UWBP_HUD_BasePower_C

: UCommonUserWidget : UUserWidget : UWidget : UVisual : UObject
/Game/Blueprints/UI/HUD/WBP_HUD_BasePower.WBP_HUD_BasePower_C 0x0488 (1,160 B) align 8 inherited 0x0368 11 scripted vtable /Game/Blueprints/UI/HUD/WBP_HUD_BasePower
0x00x0488

Members 36

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08WarningUImage*10 flagsnullptr
0x08T_BubbleRedUImage*10 flagsnullptr
0x08T_BubbleUImage*10 flagsnullptr
0x08T_BatteryContianer_1UImage*10 flagsnullptr
0x08T_BatteryContianerUImage*10 flagsnullptr
0x08T_BatteryBack_1UImage*10 flagsnullptr
0x08StoragePower_productionUImage*10 flagsnullptr
0x08StoragePower_consumptionUImage*10 flagsnullptr
0x08StorageCapacity_NumbersUCommonTextBlock*10 flagsnullptr
0x08PowerUpUImage*10 flagsnullptr
0x08PowerGenerationTextUCommonTextBlock*10 flagsnullptr
0x08PowerDrainTextUCommonTextBlock*10 flagsnullptr
0x08PowerUImage*10 flagsnullptr
0x08MainOverlayUOverlay*10 flagsnullptr
0x08IconPowerOnUImage*10 flagsnullptr
0x08IconPowerOffUImage*10 flagsnullptr
0x08IconBatteryUImage*10 flagsnullptr
0x08EnergyBackUImage*10 flagsnullptr
0x08BasePower_productionUImage*10 flagsnullptr
0x08BasePower_consumptionUImage*10 flagsnullptr
0x08BackgroundUImage*10 flagsnullptr
0x08ArrowUp_1UImage*10 flagsnullptr
0x08ProductionStarts_AnimationUWidgetAnimation*Transient+6 flagsnullptr
0x08StoragePoweActivated_AnimationUWidgetAnimation*Transient+6 flagsnullptr
0x08PowerOff_Idle_AnimationUWidgetAnimation*Transient+6 flagsnullptr
0x08SN2BasePowerViewModelUSN2BasePowerViewModel*Transient+8 flagsnullptr
0x08DMI_StoredPowerUMaterialInstanceDynamic*6 flagsnullptr
0x08DMI_StoredPowerConsumptionUMaterialInstanceDynamic*6 flagsnullptr
0x08DMI_PowerGenerationUMaterialInstanceDynamic*6 flagsnullptr
0x08DMI_GeneratedPowerConsumptionUMaterialInstanceDynamic*6 flagsnullptr
0x08StoredPowerdouble7 flags0
0x08PowerGenerationdouble7 flags0
0x08PowerDraindouble7 flags0
0x08PowerCapacitydouble7 flags0
0x08HideTimerFTimerHandle5 flags{Handle=0}
Inherited from UCommonUserWidget 2
OffsetSizeNameTypeFlagsDefault
0x01bDisplayInActionBarboolProtected+8 flagsfalse
0x01bConsumePointerInputbool8 flagsfalse
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01E40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01F80x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x023D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x02780x40padding / unreflected
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02E10x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02F90x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x030C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DE0x02padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x40padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 11

SignatureFlagsNativeParams
void InterpBarPercent(UMaterialInstanceDynamic* Material, double TargetPercent, double InterpSpeed)
Script8 statements · 271 bytes of bytecode
0x0000CallFunc_K2_GetScalarParameterValue_ReturnValue = Material.K2_GetScalarParameterValue(FName(Percent));0x003FCallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x005CCallFunc_FInterpTo_Current_ImplicitCast = Cast<4>(CallFunc_K2_GetScalarParameterValue_ReturnValue);0x0079CallFunc_FInterpTo_ReturnValue = FInterpTo(CallFunc_FInterpTo_Current_ImplicitCast, TargetPercent, CallFunc_GetWorldDeltaSeconds_ReturnValue, InterpSpeed);0x00B9CallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(CallFunc_FInterpTo_ReturnValue);0x00D6Material.SetScalarParameterValue(FName(Percent), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x010Creturn;0x010E// end of script
Public0x18
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_HUD_BasePower(15);0x000Freturn;0x0011// end of script
EventPublic0x00
void Tick(const FGeometry& MyGeometry, float InDeltaTime)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_MyGeometry = MyGeometry;0x0012PersistentFrame.K2Node_Event_InDeltaTime = InDeltaTime;0x0024ExecuteUbergraph_WBP_HUD_BasePower(2144);0x0033return;0x0035// end of script
EventPublic0x3C
void UpdateHasStoredPower(bool HasStoredPower)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_HasStoredPower = HasStoredPower;0x0012ExecuteUbergraph_WBP_HUD_BasePower(2201);0x0021return;0x0023// end of script
0x01
void UpdateHasPowerGeneration(bool HasPowerGeneration)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_HasPowerGeneration = HasPowerGeneration;0x0012ExecuteUbergraph_WBP_HUD_BasePower(2367);0x0021return;0x0023// end of script
0x01
void UpdateHasPower(bool HasPower)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_HasPower = HasPower;0x0012ExecuteUbergraph_WBP_HUD_BasePower(2533);0x0021return;0x0023// end of script
0x01
void OnShowPowerHUDChanged(bool ShowPowerHUD)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_ShowPowerHUD = ShowPowerHUD;0x0012ExecuteUbergraph_WBP_HUD_BasePower(2833);0x0021return;0x0023// end of script
0x01
void HidePowerHUDAfterDelay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_HUD_BasePower(3141);0x000Freturn;0x0011// end of script
0x00
void HandlePowerGenerationChanged(double Power)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Power_1 = Power;0x0012ExecuteUbergraph_WBP_HUD_BasePower(3180);0x0021return;0x0023// end of script
0x08
void HandlePowerDrainChanged(double Power)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Power = Power;0x0012ExecuteUbergraph_WBP_HUD_BasePower(3490);0x0021return;0x0023// end of script
0x08
void ExecuteUbergraph_WBP_HUD_BasePower(int32 EntryPoint)
Script140 statements · 3,625 bytes of bytecode
0x0000PushFlow(Label_0E26);0x0005goto [EntryPoint];0x000FPushFlow(Label_01DB);0x0014PushFlow(Label_016D);0x0019PushFlow(Label_00FF);0x001EPushFlow(Label_0091);0x0023CallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(this, /Game/UI/Hud/Art/MI_RadialBar_BackupBasePower.MI_RadialBar_BackupBasePower, FName(None), 0);0x0050DMI_StoredPower = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0063StoragePower_production.SetBrushFromMaterial(DMI_StoredPower);0x0090PopFlow();0x0091Label_0091:0x0091CallFunc_CreateDynamicMaterialInstance_ReturnValue_1 = CreateDynamicMaterialInstance(this, /Game/UI/Hud/Art/MI_RadialBar_BackupBasePowerConsumption.MI_RadialBar_BackupBasePowerConsumption, FName(None), 0);0x00BEDMI_StoredPowerConsumption = CallFunc_CreateDynamicMaterialInstance_ReturnValue_1;0x00D1StoragePower_consumption.SetBrushFromMaterial(DMI_StoredPowerConsumption);0x00FEPopFlow();0x00FFLabel_00FF:0x00FFCallFunc_CreateDynamicMaterialInstance_ReturnValue_2 = CreateDynamicMaterialInstance(this, /Game/UI/Hud/Art/MI_RadialBar_BasePower.MI_RadialBar_BasePower, FName(None), 0);0x012CDMI_PowerGeneration = CallFunc_CreateDynamicMaterialInstance_ReturnValue_2;0x013FBasePower_production.SetBrushFromMaterial(DMI_PowerGeneration);0x016CPopFlow();0x016DLabel_016D:0x016DCallFunc_CreateDynamicMaterialInstance_ReturnValue_3 = CreateDynamicMaterialInstance(this, /Game/UI/Hud/Art/MI_RadialBar_BasePowerConsumption.MI_RadialBar_BasePowerConsumption, FName(None), 0);0x019ADMI_GeneratedPowerConsumption = CallFunc_CreateDynamicMaterialInstance_ReturnValue_3;0x01ADBasePower_consumption.SetBrushFromMaterial(DMI_GeneratedPowerConsumption);0x01DAPopFlow();0x01DBLabel_01DB:0x01DBCallFunc_Not_PreBool_ReturnValue = Not_PreBool(SN2BasePowerViewModel.HasPower);0x020Eif (!(CallFunc_Not_PreBool_ReturnValue)) PopFlow();0x0218CallFunc_PlayAnimation_ReturnValue_2 = PlayAnimation(PowerOff_Idle_Animation, 0f, 0, 0, 1f, false);0x024FPopFlow();0x0250Label_0250:0x0250PushFlow(Label_02DD);0x0255PushFlow(Label_059B);0x025APushFlow(Label_06C1);0x025FPushFlow(Label_073A);0x0264CallFunc_GetPowerNormalized_ReturnValue = SN2BasePowerViewModel.GetPowerNormalized();0x0296CallFunc_InterpBarPercent_TargetPercent_ImplicitCast = Cast<4>(CallFunc_GetPowerNormalized_ReturnValue);0x02B3InterpBarPercent(DMI_StoredPower, CallFunc_InterpBarPercent_TargetPercent_ImplicitCast, 2);0x02DCPopFlow();0x02DDLabel_02DD:0x02DDCallFunc_Round_ReturnValue = round(StoredPower);0x0302CallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(CallFunc_Round_ReturnValue);0x0327K2Node_MakeStruct_FormatArgumentData.ArgumentName = "1";0x0345K2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 3;0x0362K2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x037FK2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x03A3K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x03C3K2Node_MakeStruct_FormatArgumentData.ArgumentValueDouble = PowerCapacity;0x03E7K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0404K2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "0";0x0422K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 3;0x043FK2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = FText();0x045CK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = 0;0x0480K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x04A0K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueDouble = CallFunc_Conv_IntToDouble_ReturnValue;0x04C4K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x04E1K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData_1, K2Node_MakeStruct_FormatArgumentData};0x04FECallFunc_Format_ReturnValue = Format(FText::FromStringTable("/Game/StringTables/ST_GenericUI.ST_GenericUI", "FractionUnspaced"), K2Node_MakeArray_Array);0x056DStorageCapacity_Numbers.SetText(CallFunc_Format_ReturnValue);0x059APopFlow();0x059BLabel_059B:0x059BCallFunc_GetGameModeType_ReturnValue = GetGameModeType(this);0x05B8Temp_byte_Variable_6 = CallFunc_GetGameModeType_ReturnValue;0x05D3Temp_real_Variable_1 = 0;0x05EECallFunc_GetGeneratedPowerConsumptionPercent_ReturnValue = SN2BasePowerViewModel.GetGeneratedPowerConsumptionPercent();0x0620K2Node_Select_None_ImplicitCast_1 = Cast<4>(CallFunc_GetGeneratedPowerConsumptionPercent_ReturnValue);0x063DK2Node_Select_Survival_ImplicitCast_1 = Cast<4>(CallFunc_GetGeneratedPowerConsumptionPercent_ReturnValue);0x065AInterpBarPercent(DMI_GeneratedPowerConsumption, Switch(Temp_byte_Variable_6, 0 => K2Node_Select_None_ImplicitCast_1, 1 => K2Node_Select_Survival_ImplicitCast_1, 2 => Temp_real_Variable_1, default => K2Node_Select_Default), 0);0x06C0PopFlow();0x06C1Label_06C1:0x06C1CallFunc_GetStoredPowerConsumptionPercent_ReturnValue = SN2BasePowerViewModel.GetStoredPowerConsumptionPercent();0x06F3CallFunc_InterpBarPercent_InterpSpeed_ImplicitCast = Cast<4>(CallFunc_GetStoredPowerConsumptionPercent_ReturnValue);0x0710InterpBarPercent(DMI_StoredPowerConsumption, 0, CallFunc_InterpBarPercent_InterpSpeed_ImplicitCast);0x0739PopFlow();0x073ALabel_073A:0x073ATemp_real_Variable = 1;0x0755CallFunc_GetPowerGenerationPercent_ReturnValue = SN2BasePowerViewModel.GetPowerGenerationPercent();0x0787CallFunc_GetGameModeType_ReturnValue_2 = GetGameModeType(this);0x07A4Temp_byte_Variable_5 = CallFunc_GetGameModeType_ReturnValue_2;0x07BFK2Node_Select_None_ImplicitCast = Cast<4>(CallFunc_GetPowerGenerationPercent_ReturnValue);0x07DCK2Node_Select_Survival_ImplicitCast = Cast<4>(CallFunc_GetPowerGenerationPercent_ReturnValue);0x07F9InterpBarPercent(DMI_PowerGeneration, Switch(Temp_byte_Variable_5, 0 => K2Node_Select_None_ImplicitCast, 1 => K2Node_Select_Survival_ImplicitCast, 2 => Temp_real_Variable, default => K2Node_Select_Default_4), 2);0x085FPopFlow();0x0860CallFunc_IsVisible_ReturnValue = MainOverlay.IsVisible();0x088Aif (!(CallFunc_IsVisible_ReturnValue)) PopFlow();0x0894goto Label_0250;0x0899Temp_byte_Variable_2 = 0;0x08ADTemp_byte_Variable_3 = 1;0x08C1Temp_bool_Variable_1 = K2Node_CustomEvent_HasStoredPower;0x08D4CallFunc_PlayAnimation_ReturnValue = PlayAnimation(StoragePoweActivated_Animation, 0f, 1, Switch(Temp_bool_Variable_1, false => Temp_byte_Variable_3, true => Temp_byte_Variable_2, default => K2Node_Select_Default_1), 1f, false);0x093EPopFlow();0x093FTemp_byte_Variable = 0;0x0953Temp_byte_Variable_1 = 1;0x0967Temp_bool_Variable = K2Node_CustomEvent_HasPowerGeneration;0x097ACallFunc_PlayAnimation_ReturnValue_1 = PlayAnimation(ProductionStarts_Animation, 0f, 1, Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default_2), 1f, false);0x09E4PopFlow();0x09E5if (!(SN2BasePowerViewModel.ShowPowerHUD)) PopFlow();0x0A05CallFunc_GetLocalPlayerState_ReturnValue_1 = GetLocalPlayerState(this);0x0A1ACallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetLocalPlayerState_ReturnValue_1);0x0A37if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0A41if (!(K2Node_CustomEvent_HasPower)) goto Label_0A9E;0x0A4FStopAnimation(PowerOff_Idle_Animation);0x0A62CallFunc_GetLocalPlayerState_ReturnValue = GetLocalPlayerState(this);0x0A77CallFunc_PlayDialogueForPlayer_ReturnValue = PlayDialogueForPlayer(/Game/Data/Narrative/Dialogue/DA_BaseVoice_PowerConnected.DA_BaseVoice_PowerConnected, CallFunc_GetLocalPlayerState_ReturnValue);0x0A9DPopFlow();0x0A9ELabel_0A9E:0x0A9ECallFunc_PlayAnimation_ReturnValue_3 = PlayAnimation(PowerOff_Idle_Animation, 0f, 0, 0, 1f, false);0x0AD5CallFunc_GetLocalPlayerState_ReturnValue = GetLocalPlayerState(this);0x0AEACallFunc_PlayDialogueForPlayer_ReturnValue_1 = PlayDialogueForPlayer(/Game/Data/Narrative/Dialogue/DA_BaseVoice_PowerOffline.DA_BaseVoice_PowerOffline, CallFunc_GetLocalPlayerState_ReturnValue);0x0B10PopFlow();0x0B11if (!(K2Node_CustomEvent_ShowPowerHUD)) goto Label_0B81;0x0B1FMainOverlay.SetVisibility(4);0x0B45CallFunc_K2_IsValidTimerHandle_ReturnValue = K2_IsValidTimerHandle(HideTimer);0x0B62if (!(CallFunc_K2_IsValidTimerHandle_ReturnValue)) PopFlow();0x0B6CK2_ClearAndInvalidateTimerHandle(this, HideTimer);0x0B80PopFlow();0x0B81Label_0B81:0x0B81CallFunc_GetVisibility_ReturnValue = MainOverlay.GetVisibility();0x0BB3CallFunc_NotEqual_ByteByte_ReturnValue = NotEqual_ByteByte(CallFunc_GetVisibility_ReturnValue, 1);0x0BD2if (!(CallFunc_NotEqual_ByteByte_ReturnValue)) PopFlow();0x0BDCK2Node_CreateDelegate_OutputDelegate.Bind(this, HidePowerHUDAfterDelay);0x0BF3CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 2f, false, false, 0f, 0f);0x0C29HideTimer = CallFunc_K2_SetTimerDelegate_ReturnValue;0x0C44PopFlow();0x0C45MainOverlay.SetVisibility(1);0x0C6BPopFlow();0x0C6CTemp_text_Variable = NSLOCTEXT("DA97BFE04D2F4147C71F01A9C9CE689F", "", "\\u221e");0x0CA9CallFunc_FFloor_ReturnValue = FFloor(K2Node_CustomEvent_Power_1);0x0CCECallFunc_Conv_IntToText_ReturnValue = Conv_IntToText(CallFunc_FFloor_ReturnValue, false, true, 1, 324);0x0CFFCallFunc_GetGameModeType_ReturnValue_1 = GetGameModeType(this);0x0D1CTemp_byte_Variable_4 = CallFunc_GetGameModeType_ReturnValue_1;0x0D37PowerGenerationText.SetText(Switch(Temp_byte_Variable_4, 0 => CallFunc_Conv_IntToText_ReturnValue, 1 => CallFunc_Conv_IntToText_ReturnValue, 2 => Temp_text_Variable, default => K2Node_Select_Default_3));0x0DA1PopFlow();0x0DA2CallFunc_FFloor_ReturnValue_1 = FFloor(K2Node_CustomEvent_Power);0x0DC7CallFunc_Conv_IntToText_ReturnValue_1 = Conv_IntToText(CallFunc_FFloor_ReturnValue_1, false, true, 1, 324);0x0DF8PowerDrainText.SetText(CallFunc_Conv_IntToText_ReturnValue_1);0x0E25PopFlow();0x0E26Label_0E26:0x0E26return;0x0E28// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type